Player Matchup

Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
El_Saulo420
Danzaburou
Level 29
God Stats
7W - 10L
1,494 SR
Queue Stats
63W - 83L
1,395 Elo+
Party 2
Vamana
Vamana
HeavySP
Vamana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 53L
1,507 Elo+
Party 2
Arachne
Arachne
Papo6ix
Arachne
Level 68
God Stats
27W - 20L
1,590 SR
Queue Stats
212W - 234L
1,454 Elo+
Party 2
Ymir
Ymir
Santi7983
Ymir
Level 25
God Stats
2W - 2L
1,718 SR
Queue Stats
48W - 49L
1,508 Elo+
Party 2
Team Averages
Level 43
1,560 SR
1,473 Elo+

VS

Team Averages
Level 78
1,717 SR
1,579 Elo+
Hou Yi
Hou Yi
Gεrms
Hou Yi
Level 148
God Stats
1W - 0L
1,774 SR
Queue Stats
65W - 38L
1,582 Elo+
Party 1
Achilles
Achilles
StanleyJP
Achilles
Level 8
God Stats
3W - 0L
1,920 SR
Queue Stats
9W - 3L
1,669 Elo+
Party 1
Thanatos
Thanatos
oneguy52
Thanatos
Level 72
God Stats
3W - 2L
1,570 SR
Queue Stats
42W - 41L
1,444 Elo+
Solo
Geb
Geb
whoisIam
Geb
Level 16
God Stats
5W - 1L
1,723 SR
Queue Stats
5W - 1L
1,692 Elo+
Party 1
Olorun
Olorun
xPlayful
Olorun
Level 148
God Stats
11W - 9L
1,598 SR
Queue Stats
406W - 375L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 5 / 0
8,629
616
13,927
12,189
3,617
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
El_Saulo420
Danzaburou
10
0 / 5 / 1
6,585
470
2,850
7,701
2,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
HeavySP
Vamana
12
0 / 3 / 0
6,472
462
2,821
11,921
7,232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arachne
Papo6ix
Arachne
10
1 / 7 / 1
6,621
473
2,786
8,791
3,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
8
1 / 3 / 0
5,892
421
3,829
10,524
6,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Gεrms
Hou Yi
14
8 / 1 / 3
8,469
605
11,101
9,454
3,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Achilles
StanleyJP
Achilles
14
2 / 0 / 3
8,180
584
8,214
9,202
9,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thanatos
oneguy52
Thanatos
13
7 / 2 / 6
8,357
597
5,521
12,257
4,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
0 / 1 / 8
6,949
496
2,787
8,812
6,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
xPlayful
Olorun
13
6 / 2 / 3
8,449
604
7,930
12,641
5,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
6
Kills
23
23
Deaths
6
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
5
0
0.8
L
Danzaburou
El_Saulo420
Danzaburou
0
5
1
0.1
W
Hou Yi
Gεrms
Hou Yi
8
1
3
9.5
L
Vamana
HeavySP
Vamana
0
3
0
0
L
Arachne
Papo6ix
Arachne
1
7
1
0.21
L
Ymir
1
3
0
0.33
W
Achilles
StanleyJP
Achilles
2
0
3
3.5
W
Thanatos
oneguy52
Thanatos
7
2
6
5
W
0
1
8
4
W
Olorun
xPlayful
Olorun
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,213
Damage
35,553
51,126
Taken
52,366
23,847
Mitigated
28,582
13,723
Healing
29,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,927
6,597
0
5,230
12,189
3,617
0
4,457
7,686
62,039
0
L
Danzaburou
El_Saulo420
Danzaburou
2,850
1,443
0
760
7,701
2,155
320
674
7,027
0
33,783
W
Hou Yi
Gεrms
Hou Yi
11,101
6,211
0
6,177
9,454
3,135
511
1,557
7,897
0
58,787
L
Vamana
HeavySP
Vamana
2,821
821
51
4,513
11,921
7,232
0
1,342
9,798
0
34,258
L
Arachne
Papo6ix
Arachne
2,786
2,046
0
1,183
8,791
3,908
0
1,964
6,661
0
29,584
L
Ymir
3,829
916
278
1,708
10,524
6,935
72
2,588
7,893
10,128
641
W
Achilles
StanleyJP
Achilles
8,214
1,046
274
5,058
9,202
9,834
0
247
8,955
12,134
37,884
W
Thanatos
oneguy52
Thanatos
5,521
633
0
9,332
12,257
4,423
422
4,098
8,159
0
34,591
W
2,787
509
0
1,495
8,812
6,027
385
3,022
5,790
12,064
0
W
Olorun
xPlayful
Olorun
7,930
3,928
655
6,903
12,641
5,163
2,470
8,220
4,421
43,735
7,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,199
Gold Earned
40,404
309
Minions Killed
401
0
Camps Cleared
0
1,310,068
Distance Traveled
1,270,339
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,629
616
113
8
0
259,235
0
L
Danzaburou
6,585
470
60
4
0
239,078
0
W
Hou Yi
8,469
605
102
7
0
229,256
2
L
Vamana
6,472
462
63
5
0
265,023
1
L
Arachne
6,621
473
58
4
0
284,253
3
L
Ymir
5,892
421
15
1
0
262,479
0
W
Achilles
8,180
584
103
7
0
276,730
2
W
Thanatos
8,357
597
67
5
0
269,407
3
W
Geb
6,949
496
27
2
0
257,879
4
W
Olorun
8,449
604
102
7
0
237,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role