Player Matchup

Tiamat
Tiamat
Elite_-Nala-MVP
Tiamat
Level 158
God Stats
50W - 25L
1,752 SR
Queue Stats
786W - 726L
1,541 Elo+
Party 1
Amaterasu
Amaterasu
KingDoMOreo
Amaterasu
Level 144
God Stats
5W - 4L
1,568 SR
Queue Stats
369W - 294L
1,554 Elo+
Party 1
Kuzenbo
Kuzenbo
LoneWolfKing078
Kuzenbo
Level 160
God Stats
1W - 4L
1,491 SR
Queue Stats
1,201W - 1,164L
1,529 Elo+
Party 1
Da Ji
Da Ji
TensaZenMiamitsu
Da Ji
Level 140
God Stats
6W - 5L
1,582 SR
Queue Stats
854W - 883L
1,516 Elo+
Party 1
Neith
Neith
piggy812
Neith
Level 151
God Stats
5W - 9L
1,501 SR
Queue Stats
406W - 403L
1,488 Elo+
Party 1
Team Averages
Level 151
1,579 SR
1,525 Elo+

VS

Team Averages
Level 153
1,652 SR
1,698 Elo+
Ah Muzen Cab
Ah Muzen Cab
Aεce
Ah Muzen Cab
Level 156
God Stats
5W - 7L
1,666 SR
Queue Stats
200W - 129L
1,764 Elo+
Party 2
Sobek
Sobek
SirGirthyPickle
Sobek
Level 148
God Stats
3W - 2L
1,694 SR
Queue Stats
443W - 348L
1,729 Elo+
Party 2
Mercury
Mercury
SrManu_15
Mercury
Level 145
God Stats
5W - 0L
1,662 SR
Queue Stats
100W - 76L
1,640 Elo+
Solo
Pele
Pele
Thugnificent1-
Pele
Level 155
God Stats
1W - 2L
1,771 SR
Queue Stats
115W - 78L
1,758 Elo+
Party 2
Ra
Ra
cheezitdr3
Ra
Level 160
God Stats
4W - 2L
1,467 SR
Queue Stats
158W - 144L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 4
10,957
498
13,751
16,906
10,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
KingDoMOreo
Amaterasu
18
0 / 3 / 3
11,102
505
6,591
20,659
24,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 6 / 6
8,866
403
7,109
25,763
35,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
7 / 4 / 4
10,712
487
14,679
18,134
7,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
piggy812
Neith
15
1 / 7 / 4
9,320
424
8,778
12,731
4,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Aεce
Ah Muzen Cab
20
11 / 1 / 7
16,458
748
24,921
16,262
7,205
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
1 / 2 / 17
13,052
593
10,210
22,879
30,907
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
SrManu_15
Mercury
20
7 / 2 / 4
14,780
672
10,380
14,931
6,313
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
3 / 2 / 3
15,890
722
17,601
16,163
15,132
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
4 / 5 / 8
14,088
640
10,649
17,563
7,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
65
12
Kills
26
26
Deaths
12
21
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Aεce
Ah Muzen Cab
11
1
7
14.5
L
3
6
4
0.83
L
Amaterasu
KingDoMOreo
Amaterasu
0
3
3
0.5
L
1
6
6
0.67
W
1
2
17
4.75
W
Mercury
SrManu_15
Mercury
7
2
4
4.5
L
7
4
4
2.25
W
3
2
3
2.25
W
4
5
8
1.6
L
Neith
piggy812
Neith
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,908
Damage
73,761
94,193
Taken
87,798
82,687
Mitigated
67,022
24,076
Healing
44,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Aεce
Ah Muzen Cab
24,921
14,450
0
12,359
16,262
7,205
7,297
3,272
12,990
0
162,009
L
13,751
1,063
108
5,034
16,906
10,612
0
4,232
12,462
75,364
0
L
Amaterasu
KingDoMOreo
Amaterasu
6,591
2,989
186
9,454
20,659
24,368
0
2,869
16,798
0
87,384
L
7,109
1,799
777
2,190
25,763
35,258
14
8,309
17,105
23,870
0
W
10,210
854
792
9,349
22,879
30,907
262
7,009
15,606
26,114
0
W
Mercury
SrManu_15
Mercury
10,380
5,703
0
1,694
14,931
6,313
3,172
2,373
12,558
0
131,540
L
14,679
1,995
0
4,027
18,134
7,715
0
3,273
14,635
0
67,663
W
17,601
4,510
0
9,911
16,163
15,132
3,831
1,977
14,186
0
124,375
W
10,649
1,873
3,065
7,730
17,563
7,465
1,589
6,789
10,774
103,914
0
L
Neith
piggy812
Neith
8,778
2,684
0
2,300
12,731
4,734
1,432
1,620
11,060
0
59,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,957
Gold Earned
74,268
579
Minions Killed
857
0
Camps Cleared
0
2,134,854
Distance Traveled
2,283,668
33
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
16,458
748
220
10
0
464,195
1
L
Tiamat
10,957
498
138
6
0
391,401
6
L
Amaterasu
11,102
505
192
9
0
443,007
10
L
Kuzenbo
8,866
403
31
1
0
426,407
7
W
Sobek
13,052
593
26
1
0
448,067
4
W
Mercury
14,780
672
180
8
0
519,995
6
L
Da Ji
10,712
487
90
4
0
481,793
1
W
Pele
15,890
722
245
11
0
416,003
0
W
Ra
14,088
640
186
8
0
435,408
4
L
Neith
9,320
424
128
6
0
392,246
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role