Player Matchup

Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
DonFragueta
Tyr
Level 106
God Stats
4W - 4L
1,431 SR
Queue Stats
344W - 255L
1,499 Elo+
Party 2
Ullr
Ullr
FriK1nG
Ullr
Level 126
God Stats
6W - 8L
1,477 SR
Queue Stats
246W - 173L
1,587 Elo+
Party 2
Serqet
Serqet
chex2
Serqet
Level 156
God Stats
6W - 4L
1,566 SR
Queue Stats
365W - 262L
1,519 Elo+
Party 2
Sylvanus
Sylvanus
frankj1
Sylvanus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 12L
1,690 Elo+
Party 2
Team Averages
Level 114
1,495 SR
1,559 Elo+

VS

Team Averages
Level 82
1,476 SR
1,496 Elo+
Atlas
Atlas
 
Atlas
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
ChicoDeAzucar
Vulcan
Level 140
God Stats
1W - 1L
1,376 SR
Queue Stats
20W - 22L
1,509 Elo+
Solo
Nu Wa
Nu Wa
LuccaVan1
Nu Wa
Level 49
God Stats
39W - 33L
1,544 SR
Queue Stats
152W - 192L
1,461 Elo+
Party 3
Neith
Neith
OlliveeR
Neith
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 10L
1,541 Elo+
Party 1
Set
Set
RauLopesGue
Set
Level 41
God Stats
13W - 15L
1,463 SR
Queue Stats
121W - 121L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
5 / 0 / 8
10,322
645
9,472
9,362
3,184
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 3 / 5
9,764
610
6,713
14,631
10,276
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ullr
FriK1nG
Ullr
16
4 / 2 / 2
10,150
634
7,529
9,406
3,212
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
chex2
Serqet
15
6 / 1 / 7
9,937
621
6,114
11,555
4,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
frankj1
Sylvanus
14
3 / 0 / 11
9,010
563
5,103
12,815
12,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
0 / 2 / 0
6,083
380
1,953
7,036
2,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 3 / 2
8,505
532
11,189
6,971
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nu Wa
LuccaVan1
Nu Wa
12
2 / 5 / 0
7,694
481
6,433
9,040
3,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
OlliveeR
Neith
13
2 / 6 / 0
8,183
511
5,068
9,660
2,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 6 / 3
7,953
497
6,769
15,136
6,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
22
Kills
6
6
Deaths
22
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
0
8
9
L
Atlas
 
Atlas
0
2
0
0
L
2
3
2
1
W
4
3
5
2.17
W
Ullr
FriK1nG
Ullr
4
2
2
2.5
L
Nu Wa
LuccaVan1
Nu Wa
2
5
0
0.4
L
Neith
OlliveeR
Neith
2
6
0
0.33
L
0
6
3
0.25
W
Serqet
chex2
Serqet
6
1
7
9.5
W
Sylvanus
frankj1
Sylvanus
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,931
Damage
31,412
57,769
Taken
47,843
33,256
Mitigated
17,201
23,591
Healing
7,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
9,472
349
165
5,078
9,362
3,184
572
2,662
6,406
69,323
0
L
Atlas
 
Atlas
1,953
640
1,225
1,872
7,036
2,165
0
1,791
5,221
12,900
0
L
11,189
3,992
0
1,036
6,971
2,650
0
1,436
5,535
50,312
0
W
6,713
539
0
4,504
14,631
10,276
424
6,497
7,700
0
46,755
W
Ullr
FriK1nG
Ullr
7,529
2,148
0
839
9,406
3,212
4,184
1,316
8,010
0
70,430
L
Nu Wa
LuccaVan1
Nu Wa
6,433
1,161
102
1,088
9,040
3,020
76
5,246
3,674
37,214
0
L
Neith
OlliveeR
Neith
5,068
2,136
0
1,269
9,660
2,959
0
2,084
7,576
0
41,540
L
6,769
3,434
0
419
15,136
6,407
0
3,485
11,458
0
55,769
W
Serqet
chex2
Serqet
6,114
1,511
0
3,837
11,555
4,010
732
4,477
6,806
0
54,411
W
Sylvanus
frankj1
Sylvanus
5,103
1,800
2,821
6,347
12,815
12,574
599
3,253
9,272
29,880
12,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,183
Gold Earned
38,418
494
Minions Killed
389
0
Camps Cleared
0
1,573,782
Distance Traveled
1,400,460
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,322
645
125
8
0
316,227
4
L
Atlas
6,083
380
21
1
0
174,788
3
L
Vulcan
8,505
532
103
6
0
317,300
5
W
Tyr
9,764
610
91
6
0
345,374
2
W
Ullr
10,150
634
112
7
0
263,593
4
L
Nu Wa
7,694
481
74
5
0
277,376
3
L
Neith
8,183
511
86
5
0
301,513
1
L
Set
7,953
497
105
7
0
329,483
1
W
Serqet
9,937
621
90
6
0
360,592
1
W
Sylvanus
9,010
563
76
5
0
287,996
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role