Player Matchup

Aphrodite
Aphrodite
Anfyre
Aphrodite
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 13L
1,493 Elo+
Party 2
Danzaburou
Danzaburou
HonkinBadonkers
Danzaburou
Level 102
God Stats
10W - 9L
1,630 SR
Queue Stats
217W - 191L
1,531 Elo+
Party 3
Atlas
Atlas
borfleo
Atlas
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 135L
1,406 Elo+
Party 3
Sol
Sol
cheesye
Sol
Level 107
God Stats
4W - 7L
1,412 SR
Queue Stats
360W - 344L
1,467 Elo+
Party 3
Da Ji
Da Ji
decrain
Da Ji
Level 93
God Stats
1W - 1L
1,298 SR
Queue Stats
202W - 206L
1,548 Elo+
Party 2
Team Averages
Level 74
1,468 SR
1,489 Elo+

VS

Team Averages
Level 43
1,572 SR
1,436 Elo+
King Arthur
King Arthur
AzureFlame11
King Arthur
Level 22
God Stats
0W - 1L
1,917 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
Huaaaah
Izanami
Level 47
God Stats
3W - 2L
1,590 SR
Queue Stats
13W - 13L
1,451 Elo+
Party 1
Cerberus
Cerberus
Marfuen
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,263 Elo+
Party 1
Tiamat
Tiamat
Omgitztony
Tiamat
Level 47
God Stats
0W - 1L
1,270 SR
Queue Stats
8W - 6L
1,484 Elo+
Party 1
Hun Batz
Hun Batz
klifordsoup
Hun Batz
Level 68
God Stats
32W - 26L
1,584 SR
Queue Stats
109W - 135L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Anfyre
Aphrodite
19
4 / 1 / 8
13,431
560
6,905
15,025
7,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
HonkinBadonkers
Danzaburou
20
13 / 2 / 5
16,532
689
25,159
23,910
9,327
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
borfleo
Atlas
17
0 / 6 / 18
12,307
513
4,867
23,555
29,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sol
20
13 / 3 / 11
15,984
666
23,444
23,778
9,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
decrain
Da Ji
19
11 / 5 / 9
13,967
582
17,802
22,462
9,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AzureFlame11
King Arthur
17
2 / 7 / 3
10,807
450
10,260
18,392
18,925
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Huaaaah
Izanami
19
7 / 8 / 1
13,691
570
16,595
18,100
5,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
Marfuen
Cerberus
15
1 / 5 / 11
10,636
443
9,236
23,212
25,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
Omgitztony
Tiamat
18
6 / 9 / 4
11,727
489
14,300
20,389
13,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
klifordsoup
Hun Batz
16
1 / 12 / 2
10,730
447
8,725
20,333
8,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
38
41
Kills
17
17
Deaths
41
51
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Anfyre
Aphrodite
4
1
8
8
L
King Arthur
AzureFlame11
King Arthur
2
7
3
0.5
W
Danzaburou
HonkinBadonkers
Danzaburou
13
2
5
7.75
L
Izanami
Huaaaah
Izanami
7
8
1
0.94
L
Cerberus
Marfuen
Cerberus
1
5
11
1.3
L
Tiamat
Omgitztony
Tiamat
6
9
4
0.89
W
Atlas
borfleo
Atlas
0
6
18
1.5
W
Sol
13
3
11
6.17
W
Da Ji
decrain
Da Ji
11
5
9
3.1
L
Hun Batz
klifordsoup
Hun Batz
1
12
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,177
Damage
59,116
108,730
Taken
100,426
64,019
Mitigated
70,969
54,448
Healing
15,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Anfyre
Aphrodite
6,905
1,434
4,414
10,678
15,025
7,332
1,138
5,121
9,758
52,851
0
L
King Arthur
AzureFlame11
King Arthur
10,260
1,088
0
560
18,392
18,925
408
8,860
9,532
2,834
50,187
W
Danzaburou
HonkinBadonkers
Danzaburou
25,159
15,215
0
15,534
23,910
9,327
6,255
2,619
21,085
0
148,659
L
Izanami
Huaaaah
Izanami
16,595
11,163
0
3,810
18,100
5,001
4,981
2,179
15,921
0
97,673
L
Cerberus
Marfuen
Cerberus
9,236
602
0
4,623
23,212
25,961
0
9,285
13,927
48,265
0
L
Tiamat
Omgitztony
Tiamat
14,300
857
114
4,166
20,389
13,006
224
10,492
9,897
57,315
0
W
Atlas
borfleo
Atlas
4,867
1,197
206
4,094
23,555
29,052
827
6,445
16,949
22,153
0
W
Sol
23,444
10,417
0
12,846
23,778
9,175
4,570
6,402
17,034
137,520
0
W
Da Ji
decrain
Da Ji
17,802
4,858
0
6,676
22,462
9,133
1,138
4,706
17,500
0
70,394
L
Hun Batz
klifordsoup
Hun Batz
8,725
2,646
0
2,114
20,333
8,076
0
4,578
15,755
0
76,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,221
Gold Earned
57,591
586
Minions Killed
599
0
Camps Cleared
0
2,292,980
Distance Traveled
2,026,084
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
13,431
560
110
5
0
461,854
0
L
King Arthur
10,807
450
107
4
0
388,495
0
W
Danzaburou
16,532
689
179
7
0
479,186
1
L
Izanami
13,691
570
185
8
0
398,511
3
L
Cerberus
10,636
443
96
4
0
429,252
4
L
Tiamat
11,727
489
93
4
0
402,356
1
W
Atlas
12,307
513
23
1
0
456,336
0
W
Sol
15,984
666
193
8
0
452,509
4
W
Da Ji
13,967
582
81
3
0
443,095
0
L
Hun Batz
10,730
447
118
5
0
407,470
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role