Player Matchup

Bacchus
Bacchus
Arnos2DS
Bacchus
Level 103
God Stats
38W - 29L
1,593 SR
Queue Stats
252W - 223L
1,495 Elo+
Party 2
Achilles
Achilles
CurdLemon
Achilles
Level 126
God Stats
1W - 4L
1,412 SR
Queue Stats
385W - 334L
1,572 Elo+
Party 2
Olorun
Olorun
GuardElpizo
Olorun
Level 121
God Stats
2W - 1L
1,653 SR
Queue Stats
319W - 296L
1,589 Elo+
Party 3
Ravana
Ravana
MiAn Spirit
Ravana
Level 124
God Stats
1W - 4L
1,516 SR
Queue Stats
212W - 173L
1,572 Elo+
Party 2
Medusa
Medusa
kkashih0take
Medusa
Level 107
God Stats
36W - 31L
1,606 SR
Queue Stats
400W - 412L
1,491 Elo+
Party 3
Team Averages
Level 116
1,556 SR
1,544 Elo+

VS

Team Averages
Level 125
1,587 SR
1,501 Elo+
Apollo
Apollo
 
Apollo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
Dextroxitohero
Poseidon
Level 158
God Stats
31W - 24L
1,523 SR
Queue Stats
243W - 234L
1,533 Elo+
Party 1
Serqet
Serqet
Foreverdashin
Serqet
Level 109
God Stats
14W - 17L
1,393 SR
Queue Stats
88W - 100L
1,454 Elo+
Solo
Chaac
Chaac
Niigthz
Chaac
Level 154
God Stats
2W - 0L
1,826 SR
Queue Stats
173W - 177L
1,473 Elo+
Party 1
Ares
Ares
Salty_Cosby
Ares
Level 50
God Stats
14W - 6L
1,695 SR
Queue Stats
136W - 140L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Arnos2DS
Bacchus
6
0 / 1 / 3
6,276
349
982
3,564
1,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
CurdLemon
Achilles
9
0 / 2 / 0
6,451
358
2,042
6,360
2,073
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
16
9 / 6 / 1
10,849
603
18,068
20,705
8,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ravana
10
0 / 2 / 0
6,958
387
1,650
5,771
1,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
14
1 / 8 / 2
8,795
489
6,015
11,946
3,029
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
3 / 4 / 4
9,794
544
5,918
10,342
4,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
20
8 / 0 / 3
12,404
689
10,758
10,179
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
5 / 2 / 9
10,171
565
5,128
12,276
5,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Niigthz
Chaac
16
3 / 1 / 6
10,251
570
7,642
14,866
16,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
0 / 4 / 3
8,124
451
4,233
15,331
11,223
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
10
Kills
19
19
Deaths
11
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
4
4
1.25
L
Bacchus
Arnos2DS
Bacchus
0
1
3
1.5
L
Achilles
CurdLemon
Achilles
0
2
0
0
W
Poseidon
8
0
3
9.5
W
5
2
9
4.75
L
Olorun
9
6
1
1.58
L
Ravana
0
2
0
0
W
Chaac
Niigthz
Chaac
3
1
6
6
W
0
4
3
0.38
L
Medusa
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,757
Damage
33,679
48,346
Taken
62,994
16,560
Mitigated
41,015
15,663
Healing
18,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,918
3,086
0
2,774
10,342
4,318
4,796
4,764
5,578
0
75,571
L
Bacchus
Arnos2DS
Bacchus
982
106
981
1,079
3,564
1,471
0
1,127
2,437
5,810
0
L
Achilles
CurdLemon
Achilles
2,042
439
0
1,844
6,360
2,073
0
0
5,902
0
22,892
W
Poseidon
10,758
1,330
0
1,840
10,179
3,472
2,083
1,914
8,265
116,341
0
W
5,128
1,009
0
2,926
12,276
5,633
581
3,157
9,034
0
43,460
L
Olorun
18,068
11,160
172
8,320
20,705
8,224
180
8,438
11,562
76,120
0
L
Ravana
1,650
177
0
2,767
5,771
1,763
0
332
5,361
0
35,251
W
Chaac
Niigthz
Chaac
7,642
809
529
6,669
14,866
16,369
1,131
2,384
12,172
0
57,933
W
4,233
202
1,244
2,694
15,331
11,223
1,202
6,436
8,385
25,643
951
L
Medusa
6,015
1,670
0
500
11,946
3,029
0
4,566
6,806
0
47,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,329
Gold Earned
50,744
381
Minions Killed
585
0
Camps Cleared
0
1,199,347
Distance Traveled
1,773,368
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,794
544
142
8
0
318,231
4
L
Bacchus
6,276
349
8
0
0
170,771
4
L
Achilles
6,451
358
49
3
0
186,189
2
W
Poseidon
12,404
689
206
11
0
400,692
5
W
Serqet
10,171
565
74
4
0
394,644
9
L
Olorun
10,849
603
139
8
0
288,586
2
L
Ravana
6,958
387
91
5
0
246,875
5
W
Chaac
10,251
570
133
7
0
335,941
5
W
Ares
8,124
451
30
2
0
323,860
0
L
Medusa
8,795
489
94
5
0
306,926
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role