Player Matchup

Fenrir
Fenrir
Dad Pl0wer
Fenrir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 11L
1,651 Elo+
Party 2
Ravana
Ravana
SammyOliver34
Ravana
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 51L
1,560 Elo+
Party 3
Anhur
Anhur
UnRxma
Anhur
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,482 Elo+
Party 3
Nox
Nox
partyPacc
Nox
Level 122
God Stats
1W - 3L
1,434 SR
Queue Stats
399W - 351L
1,555 Elo+
Party 3
Bastet
Bastet
pokemaster3427
Bastet
Level 39
God Stats
0W - 3L
1,640 SR
Queue Stats
16W - 13L
1,588 Elo+
Party 2
Team Averages
Level 56
1,515 SR
1,567 Elo+

VS

Team Averages
Level 62
1,505 SR
1,543 Elo+
Atlas
Atlas
FarewellGreen
Atlas
Level 35
God Stats
2W - 1L
1,555 SR
Queue Stats
124W - 82L
1,592 Elo+
Party 1
Arachne
Arachne
SMITEBAN
Arachne
Level 32
God Stats
2W - 5L
1,236 SR
Queue Stats
25W - 31L
1,381 Elo+
Solo
Susano
Susano
ThisManP
Susano
Level 109
God Stats
17W - 8L
1,689 SR
Queue Stats
127W - 104L
1,604 Elo+
Party 1
Freya
Freya
UnBannableNig
Freya
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,575 Elo+
Party 1
Danzaburou
Danzaburou
UnrelentingSalt
Danzaburou
Level 128
God Stats
3W - 2L
1,546 SR
Queue Stats
203W - 198L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dad Pl0wer
Fenrir
11
1 / 6 / 1
7,129
475
6,985
14,309
6,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
3 / 3 / 1
7,928
529
3,000
8,843
3,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
UnRxma
Anhur
14
2 / 3 / 1
8,411
561
4,756
10,465
3,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 3 / 2
8,644
576
7,308
7,006
2,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 4 / 3
7,498
500
7,459
10,209
3,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 5
7,907
527
3,183
10,155
10,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
SMITEBAN
Arachne
14
6 / 2 / 1
9,153
610
6,886
10,813
6,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Susano
ThisManP
Susano
14
6 / 4 / 4
8,761
584
10,915
10,412
3,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 2 / 5
8,015
534
7,830
10,454
3,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Danzaburou
UnrelentingSalt
Danzaburou
15
2 / 2 / 2
9,112
607
3,348
6,837
1,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
12
Kills
19
19
Deaths
12
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dad Pl0wer
Fenrir
1
6
1
0.25
W
2
2
5
2.25
W
Arachne
SMITEBAN
Arachne
6
2
1
3.25
L
3
3
1
1.17
W
Susano
ThisManP
Susano
6
4
4
2
W
3
2
5
2.75
L
Anhur
UnRxma
Anhur
2
3
1
0.83
W
Danzaburou
UnrelentingSalt
Danzaburou
2
2
2
1.5
L
2
3
2
1
L
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,508
Damage
32,162
50,832
Taken
48,671
19,860
Mitigated
26,064
15,685
Healing
14,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dad Pl0wer
Fenrir
6,985
1,823
153
3,878
14,309
6,326
0
3,084
11,225
0
29,597
W
3,183
997
0
1,323
10,155
10,233
234
2,296
7,486
21,363
0
W
Arachne
SMITEBAN
Arachne
6,886
4,785
0
4,020
10,813
6,819
1,160
1,175
9,166
0
49,799
L
3,000
1,142
0
3,877
8,843
3,705
0
1,161
7,682
0
47,477
W
Susano
ThisManP
Susano
10,915
3,735
0
2,062
10,412
3,679
0
777
9,250
0
35,923
W
7,830
3,350
0
4,991
10,454
3,413
929
2,582
7,511
43,774
0
L
Anhur
UnRxma
Anhur
4,756
2,006
0
3,086
10,465
3,352
312
1,695
8,770
0
52,341
W
Danzaburou
UnrelentingSalt
Danzaburou
3,348
1,389
0
1,727
6,837
1,920
2,380
0
6,759
0
55,133
L
7,308
476
0
520
7,006
2,728
0
1,836
5,170
55,314
0
L
7,459
1,221
54
4,117
10,209
3,749
0
3,237
6,463
0
25,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,610
Gold Earned
42,948
417
Minions Killed
392
0
Camps Cleared
0
1,386,063
Distance Traveled
1,484,950
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,129
475
55
4
0
278,489
2
W
Atlas
7,907
527
28
2
0
283,430
0
W
Arachne
9,153
610
107
7
0
309,678
0
L
Ravana
7,928
529
93
6
0
311,150
1
W
Susano
8,761
584
52
3
0
320,074
0
W
Freya
8,015
534
81
5
0
287,375
2
L
Anhur
8,411
561
112
7
0
253,873
2
W
Danzaburou
9,112
607
124
8
0
284,393
1
L
Nox
8,644
576
117
8
0
284,391
0
L
Bastet
7,498
500
40
3
0
258,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role