Player Matchup

Bakasura
Bakasura
Jmobkey
Bakasura
Level 34
God Stats
4W - 2L
1,581 SR
Queue Stats
37W - 47L
1,341 Elo+
Party 2
Geb
Geb
Krios157
Geb
Level 28
God Stats
3W - 1L
1,924 SR
Queue Stats
14W - 24L
1,309 Elo+
Party 2
Merlin
Merlin
xSpartnRoguex
Merlin
Level 107
God Stats
7W - 8L
1,518 SR
Queue Stats
235W - 273L
1,397 Elo+
Solo
Team Averages
Level 56
1,674 SR
1,349 Elo+

VS

Team Averages
Level 43
1,496 SR
1,433 Elo+
Skadi
Skadi
Comrade Vin
Skadi
Level 77
God Stats
8W - 3L
1,557 SR
Queue Stats
35W - 40L
1,379 Elo+
Party 1
Mulan
Mulan
Smites so EZ
Mulan
Level 24
God Stats
5W - 0L
1,548 SR
Queue Stats
6W - 2L
1,573 Elo+
Party 1
Janus
Janus
Stepfather Vega
Janus
Level 29
God Stats
7W - 9L
1,383 SR
Queue Stats
22W - 24L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Jmobkey
Bakasura
11
1 / 2 / 0
6,492
649
3,516
7,587
2,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 1
6,645
665
2,076
10,032
7,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 5 / 1
6,092
609
4,388
6,241
2,187
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 5
7,342
734
9,520
4,410
1,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 6
7,437
744
3,134
7,066
4,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
3 / 1 / 5
7,143
714
8,318
5,377
1,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
9
9
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
L
Bakasura
Jmobkey
Bakasura
1
2
0
0.5
L
0
2
1
0.25
W
2
0
6
5
W
3
1
5
5.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,980
Damage
20,972
23,860
Taken
16,853
12,518
Mitigated
7,641
3,789
Healing
4,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,520
3,568
0
558
4,410
1,732
391
1,790
2,380
0
25,603
L
Bakasura
Jmobkey
Bakasura
3,516
2,704
363
1,648
7,587
2,972
0
3,881
3,663
0
8,363
L
2,076
34
126
1,208
10,032
7,359
0
3,319
6,486
7,723
0
W
3,134
509
0
1,703
7,066
4,125
32
2,519
4,467
0
22,103
W
8,318
168
619
1,205
5,377
1,784
399
2,721
2,368
24,546
0
L
4,388
62
0
444
6,241
2,187
38
1,431
4,735
27,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,229
Gold Earned
21,922
92
Minions Killed
115
3
Camps Cleared
7
545,046
Distance Traveled
538,011
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,342
734
33
3
2
174,898
2
L
Bakasura
6,492
649
36
4
2
189,425
1
L
Geb
6,645
665
12
1
1
213,295
4
W
Mulan
7,437
744
44
4
5
188,395
3
W
Janus
7,143
714
38
4
0
174,718
1
L
Merlin
6,092
609
44
4
0
142,326
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role