Player Matchup

Apollo
Apollo
 
Apollo
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
AfroUwU
Discordia
Level 81
God Stats
13W - 10L
1,590 SR
Queue Stats
191W - 199L
1,555 Elo+
Party 2
Atlas
Atlas
BetaEwok
Atlas
Level 128
God Stats
16W - 27L
1,424 SR
Queue Stats
530W - 542L
1,489 Elo+
Party 2
Bacchus
Bacchus
TrashcanSmiter
Bacchus
Level 64
God Stats
6W - 3L
1,626 SR
Queue Stats
115W - 101L
1,570 Elo+
Solo
Nike
Nike
freezytwo
Nike
Level 127
God Stats
4W - 1L
1,758 SR
Queue Stats
158W - 158L
1,529 Elo+
Solo
Team Averages
Level 108
1,580 SR
1,529 Elo+

VS

Team Averages
Level 110
1,541 SR
1,557 Elo+
Sol
Sol
Bizarre_Nuke
Sol
Level 142
God Stats
0W - 4L
1,510 SR
Queue Stats
548W - 494L
1,582 Elo+
Party 1
Ne Zha
Ne Zha
CoomerCarl
Ne Zha
Level 88
God Stats
18W - 20L
1,561 SR
Queue Stats
346W - 310L
1,545 Elo+
Party 3
Pele
Pele
Forceey
Pele
Level 65
God Stats
15W - 11L
1,633 SR
Queue Stats
151W - 134L
1,556 Elo+
Solo
Hel
Hel
Obvee
Hel
Level 125
God Stats
2W - 2L
1,577 SR
Queue Stats
189W - 179L
1,525 Elo+
Party 3
Mulan
Mulan
Rayqweeezy
Mulan
Level 129
God Stats
4W - 11L
1,424 SR
Queue Stats
679W - 588L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
1 / 1 / 3
9,342
550
5,184
11,606
3,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
AfroUwU
Discordia
15
4 / 0 / 6
8,921
525
8,474
4,884
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
BetaEwok
Atlas
16
8 / 4 / 8
9,834
578
14,959
14,958
12,596
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
2 / 1 / 8
8,989
529
6,816
11,280
13,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nike
18
9 / 3 / 6
10,549
621
9,767
13,211
5,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 0
8,850
521
8,982
9,740
2,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
CoomerCarl
Ne Zha
15
3 / 6 / 1
8,919
525
6,949
14,364
5,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pele
Forceey
Pele
15
4 / 7 / 1
9,701
571
5,834
14,010
5,646
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hel
Obvee
Hel
13
1 / 5 / 2
7,923
466
5,366
8,912
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
13
0 / 2 / 3
8,180
481
7,391
14,514
10,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
24
Kills
9
9
Deaths
24
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
1
3
2.5
W
Discordia
AfroUwU
Discordia
4
0
6
7
W
Atlas
BetaEwok
Atlas
8
4
8
3
L
1
4
0
0.25
L
Ne Zha
CoomerCarl
Ne Zha
3
6
1
0.58
L
Pele
Forceey
Pele
4
7
1
0.64
L
Hel
Obvee
Hel
1
5
2
0.4
L
Mulan
0
2
3
0.75
W
2
1
8
6
W
Nike
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,200
Damage
34,522
55,939
Taken
61,540
37,074
Mitigated
25,754
18,646
Healing
14,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,184
2,879
0
4,006
11,606
3,035
1,008
5,689
5,917
0
72,471
W
Discordia
AfroUwU
Discordia
8,474
1,029
0
1,488
4,884
1,604
0
1,120
3,764
58,348
0
W
Atlas
BetaEwok
Atlas
14,959
5,681
0
3,960
14,958
12,596
370
2,210
12,748
53,461
0
L
8,982
2,044
0
2,518
9,740
2,323
204
3,558
6,050
70,258
0
L
Ne Zha
CoomerCarl
Ne Zha
6,949
1,729
0
1,874
14,364
5,037
0
6,103
8,147
0
66,572
L
Pele
Forceey
Pele
5,834
984
0
2,648
14,010
5,646
0
8,555
5,277
113
56,577
L
Hel
Obvee
Hel
5,366
159
669
2,762
8,912
2,194
0
3,885
4,779
55,443
0
L
Mulan
7,391
1,142
719
3,310
14,514
10,554
58
7,246
7,038
0
27,043
W
6,816
511
1,101
3,134
11,280
13,922
20
2,728
8,552
32,749
0
W
Nike
9,767
1,404
0
4,957
13,211
5,917
41
2,714
10,497
0
71,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,635
Gold Earned
43,573
527
Minions Killed
523
0
Camps Cleared
0
1,710,442
Distance Traveled
1,605,609
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,342
550
149
9
0
320,271
5
W
Discordia
8,921
525
129
8
0
364,188
8
W
Atlas
9,834
578
83
5
0
324,193
2
L
Sol
8,850
521
131
8
0
312,180
9
L
Ne Zha
8,919
525
110
6
0
314,944
3
L
Pele
9,701
571
124
7
0
325,369
2
L
Hel
7,923
466
119
7
0
307,303
1
L
Mulan
8,180
481
39
2
0
345,813
6
W
Bacchus
8,989
529
40
2
0
332,769
2
W
Nike
10,549
621
126
7
0
369,021
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role