Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
ElderSpaceMonky
Cliodhna
Level 88
God Stats
2W - 0L
1,734 SR
Queue Stats
170W - 161L
1,531 Elo+
Solo
Odin
Odin
HeyBoiwasgooood
Odin
Level 45
God Stats
7W - 3L
1,647 SR
Queue Stats
80W - 46L
1,718 Elo+
Solo
Atlas
Atlas
butolong
Atlas
Level 39
God Stats
3W - 2L
1,345 SR
Queue Stats
29W - 29L
1,577 Elo+
Solo
Zeus
Zeus
llPHILAGODll
Zeus
Level 96
God Stats
1W - 2L
1,370 SR
Queue Stats
130W - 112L
1,566 Elo+
Solo
Team Averages
Level 83
1,519 SR
1,578 Elo+

VS

Team Averages
Level 72
1,572 SR
1,578 Elo+
Freya
Freya
Brayanlok312
Freya
Level 129
God Stats
6W - 3L
1,719 SR
Queue Stats
286W - 238L
1,588 Elo+
Party 2
Sun Wukong
Sun Wukong
Jflor282
Sun Wukong
Level 48
God Stats
1W - 2L
1,491 SR
Queue Stats
122W - 115L
1,581 Elo+
Party 1
Bacchus
Bacchus
KEVIN3536
Bacchus
Level 121
God Stats
55W - 61L
1,532 SR
Queue Stats
165W - 161L
1,531 Elo+
Solo
Ymir
Ymir
WillOfD2459
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,614 Elo+
Party 2
Charybdis
Charybdis
electk9
Charybdis
Level 44
God Stats
5W - 2L
1,618 SR
Queue Stats
113W - 101L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
7 / 3 / 1
9,652
643
10,642
9,189
3,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
14
3 / 0 / 2
8,256
550
3,507
8,196
2,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 0 / 6
9,428
629
12,107
9,122
8,222
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Atlas
butolong
Atlas
13
3 / 0 / 11
8,754
584
6,571
11,858
12,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 1 / 2
8,351
557
9,343
3,748
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
7,485
499
4,018
9,766
2,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
Jflor282
Sun Wukong
11
0 / 5 / 1
6,648
443
3,393
15,047
11,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
KEVIN3536
Bacchus
11
2 / 4 / 0
6,863
458
5,399
10,287
5,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 5 / 3
5,898
393
4,742
14,062
9,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
electk9
Charybdis
13
2 / 2 / 1
7,820
521
3,228
7,886
2,749
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
20
Kills
4
4
Deaths
20
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
3
1
2.5
L
0
4
2
0.25
W
Cliodhna
3
0
2
4
W
3
0
6
6
L
Sun Wukong
Jflor282
Sun Wukong
0
5
1
0.1
L
Bacchus
KEVIN3536
Bacchus
2
4
0
0.5
L
0
5
3
0.3
W
Atlas
butolong
Atlas
3
0
11
8.5
L
Charybdis
electk9
Charybdis
2
2
1
1.25
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,170
Damage
20,780
42,113
Taken
57,048
27,682
Mitigated
31,187
14,466
Healing
13,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,642
6,096
0
2,871
9,189
3,424
558
5,644
3,442
0
63,805
L
4,018
1,722
0
3,253
9,766
2,130
684
497
9,269
50,991
0
W
Cliodhna
3,507
386
0
4,222
8,196
2,522
0
1,339
6,712
0
56,070
W
12,107
2,240
254
1,485
9,122
8,222
123
2,067
6,410
0
64,550
L
Sun Wukong
Jflor282
Sun Wukong
3,393
604
0
5,019
15,047
11,326
175
2,585
12,376
0
34,685
L
Bacchus
KEVIN3536
Bacchus
5,399
888
0
2,230
10,287
5,543
217
2,372
7,835
32,328
0
L
4,742
1,286
0
830
14,062
9,439
0
6,603
7,284
17,138
0
W
Atlas
butolong
Atlas
6,571
2,256
1,708
3,258
11,858
12,237
32
3,316
8,226
21,999
0
L
Charybdis
electk9
Charybdis
3,228
1,227
0
2,295
7,886
2,749
690
3,401
4,370
0
46,683
W
9,343
649
0
668
3,748
1,277
642
1,690
2,058
49,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,441
Gold Earned
34,714
458
Minions Killed
372
0
Camps Cleared
0
1,421,761
Distance Traveled
1,348,225
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,652
643
122
8
0
259,796
2
L
Freya
7,485
499
104
7
0
278,363
3
W
Cliodhna
8,256
550
92
6
0
333,915
1
W
Odin
9,428
629
120
8
0
293,169
5
L
Sun Wukong
6,648
443
85
6
0
239,638
1
L
Bacchus
6,863
458
60
4
0
292,620
4
L
Ymir
5,898
393
16
1
0
272,638
1
W
Atlas
8,754
584
27
2
0
270,110
5
L
Charybdis
7,820
521
107
7
0
264,966
5
W
Zeus
8,351
557
97
6
0
264,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role