Player Matchup

Agni
Agni
CJR1999
Agni
Level 83
God Stats
5W - 4L
1,689 SR
Queue Stats
41W - 29L
1,606 Elo+
Party 1
Bacchus
Bacchus
Just Confidence
Bacchus
Level 126
God Stats
2W - 0L
1,274 SR
Queue Stats
132W - 85L
1,634 Elo+
Party 1
Scylla
Scylla
Too Much Drunk
Scylla
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 70
1,488 SR
1,580 Elo+

VS

Team Averages
Level 38
1,598 SR
1,451 Elo+
Bacchus
Bacchus
PrimevalChaos
Bacchus
Level 73
God Stats
7W - 7L
1,586 SR
Queue Stats
71W - 58L
1,512 Elo+
Party 2
Mulan
Mulan
WavyxR3L0ADZ
Mulan
Level 12
God Stats
4W - 5L
1,568 SR
Queue Stats
7W - 13L
1,336 Elo+
Party 2
Thoth
Thoth
ZI R3LO4DZ ZI
Thoth
Level 28
God Stats
5W - 3L
1,640 SR
Queue Stats
49W - 42L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
CJR1999
Agni
13
4 / 0 / 8
8,153
815
9,993
4,259
1,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
4 / 1 / 7
8,100
810
5,025
9,138
8,849
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 1 / 8
7,695
770
9,503
6,102
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
0 / 3 / 1
6,599
660
4,338
11,622
13,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
0 / 5 / 2
6,478
648
4,505
10,281
6,330
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 4 / 0
6,954
695
2,745
6,698
2,555
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
12
Kills
2
2
Deaths
12
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Agni
CJR1999
Agni
4
0
8
8
W
4
1
7
7.5
L
Bacchus
0
3
1
0.17
W
4
1
8
8
L
0
5
2
0.2
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,521
Damage
11,588
19,499
Taken
28,601
12,204
Mitigated
22,074
1,028
Healing
2,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
CJR1999
Agni
9,993
557
0
0
4,259
1,399
189
1,392
2,831
30,676
0
W
5,025
968
480
548
9,138
8,849
0
2,827
6,057
11,698
0
L
Bacchus
4,338
710
0
1,038
11,622
13,189
0
9,662
1,649
9,912
0
W
9,503
687
0
0
6,102
1,956
292
3,074
2,895
18,125
0
L
4,505
635
0
494
10,281
6,330
0
8,338
1,789
0
14,237
L
2,745
0
0
640
6,698
2,555
0
6,164
338
23,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,948
Gold Earned
20,031
87
Minions Killed
81
2
Camps Cleared
5
607,375
Distance Traveled
543,978
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,153
815
53
5
2
206,822
2
W
Bacchus
8,100
810
15
2
0
214,260
3
L
Bacchus
6,599
660
15
2
3
203,961
0
W
Scylla
7,695
770
19
2
0
186,293
2
L
Mulan
6,478
648
21
2
0
176,040
3
L
Thoth
6,954
695
45
5
2
163,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role