Player Matchup

Bellona
Bellona
Gold V
DEAD_MOUSE502
Bellona
Gold V
Level 147
God Stats
4W - 2L
1,710 SR
Queue Stats
46W - 43L
1,424 MMR
Solo
Geb
Geb
Gold IV
DabAngel
Geb
Gold IV
Level 147
God Stats
3W - 7L
1,614 SR
Queue Stats
486W - 504L
1,087 MMR
Solo
Sol
Sol
Silver I
Sgt Tornado2
Sol
Silver I
Level 108
God Stats
0W - 1L
1,806 SR
Queue Stats
30W - 37L
1,192 MMR
Solo
Neith
Neith
Gold V
XTitanX DragoNz
Neith
Gold V
Level 138
God Stats
7W - 8L
1,473 SR
Queue Stats
158W - 170L
1,303 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
babyshaq915
Gilgamesh
Gold V
Level 126
God Stats
15W - 6L
1,733 SR
Queue Stats
665W - 683L
1,323 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,667 SR
1,266 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,709 SR
1,266 MMR
Sobek
Sobek
Gold III
D3VR020
Sobek
Gold III
Level 86
God Stats
2W - 0L
1,830 SR
Queue Stats
180W - 185L
1,258 MMR
Solo
Aphrodite
Aphrodite
Silver I
Irving255
Aphrodite
Silver I
Level 150
God Stats
10W - 5L
1,642 SR
Queue Stats
304W - 313L
1,206 MMR
Solo
Awilix
Awilix
Gold IV
Its x Luther
Awilix
Gold IV
Level 95
God Stats
4W - 0L
1,884 SR
Queue Stats
59W - 53L
1,436 MMR
Solo
Danzaburou
Danzaburou
Silver III
lXl-Stitch-lXl
Danzaburou
Silver III
Level 108
God Stats
32W - 24L
1,524 SR
Queue Stats
343W - 362L
1,010 MMR
Solo
Agni
Agni
Gold III
theMighty Liono
Agni
Gold III
Level 122
God Stats
15W - 7L
1,662 SR
Queue Stats
378W - 388L
1,418 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
10
1 / 1 / 2
6,010
501
7,358
10,138
5,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
0 / 0 / 1
4,783
399
2,190
5,036
1,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 1 / 1
5,976
498
724
4,859
1,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 5 / 1
5,470
456
4,573
8,111
2,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Gilgamesh
babyshaq915
Gilgamesh
11
4 / 3 / 0
6,143
512
4,546
7,666
2,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bans
ArachneArtioHeraIzanami

VS

Bans
TiamatAchillesBastetYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
D3VR020
Sobek
9
1 / 2 / 5
5,731
478
3,925
9,004
4,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate

Breastplate

+20
Physical Protection

Aphrodite
Irving255
Aphrodite
11
0 / 1 / 0
6,289
524
3,957
9,067
7,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
10
1 / 2 / 1
6,009
501
3,303
8,937
2,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
lXl-Stitch-lXl
Danzaburou
13
4 / 0 / 1
7,380
615
7,358
6,816
2,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
4 / 1 / 0
7,109
592
4,372
4,772
1,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
5
Kills
10
10
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
D3VR020
Sobek
1
2
5
1.75
L
Bellona
1
1
2
2
L
0
0
1
0.5
W
Aphrodite
Irving255
Aphrodite
0
1
0
0
W
Awilix
1
2
1
0.75
L
0
1
1
0.5
L
0
5
1
0.1
L
Gilgamesh
babyshaq915
Gilgamesh
4
3
0
1.33
W
Danzaburou
lXl-Stitch-lXl
Danzaburou
4
0
1
4.5
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,391
Damage
22,915
35,810
Taken
38,596
13,347
Mitigated
18,196
12,121
Healing
19,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
D3VR020
Sobek
3,925
457
245
3,819
9,004
4,363
0
1,040
7,845
15,424
0
L
Bellona
7,358
2,759
0
3,302
10,138
5,595
0
5,038
5,076
0
34,677
L
2,190
713
142
1,407
5,036
1,789
0
1,180
3,856
8,110
0
W
Aphrodite
Irving255
Aphrodite
3,957
709
482
6,521
9,067
7,559
64
306
8,605
39,522
0
W
Awilix
3,303
1,138
0
3,345
8,937
2,613
0
24
8,860
0
33,577
L
724
364
0
1,583
4,859
1,478
0
2,522
2,187
30,472
0
L
4,573
1,557
102
2,854
8,111
2,002
0
1,187
6,924
0
29,709
L
Gilgamesh
babyshaq915
Gilgamesh
4,546
1,358
0
2,731
7,666
2,483
0
2,073
5,513
0
27,816
W
Danzaburou
lXl-Stitch-lXl
Danzaburou
7,358
3,965
0
3,742
6,816
2,299
1,760
793
6,023
0
51,650
W
4,372
490
0
1,710
4,772
1,362
0
751
4,021
40,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,382
Gold Earned
32,518
266
Minions Killed
350
0
Camps Cleared
0
1,069,495
Distance Traveled
1,079,177
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,731
478
21
2
0
173,759
5
L
Bellona
6,010
501
65
5
0
238,584
2
L
Geb
4,783
399
17
1
0
190,598
1
W
Aphrodite
6,289
524
88
7
0
200,087
1
W
Awilix
6,009
501
66
6
0
259,278
3
L
Sol
5,976
498
68
6
0
186,113
4
L
Neith
5,470
456
63
5
0
203,483
2
L
Gilgamesh
6,143
512
53
4
0
250,717
5
W
Danzaburou
7,380
615
95
8
0
222,111
4
W
Agni
7,109
592
80
7
0
223,942
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role