Player Matchup

Baron Samedi
Baron Samedi
Doughbonhonkero
Baron Samedi
Level 124
God Stats
5W - 1L
1,669 SR
Queue Stats
41W - 43L
1,544 Elo+
Party 1
Chaac
Chaac
LulKaboom
Chaac
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 52L
1,443 Elo+
Party 1
Fafnir
Fafnir
OptimismAutism
Fafnir
Level 82
God Stats
1W - 1L
1,362 SR
Queue Stats
35W - 45L
1,449 Elo+
Party 1
Bastet
Bastet
StormMindz
Bastet
Level 148
God Stats
7W - 8L
1,532 SR
Queue Stats
283W - 249L
1,572 Elo+
Party 1
Neith
Neith
The Temp Breezy
Neith
Level 100
God Stats
2W - 2L
1,337 SR
Queue Stats
91W - 101L
1,488 Elo+
Party 1
Team Averages
Level 115
1,480 SR
1,499 Elo+

VS

Team Averages
Level 151
1,514 SR
1,481 Elo+
Atlas
Atlas
DropTopFarm
Atlas
Level 160
God Stats
1W - 4L
1,246 SR
Queue Stats
774W - 743L
1,470 Elo+
Party 2
Bastet
Bastet
EXL Lysos777777
Bastet
Level 157
God Stats
3W - 1L
1,728 SR
Queue Stats
348W - 356L
1,485 Elo+
Solo
Sol
Sol
HardlyDavisson
Sol
Level 155
God Stats
3W - 8L
1,513 SR
Queue Stats
322W - 351L
1,477 Elo+
Party 2
Bacchus
Bacchus
Lan2117
Bacchus
Level 158
God Stats
14W - 8L
1,582 SR
Queue Stats
502W - 527L
1,424 Elo+
Solo
Izanami
Izanami
MajorCascade432
Izanami
Level 127
God Stats
28W - 32L
1,499 SR
Queue Stats
378W - 395L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Doughbonhonkero
Baron Samedi
9
0 / 2 / 3
5,719
477
1,317
3,261
1,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
LulKaboom
Chaac
8
0 / 2 / 0
5,342
445
0
3,186
1,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 0 / 3
6,362
530
1,024
4,713
3,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
StormMindz
Bastet
13
3 / 0 / 2
7,495
625
4,475
4,668
1,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

12
3 / 0 / 2
7,201
600
5,187
3,557
1,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
5,291
441
1,832
3,155
2,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 1 / 0
6,620
552
1,725
7,075
2,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 1 / 2
6,429
536
2,433
4,538
1,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Lan2117
Bacchus
8
0 / 2 / 0
5,252
438
1,554
7,034
5,338
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 0
5,984
499
1,982
6,834
1,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
6
Kills
4
4
Deaths
7
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Doughbonhonkero
Baron Samedi
0
2
3
0.75
L
1
1
0
1
L
2
1
0
2
L
1
1
2
2
L
Bacchus
Lan2117
Bacchus
0
2
0
0
W
Chaac
LulKaboom
Chaac
0
2
0
0
L
0
2
0
0
W
0
0
3
1.5
W
Bastet
StormMindz
Bastet
3
0
2
4
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,003
Damage
9,526
19,385
Taken
28,636
8,157
Mitigated
13,275
8,304
Healing
10,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Doughbonhonkero
Baron Samedi
1,317
241
0
616
3,261
1,078
629
1,478
1,783
17,965
0
L
1,832
578
0
564
3,155
2,776
0
444
2,711
13,990
0
L
1,725
533
0
4,380
7,075
2,091
0
413
6,638
0
35,235
L
2,433
1,472
0
2,537
4,538
1,126
1,219
532
3,926
36,537
0
L
Bacchus
Lan2117
Bacchus
1,554
0
0
325
7,034
5,338
0
627
6,361
13,483
0
W
Chaac
LulKaboom
Chaac
0
0
0
236
3,186
1,372
153
1,328
1,858
0
10,882
L
1,982
1,241
0
2,400
6,834
1,944
473
175
6,659
0
44,890
W
1,024
154
0
1,602
4,713
3,365
0
1,126
3,587
13,383
0
W
Bastet
StormMindz
Bastet
4,475
1,488
0
3,219
4,668
1,318
0
647
4,021
0
49,115
W
5,187
1,767
0
2,631
3,557
1,024
1,082
1,240
2,317
0
40,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,119
Gold Earned
29,576
246
Minions Killed
314
0
Camps Cleared
0
889,330
Distance Traveled
941,214
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,719
477
29
2
0
88,149
0
L
Atlas
5,291
441
34
3
0
154,192
0
L
Bastet
6,620
552
87
7
0
223,111
0
L
Sol
6,429
536
74
6
0
172,563
0
L
Bacchus
5,252
438
20
2
0
192,242
0
W
Chaac
5,342
445
22
2
0
109,254
0
L
Izanami
5,984
499
99
8
0
199,106
1
W
Fafnir
6,362
530
29
2
0
214,302
0
W
Bastet
7,495
625
90
8
0
273,220
4
W
Neith
7,201
600
76
6
0
204,405
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role