Player Matchup

Cerberus
Cerberus
G-G-III-_-III
Cerberus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,302 Elo+
Party 2
Tyr
Tyr
GeroPonce
Tyr
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
218W - 225L
1,390 Elo+
Party 2
Janus
Janus
MistaStealYoGrl
Janus
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,345 Elo+
Party 1
Apollo
Apollo
OhSnappItsMatt
Apollo
Level 47
God Stats
8W - 8L
1,442 SR
Queue Stats
75W - 101L
1,270 Elo+
Party 1
Ymir
Ymir
xxxnoscopexx
Ymir
Level 68
God Stats
45W - 43L
1,521 SR
Queue Stats
326W - 342L
1,395 Elo+
Solo
Team Averages
Level 42
1,493 SR
1,340 Elo+

VS

Team Averages
Level 62
1,410 SR
1,385 Elo+
Sylvanus
Sylvanus
AldoFlowW
Sylvanus
Level 118
God Stats
2W - 4L
1,465 SR
Queue Stats
109W - 121L
1,453 Elo+
Solo
Ra
Ra
XShadowglitch
Ra
Level 32
God Stats
1W - 1L
1,280 SR
Queue Stats
50W - 95L
1,217 Elo+
Solo
Ao Kuang
Ao Kuang
antoniocg27
Ao Kuang
Level 53
God Stats
1W - 4L
1,265 SR
Queue Stats
30W - 67L
1,285 Elo+
Party 3
Izanami
Izanami
emaj073
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Hercules
Hercules
simonc101
Hercules
Level 104
God Stats
1W - 2L
1,541 SR
Queue Stats
279W - 260L
1,468 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
G-G-III-_-III
Cerberus
6
0 / 1 / 0
3,625
604
86
3,001
949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 0 / 2
4,195
699
1,499
2,562
756
7
1 / 0 / 1
4,081
680
1,130
1,177
273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 0 / 0
3,705
618
404
2,547
570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
4 / 1 / 1
4,809
802
3,368
3,685
1,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AldoFlowW
Sylvanus
5
0 / 0 / 1
3,461
577
1,259
1,333
744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 1 / 0
3,713
619
419
3,187
1,050
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
antoniocg27
Ao Kuang
5
1 / 2 / 0
3,675
613
2,450
3,867
1,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
emaj073
Izanami
6
1 / 0 / 0
3,702
617
1,032
1,109
241
Hercules
simonc101
Hercules
4
0 / 2 / 1
3,309
552
424
3,050
1,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
5
Kills
2
2
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
AldoFlowW
Sylvanus
0
0
1
0.5
W
Cerberus
G-G-III-_-III
Cerberus
0
1
0
0
W
0
0
2
1
W
1
0
1
1.5
W
0
0
0
0
L
0
1
0
0
L
Ao Kuang
antoniocg27
Ao Kuang
1
2
0
0.5
L
Izanami
emaj073
Izanami
1
0
0
1
L
Hercules
simonc101
Hercules
0
2
1
0.25
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,487
Damage
5,584
12,972
Taken
12,546
3,833
Mitigated
4,647
5,817
Healing
4,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
AldoFlowW
Sylvanus
1,259
745
307
651
1,333
744
0
86
1,247
9,025
4,027
W
Cerberus
G-G-III-_-III
Cerberus
86
0
218
590
3,001
949
0
384
2,617
6,353
0
W
1,499
378
0
1,572
2,562
756
536
763
1,741
0
14,917
W
1,130
234
0
471
1,177
273
180
495
682
14,782
0
W
404
404
0
1,473
2,547
570
0
549
1,998
0
18,808
L
419
89
36
1,154
3,187
1,050
0
1,384
1,667
14,406
0
L
Ao Kuang
antoniocg27
Ao Kuang
2,450
1,190
0
1,257
3,867
1,353
0
1,447
2,420
10,262
4,563
L
Izanami
emaj073
Izanami
1,032
499
0
154
1,109
241
0
0
1,109
0
15,251
L
Hercules
simonc101
Hercules
424
189
0
938
3,050
1,259
0
1,531
1,519
0
5,907
W
3,368
1,697
0
1,493
3,685
1,285
0
1,062
2,623
19,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,415
Gold Earned
17,860
181
Minions Killed
128
0
Camps Cleared
0
602,057
Distance Traveled
515,098
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
3,461
577
26
4
0
103,453
3
W
Cerberus
3,625
604
21
4
0
127,161
0
W
Tyr
4,195
699
33
6
0
130,715
0
W
Janus
4,081
680
30
5
0
102,850
0
W
Apollo
3,705
618
48
8
0
106,418
1
L
Ra
3,713
619
25
4
0
112,798
1
L
Ao Kuang
3,675
613
29
5
0
112,690
1
L
Izanami
3,702
617
29
5
0
101,152
1
L
Hercules
3,309
552
19
3
0
85,005
2
W
Ymir
4,809
802
49
8
0
134,913
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role