Player Matchup

Guan Yu
Guan Yu
Chuff1234
Guan Yu
Level 46
God Stats
2W - 1L
1,456 SR
Queue Stats
28W - 40L
1,306 Elo+
Party 1
Ymir
Ymir
Lvcid Psyche
Ymir
Level 23
God Stats
3W - 3L
1,408 SR
Queue Stats
15W - 36L
1,163 Elo+
Party 1
He Bo
He Bo
TheMcScrubbin
He Bo
Level 49
God Stats
2W - 2L
1,256 SR
Queue Stats
62W - 80L
1,322 Elo+
Party 1
Izanami
Izanami
Tizz0824
Izanami
Level 89
God Stats
13W - 7L
1,484 SR
Queue Stats
130W - 149L
1,305 Elo+
Party 1
Thanatos
Thanatos
YodelKid
Thanatos
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,377 Elo+
Party 1
Team Averages
Level 55
1,421 SR
1,295 Elo+

VS

Team Averages
Level 73
1,569 SR
1,295 Elo+
Horus
Horus
ATOMICice16
Horus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 99L
1,288 Elo+
Party 2
Danzaburou
Danzaburou
FlaringShadow911
Danzaburou
Level 69
God Stats
0W - 2L
1,643 SR
Queue Stats
76W - 109L
1,279 Elo+
Party 2
Hera
Hera
Imanolsruiz
Hera
Level 76
God Stats
5W - 1L
1,861 SR
Queue Stats
74W - 105L
1,303 Elo+
Party 2
Fenrir
Fenrir
TravelledFiend
Fenrir
Level 106
God Stats
5W - 9L
1,376 SR
Queue Stats
153W - 204L
1,336 Elo+
Solo
Ganesha
Ganesha
wolfsense4698
Ganesha
Level 47
God Stats
28W - 39L
1,466 SR
Queue Stats
50W - 94L
1,269 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Chuff1234
Guan Yu
10
5 / 0 / 3
6,349
635
3,688
5,519
2,890
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
2 / 1 / 2
5,158
516
2,081
5,639
4,334
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

8
0 / 0 / 0
4,711
471
43
2,282
588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Tizz0824
Izanami
9
3 / 2 / 1
5,687
569
4,948
5,771
1,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
YodelKid
Thanatos
9
3 / 1 / 4
5,532
553
3,541
5,179
1,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 4 / 0
3,713
371
450
4,283
1,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
FlaringShadow911
Danzaburou
9
2 / 2 / 0
5,312
531
4,667
6,160
1,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 1 / 0
5,157
516
1,898
2,351
401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

6
0 / 4 / 0
4,365
437
1,420
5,866
1,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ganesha
6
0 / 3 / 2
4,497
450
2,289
4,676
1,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
13
Kills
3
4
Deaths
14
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Guan Yu
Chuff1234
Guan Yu
5
0
3
6.5
L
Danzaburou
FlaringShadow911
Danzaburou
2
2
0
1
L
1
1
0
1
W
2
1
2
3
W
0
0
0
0
W
Izanami
Tizz0824
Izanami
3
2
1
1.75
L
0
4
0
0
W
Thanatos
YodelKid
Thanatos
3
1
4
5
L
Ganesha
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,301
Damage
10,724
24,390
Taken
23,336
10,727
Mitigated
6,023
12,065
Healing
4,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
450
200
0
20
4,283
1,241
0
0
4,283
0
2,658
W
Guan Yu
Chuff1234
Guan Yu
3,688
1,239
272
2,400
5,519
2,890
1,040
782
4,737
0
28,092
L
Danzaburou
FlaringShadow911
Danzaburou
4,667
1,760
0
2,130
6,160
1,747
465
1,486
4,674
0
25,692
L
1,898
207
0
726
2,351
401
699
43
2,308
22,383
0
W
2,081
385
197
1,525
5,639
4,334
48
424
5,215
13,382
0
W
43
43
0
952
2,282
588
86
994
1,288
12,902
0
W
Izanami
Tizz0824
Izanami
4,948
3,016
0
1,862
5,771
1,460
1,886
798
4,973
0
36,940
L
1,420
257
0
1,478
5,866
1,258
0
0
5,866
0
14,556
W
Thanatos
YodelKid
Thanatos
3,541
1,537
0
4,857
5,179
1,455
430
1,189
3,990
0
22,980
L
Ganesha
2,289
194
0
583
4,676
1,376
0
595
4,081
4,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,437
Gold Earned
23,044
237
Minions Killed
140
0
Camps Cleared
0
881,841
Distance Traveled
708,645
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
3,713
371
7
1
0
86,264
0
W
Guan Yu
6,349
635
70
7
0
210,104
0
L
Danzaburou
5,312
531
48
5
0
163,852
0
L
Hera
5,157
516
49
5
0
167,645
0
W
Ymir
5,158
516
19
2
0
183,321
0
W
He Bo
4,711
471
28
3
0
130,748
0
W
Izanami
5,687
569
74
7
0
147,995
1
L
Fenrir
4,365
437
34
3
0
138,169
0
W
Thanatos
5,532
553
46
5
0
209,673
0
L
Ganesha
4,497
450
2
0
0
152,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role