Player Matchup

Nu Wa
Nu Wa
Silver IV
 
Nu Wa
Silver IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
 
Merlin
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver V
BenLagin-
Mercury
Silver V
Level 87
God Stats
8W - 5L
1,606 SR
Queue Stats
13W - 30L
679 MMR
Solo
Rama
Rama
Bronze III
Fonz-O-fonZ
Rama
Bronze III
Level 68
God Stats
2W - 3L
1,305 SR
Queue Stats
87W - 139L
-500 MMR
Solo
Bacchus
Bacchus
Silver IV
RealJayLuna
Bacchus
Silver IV
Level 103
God Stats
8W - 1L
1,790 SR
Queue Stats
292W - 315L
695 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 99
1,540 SR
775 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 112
1,476 SR
805 MMR
Nemesis
Nemesis
Silver II
 
Nemesis
Silver II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze IV
 
Izanami
Bronze IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Bronze II
ArcTurus0789
Achilles
Bronze II
Level 108
God Stats
10W - 14L
1,376 SR
Queue Stats
74W - 113L
89 MMR
Solo
Amaterasu
Amaterasu
Bronze IV
Killjoymmfwcl
Amaterasu
Bronze IV
Level 65
God Stats
1W - 4L
1,395 SR
Queue Stats
10W - 39L
57 MMR
Solo
Sol
Sol
Silver II
ObeyMystic-
Sol
Silver II
Level 121
God Stats
21W - 13L
1,611 SR
Queue Stats
182W - 200L
880 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
3 / 4 / 7
8,833
520
10,005
11,270
3,379
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
 
Merlin
13
0 / 2 / 2
8,397
494
2,160
6,176
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
BenLagin-
Mercury
16
5 / 2 / 2
9,482
558
8,518
10,151
4,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 2 / 1
8,842
520
3,738
8,913
2,795
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
RealJayLuna
Bacchus
10
1 / 5 / 7
7,540
444
6,973
14,045
13,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GilgameshCupidBellonaAthena

VS

Bans
BastetMulanAtlasCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
5 / 6 / 7
9,124
537
10,153
15,911
6,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
 
Izanami
1
0 / 0 / 0
3,419
201
0
821
182
Achilles
ArcTurus0789
Achilles
13
2 / 3 / 4
8,278
487
6,382
12,514
9,532
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amaterasu
Killjoymmfwcl
Amaterasu
13
2 / 2 / 6
8,126
478
3,932
10,329
8,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

16
6 / 1 / 4
10,181
599
12,986
9,866
2,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
36
11
Kills
15
15
Deaths
12
19
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
4
7
1.63
W
Merlin
 
Merlin
0
2
2
0.5
L
Nemesis
 
Nemesis
5
6
7
1.42
L
Izanami
 
Izanami
0
0
0
0
L
Achilles
ArcTurus0789
Achilles
2
3
4
1.33
W
Mercury
BenLagin-
Mercury
5
2
2
3
W
2
2
1
1.25
L
Amaterasu
Killjoymmfwcl
Amaterasu
2
2
6
2.5
L
6
1
4
8
W
Bacchus
RealJayLuna
Bacchus
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,394
Damage
33,453
50,555
Taken
49,441
25,892
Mitigated
27,722
12,031
Healing
16,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,005
2,516
0
246
11,270
3,379
366
5,266
6,004
48,796
2,058
W
Merlin
 
Merlin
2,160
47
0
2,474
6,176
1,652
768
0
6,176
44,096
0
L
Nemesis
 
Nemesis
10,153
4,615
0
3,389
15,911
6,825
0
5,103
10,808
192
62,628
L
Izanami
 
Izanami
0
0
0
0
821
182
0
821
0
0
0
L
Achilles
ArcTurus0789
Achilles
6,382
2,098
0
2,643
12,514
9,532
0
3,758
8,195
0
37,934
W
Mercury
BenLagin-
Mercury
8,518
4,172
0
3,013
10,151
4,280
0
2,611
7,540
0
70,371
W
3,738
2,626
0
3,736
8,913
2,795
2,646
1,505
7,408
0
48,810
L
Amaterasu
Killjoymmfwcl
Amaterasu
3,932
1,233
300
3,432
10,329
8,274
196
3,018
7,311
0
29,578
L
12,986
5,252
111
6,496
9,866
2,909
2,755
5,766
4,100
71,996
0
W
Bacchus
RealJayLuna
Bacchus
6,973
352
453
2,109
14,045
13,786
0
3,757
10,132
15,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,094
Gold Earned
39,128
395
Minions Killed
343
0
Camps Cleared
0
1,593,929
Distance Traveled
1,361,406
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,833
520
90
5
0
352,817
2
W
Merlin
8,397
494
102
6
0
225,190
3
L
Nemesis
9,124
537
92
5
0
396,386
5
L
Izanami
3,419
201
0
0
0
0
0
L
Achilles
8,278
487
67
4
0
313,077
3
W
Mercury
9,482
558
97
6
0
402,337
2
W
Rama
8,842
520
90
5
0
286,821
0
L
Amaterasu
8,126
478
49
3
0
317,576
2
L
Sol
10,181
599
135
8
0
334,367
2
W
Bacchus
7,540
444
16
1
0
326,764
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role