Player Matchup

Ymir
Ymir
BruvDahtisSihk
Ymir
Level 12
God Stats
8W - 4L
1,499 SR
Queue Stats
8W - 5L
1,396 Elo+
Party 1
Zhong Kui
Zhong Kui
Burty9403
Zhong Kui
Level 64
God Stats
5W - 0L
1,500 SR
Queue Stats
150W - 138L
1,478 Elo+
Party 1
Izanami
Izanami
CoolGuyManStuff
Izanami
Level 69
God Stats
9W - 0L
1,842 SR
Queue Stats
159W - 138L
1,491 Elo+
Party 1
Mulan
Mulan
SenjaminBimmons
Mulan
Level 66
God Stats
5W - 1L
1,742 SR
Queue Stats
178W - 146L
1,519 Elo+
Party 1
Pele
Pele
vahjhyna202
Pele
Level 27
God Stats
5W - 1L
1,362 SR
Queue Stats
47W - 44L
1,455 Elo+
Party 1
Team Averages
Level 48
1,589 SR
1,468 Elo+

VS

Team Averages
Level 46
1,509 SR
1,476 Elo+
Medusa
Medusa
BagofRichards
Medusa
Level 38
God Stats
2W - 2L
1,851 SR
Queue Stats
8W - 9L
1,592 Elo+
Party 2
The Morrigan
The Morrigan
Daddy Roundd
The Morrigan
Level 54
God Stats
1W - 4L
1,300 SR
Queue Stats
100W - 96L
1,502 Elo+
Party 3
Tyr
Tyr
EfrenElKimkin
Tyr
Level 24
God Stats
2W - 3L
1,502 SR
Queue Stats
19W - 25L
1,387 Elo+
Party 3
Ymir
Ymir
SnakeyJ
Ymir
Level 46
God Stats
0W - 2L
1,612 SR
Queue Stats
29W - 42L
1,421 Elo+
Party 2
Cliodhna
Cliodhna
WattsTF
Cliodhna
Level 69
God Stats
1W - 2L
1,282 SR
Queue Stats
75W - 74L
1,479 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 8
9,100
506
4,224
8,713
8,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Zhong Kui
Burty9403
Zhong Kui
17
10 / 5 / 6
11,054
614
9,204
12,301
7,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
4 / 4 / 5
10,328
574
10,330
12,736
4,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
6 / 1 / 5
10,931
607
18,065
14,661
15,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
8 / 3 / 6
10,455
581
12,000
13,440
4,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 2
9,240
513
12,845
13,671
3,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

The Morrigan
Daddy Roundd
The Morrigan
12
3 / 7 / 1
7,902
439
9,576
13,452
3,944
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 8 / 0
6,685
371
2,328
16,427
12,891
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Ymir
SnakeyJ
Ymir
12
1 / 5 / 2
8,130
452
4,183
15,140
13,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
WattsTF
Cliodhna
14
3 / 6 / 1
8,216
456
10,574
15,460
4,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
19
30
Kills
13
13
Deaths
30
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
5
4
2
1.5
W
2
0
8
6
W
Zhong Kui
Burty9403
Zhong Kui
10
5
6
2.6
W
4
4
5
1.63
L
The Morrigan
Daddy Roundd
The Morrigan
3
7
1
0.5
L
1
8
0
0.13
W
6
1
5
8.5
L
Ymir
SnakeyJ
Ymir
1
5
2
0.4
L
Cliodhna
WattsTF
Cliodhna
3
6
1
0.58
W
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,823
Damage
39,506
61,851
Taken
74,150
39,331
Mitigated
38,051
19,777
Healing
10,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,845
6,926
0
3,896
13,671
3,359
0
3,194
10,477
0
51,429
W
4,224
1,368
0
2,297
8,713
8,435
0
1,455
7,258
25,125
0
W
Zhong Kui
Burty9403
Zhong Kui
9,204
1,423
0
4,076
12,301
7,165
2,697
2,766
9,535
61,172
0
W
10,330
6,592
0
3,902
12,736
4,059
2,366
1,831
10,905
0
79,951
L
The Morrigan
Daddy Roundd
The Morrigan
9,576
1,013
232
1,582
13,452
3,944
0
2,017
11,063
39,156
4,278
L
2,328
437
0
676
16,427
12,891
0
1,909
14,015
0
20,225
W
18,065
2,845
0
7,430
14,661
15,544
1,116
4,019
10,642
0
82,491
L
Ymir
SnakeyJ
Ymir
4,183
893
0
993
15,140
13,141
174
3,267
11,653
31,303
0
L
Cliodhna
WattsTF
Cliodhna
10,574
960
0
2,815
15,460
4,716
0
2,808
12,488
0
51,187
W
12,000
2,577
103
1,969
13,440
4,128
0
1,621
11,819
0
63,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,868
Gold Earned
40,173
558
Minions Killed
322
0
Camps Cleared
0
1,749,128
Distance Traveled
1,631,216
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,240
513
98
5
0
337,484
3
W
Ymir
9,100
506
34
2
0
330,813
4
W
Zhong Kui
11,054
614
112
6
0
322,436
5
W
Izanami
10,328
574
152
8
0
341,532
6
L
The Morrigan
7,902
439
67
4
0
302,018
3
L
Tyr
6,685
371
37
2
0
300,323
0
W
Mulan
10,931
607
166
9
0
371,498
2
L
Ymir
8,130
452
42
2
0
315,181
6
L
Cliodhna
8,216
456
78
4
0
376,210
0
W
Pele
10,455
581
94
5
0
382,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role