Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
MystTesna
Awilix
Level 94
God Stats
11W - 11L
1,453 SR
Queue Stats
307W - 340L
1,472 Elo+
Party 3
Atlas
Atlas
OZWEH
Atlas
Level 127
God Stats
10W - 7L
1,592 SR
Queue Stats
276W - 255L
1,450 Elo+
Party 2
Agni
Agni
Yeetdre3000
Agni
Level 63
God Stats
4W - 1L
1,487 SR
Queue Stats
38W - 42L
1,415 Elo+
Party 2
Neith
Neith
smolbeanoptimist
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,185 Elo+
Party 3
Team Averages
Level 70
1,506 SR
1,405 Elo+

VS

Team Averages
Level 63
1,615 SR
1,452 Elo+
Discordia
Discordia
Allucinatio
Discordia
Level 97
God Stats
1W - 2L
1,762 SR
Queue Stats
58W - 54L
1,457 Elo+
Solo
Anhur
Anhur
ElRoZa
Anhur
Level 104
God Stats
3W - 5L
1,472 SR
Queue Stats
599W - 644L
1,450 Elo+
Solo
Arachne
Arachne
IIIXurIII
Arachne
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,417 Elo+
Party 1
Ymir
Ymir
MiguelMtz3
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Susano
Susano
oO-Reyes420-Oo
Susano
Level 105
God Stats
2W - 1L
1,843 SR
Queue Stats
33W - 29L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
2 / 1 / 0
3,962
792
1,497
2,029
895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Awilix
MystTesna
Awilix
6
2 / 1 / 0
3,812
762
639
2,158
532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atlas
OZWEH
Atlas
6
0 / 0 / 4
3,659
732
1,198
3,168
1,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 2 / 1
3,668
734
897
2,326
553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
5 / 0 / 0
3,879
776
1,985
1,417
431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Allucinatio
Discordia
5
2 / 3 / 0
3,569
714
1,135
2,528
557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
ElRoZa
Anhur
1
0 / 0 / 0
915
183
0
0
0
Arachne
IIIXurIII
Arachne
4
0 / 3 / 0
2,762
552
746
3,004
501
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

4
0 / 2 / 0
2,780
556
109
2,076
612
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

4
0 / 2 / 1
3,074
615
760
2,971
541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
10
Kills
2
4
Deaths
10
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
0
2
L
Discordia
Allucinatio
Discordia
2
3
0
0.67
L
Anhur
ElRoZa
Anhur
0
0
0
0
L
Arachne
IIIXurIII
Arachne
0
3
0
0
L
0
2
0
0
W
Awilix
MystTesna
Awilix
2
1
0
2
W
Atlas
OZWEH
Atlas
0
0
4
2
W
1
2
1
0.75
L
0
2
1
0.25
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,216
Damage
2,750
11,098
Taken
10,579
3,728
Mitigated
2,211
2,866
Healing
2,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,497
444
0
936
2,029
895
0
109
1,920
0
12,097
L
Discordia
Allucinatio
Discordia
1,135
250
0
250
2,528
557
0
763
1,631
10,089
0
L
Anhur
ElRoZa
Anhur
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
IIIXurIII
Arachne
746
660
0
614
3,004
501
0
712
2,292
0
4,661
L
109
109
103
224
2,076
612
0
295
1,725
5,416
0
W
Awilix
MystTesna
Awilix
639
327
0
25
2,158
532
0
267
1,861
0
14,584
W
Atlas
OZWEH
Atlas
1,198
484
317
1,078
3,168
1,317
180
0
3,168
7,531
0
W
897
111
0
330
2,326
553
636
686
1,488
11,197
0
L
760
364
0
874
2,971
541
0
191
2,686
0
5,655
W
1,985
1,139
0
180
1,417
431
264
0
1,417
0
12,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,980
Gold Earned
13,100
134
Minions Killed
59
0
Camps Cleared
0
510,631
Distance Traveled
353,355
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,962
792
35
7
0
102,221
1
L
Discordia
3,569
714
20
4
0
89,920
0
L
Anhur
915
183
0
0
0
0
0
L
Arachne
2,762
552
11
2
0
74,968
0
L
Ymir
2,780
556
13
3
0
83,028
1
W
Awilix
3,812
762
39
8
0
116,090
1
W
Atlas
3,659
732
6
1
0
103,852
0
W
Agni
3,668
734
25
5
0
96,320
1
L
Susano
3,074
615
15
3
0
105,439
0
W
Neith
3,879
776
29
6
0
92,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role