Player Matchup

Charybdis
Charybdis
Jr Pelusin
Charybdis
Level 128
God Stats
1W - 3L
1,486 SR
Queue Stats
58W - 56L
1,507 Elo+
Solo
Fenrir
Fenrir
JuanPancho27
Fenrir
Level 107
God Stats
17W - 12L
1,605 SR
Queue Stats
130W - 113L
1,475 Elo+
Solo
Nu Wa
Nu Wa
Th3Opposition
Nu Wa
Level 133
God Stats
0W - 1L
1,322 SR
Queue Stats
22W - 26L
1,483 Elo+
Solo
Freya
Freya
UltimateMughal0
Freya
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
295W - 341L
1,419 Elo+
Solo
Horus
Horus
andrewk-89
Horus
Level 152
God Stats
4W - 7L
1,441 SR
Queue Stats
381W - 390L
1,437 Elo+
Solo
Team Averages
Level 129
1,471 SR
1,464 Elo+

VS

Team Averages
Level 90
1,556 SR
1,522 Elo+
Hun Batz
Hun Batz
JellyFaucet
Hun Batz
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 28L
1,540 Elo+
Party 1
Janus
Janus
Spirit_RG
Janus
Level 124
God Stats
35W - 27L
1,520 SR
Queue Stats
201W - 165L
1,547 Elo+
Party 2
Achilles
Achilles
Va9abond
Achilles
Level 65
God Stats
4W - 4L
1,504 SR
Queue Stats
33W - 26L
1,515 Elo+
Party 1
Skadi
Skadi
eleazarmelz08
Skadi
Level 109
God Stats
14W - 6L
1,636 SR
Queue Stats
129W - 112L
1,535 Elo+
Party 2
Xing Tian
Xing Tian
trif3cta
Xing Tian
Level 68
God Stats
3W - 1L
1,618 SR
Queue Stats
33W - 34L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jr Pelusin
Charybdis
7
0 / 1 / 0
4,471
406
791
4,090
1,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
8
1 / 2 / 1
5,326
484
2,380
7,413
2,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 0 / 1
6,737
612
3,829
3,648
826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 1
6,554
596
3,989
6,896
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Horus
8
0 / 1 / 0
4,728
430
541
4,512
2,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JellyFaucet
Hun Batz
12
2 / 2 / 0
6,293
572
2,543
9,413
3,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Spirit_RG
Janus
13
1 / 0 / 1
6,878
625
2,316
3,133
832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
Va9abond
Achilles
10
0 / 1 / 2
5,751
523
4,166
7,073
4,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 0 / 0
6,354
578
2,440
2,899
787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
trif3cta
Xing Tian
10
0 / 0 / 1
6,026
548
2,109
5,071
2,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
3
Kills
5
6
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
JellyFaucet
Hun Batz
2
2
0
1
L
Charybdis
Jr Pelusin
Charybdis
0
1
0
0
L
Fenrir
1
2
1
0.75
W
Janus
Spirit_RG
Janus
1
0
1
1.5
L
1
0
1
1.5
L
1
2
1
0.75
W
Achilles
Va9abond
Achilles
0
1
2
1
L
Horus
0
1
0
0
W
2
0
0
2
W
Xing Tian
trif3cta
Xing Tian
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,530
Damage
13,574
26,559
Taken
27,589
8,779
Mitigated
12,163
9,718
Healing
6,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
JellyFaucet
Hun Batz
2,543
340
0
410
9,413
3,019
0
1,520
7,715
0
42,078
L
Charybdis
Jr Pelusin
Charybdis
791
439
0
710
4,090
1,006
0
564
3,526
0
15,146
L
Fenrir
2,380
223
0
2,580
7,413
2,035
0
1,351
5,989
0
20,944
W
Janus
Spirit_RG
Janus
2,316
41
0
765
3,133
832
0
680
2,309
52,018
0
L
3,829
222
58
1,307
3,648
826
26
1,160
2,488
43,889
0
L
3,989
1,557
0
2,365
6,896
2,831
0
0
6,346
33,586
4,961
W
Achilles
Va9abond
Achilles
4,166
807
0
3,024
7,073
4,777
0
3,343
3,626
0
23,759
L
Horus
541
220
853
1,845
4,512
2,081
0
1,350
3,162
0
14,278
W
2,440
868
0
1,299
2,899
787
48
542
2,253
0
49,656
W
Xing Tian
trif3cta
Xing Tian
2,109
88
162
1,285
5,071
2,748
130
509
4,312
15,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,816
Gold Earned
31,302
290
Minions Killed
352
0
Camps Cleared
0
917,698
Distance Traveled
1,121,265
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,293
572
75
7
0
221,926
0
L
Charybdis
4,471
406
38
3
0
125,581
2
L
Fenrir
5,326
484
41
4
0
187,992
3
W
Janus
6,878
625
108
10
0
255,491
5
L
Nu Wa
6,737
612
103
9
0
212,863
4
L
Freya
6,554
596
77
7
0
178,580
3
W
Achilles
5,751
523
49
4
0
208,336
0
L
Horus
4,728
430
31
3
0
212,682
1
W
Skadi
6,354
578
101
9
0
212,833
0
W
Xing Tian
6,026
548
19
2
0
222,679
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role