Player Matchup

Chronos
Chronos
 
Chronos
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
 
Ullr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Fineokay3252
Vamana
Level 119
God Stats
1W - 2L
1,154 SR
Queue Stats
159W - 143L
1,511 Elo+
Solo
Freya
Freya
MarkStrong69
Freya
Level 109
God Stats
1W - 0L
1,760 SR
Queue Stats
9W - 8L
1,512 Elo+
Solo
Horus
Horus
ZackAttack26
Horus
Level 65
God Stats
8W - 4L
1,718 SR
Queue Stats
113W - 96L
1,564 Elo+
Party 1
Team Averages
Level 97
1,526 SR
1,517 Elo+

VS

Team Averages
Level 103
1,541 SR
1,482 Elo+
Cthulhu
Cthulhu
DaKingSlaya
Cthulhu
Level 58
God Stats
1W - 3L
1,529 SR
Queue Stats
8W - 11L
1,461 Elo+
Party 2
Neith
Neith
Dolophonos
Neith
Level 79
God Stats
3W - 3L
1,561 SR
Queue Stats
155W - 211L
1,439 Elo+
Party 2
Cerberus
Cerberus
FryAbeTes
Cerberus
Level 158
God Stats
70W - 62L
1,556 SR
Queue Stats
555W - 521L
1,560 Elo+
Solo
He Bo
He Bo
Imasmoke
He Bo
Level 152
God Stats
24W - 35L
1,411 SR
Queue Stats
583W - 664L
1,449 Elo+
Solo
Izanami
Izanami
soto305
Izanami
Level 68
God Stats
3W - 3L
1,647 SR
Queue Stats
342W - 324L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
9 / 4 / 4
9,108
651
11,387
11,683
4,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
 
Ullr
11
0 / 6 / 3
6,702
479
4,789
11,337
3,624
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Vamana
14
3 / 1 / 1
8,561
612
7,457
8,205
6,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 1 / 3
8,539
610
6,476
10,316
3,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
6 / 2 / 9
7,591
542
8,308
10,046
7,600
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaKingSlaya
Cthulhu
10
1 / 7 / 5
6,371
455
4,365
13,731
8,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
10
3 / 7 / 3
6,844
489
6,446
9,738
2,333
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
FryAbeTes
Cerberus
13
1 / 4 / 0
7,426
530
4,158
11,474
8,329
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

He Bo
Imasmoke
He Bo
11
1 / 1 / 2
6,754
482
3,431
5,612
1,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
soto305
Izanami
14
6 / 3 / 1
8,610
615
9,478
11,478
3,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
22
Kills
12
14
Deaths
22
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
9
4
4
2.75
W
Ullr
 
Ullr
0
6
3
0.25
L
Cthulhu
DaKingSlaya
Cthulhu
1
7
5
0.5
L
Neith
3
7
3
0.64
W
Vamana
3
1
1
3.5
L
Cerberus
FryAbeTes
Cerberus
1
4
0
0.25
L
He Bo
Imasmoke
He Bo
1
1
2
2
W
4
1
3
5.5
W
6
2
9
5.25
L
Izanami
soto305
Izanami
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,417
Damage
27,878
51,587
Taken
52,033
26,077
Mitigated
24,214
17,717
Healing
15,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
11,387
5,703
0
3,558
11,683
4,840
1,502
2,298
9,207
46,526
6,931
W
Ullr
 
Ullr
4,789
1,905
0
896
11,337
3,624
0
2,625
8,712
0
35,578
L
Cthulhu
DaKingSlaya
Cthulhu
4,365
148
255
2,804
13,731
8,294
0
5,331
8,400
17,169
0
L
Neith
6,446
2,222
400
2,374
9,738
2,333
0
4,941
4,797
0
27,343
W
Vamana
7,457
2,617
0
3,391
8,205
6,411
0
3,829
4,376
6,010
48,576
L
Cerberus
FryAbeTes
Cerberus
4,158
471
0
4,782
11,474
8,329
0
1,461
9,187
41,664
0
L
He Bo
Imasmoke
He Bo
3,431
124
0
1,737
5,612
1,392
0
1,381
4,231
37,736
0
W
6,476
1,833
0
6,216
10,316
3,602
0
1,305
8,975
54,147
0
W
8,308
3,736
869
2,787
10,046
7,600
28
1,307
8,238
0
17,921
L
Izanami
soto305
Izanami
9,478
6,693
0
2,861
11,478
3,866
84
4,065
6,925
0
65,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,501
Gold Earned
36,005
390
Minions Killed
381
0
Camps Cleared
0
1,382,703
Distance Traveled
1,268,982
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,108
651
89
6
0
265,389
2
W
Ullr
6,702
479
54
4
0
265,830
2
L
Cthulhu
6,371
455
30
2
0
250,231
6
L
Neith
6,844
489
60
4
0
243,119
2
W
Vamana
8,561
612
117
8
0
258,212
1
L
Cerberus
7,426
530
95
7
0
219,323
1
L
He Bo
6,754
482
66
5
0
292,932
6
W
Freya
8,539
610
111
8
0
306,767
3
W
Horus
7,591
542
19
1
0
286,505
2
L
Izanami
8,610
615
130
9
0
263,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role