Player Matchup

Jormungandr
Jormungandr
Bronze III
Fennegen
Jormungandr
Bronze III
Level 116
God Stats
1W - 0L
1,409 SR
Queue Stats
1W - 5L
1,321 MMR
Party 1
Guan Yu
Guan Yu
Silver IV
HxC Hoffmann
Guan Yu
Silver IV
Level 103
God Stats
9W - 13L
1,703 SR
Queue Stats
12W - 24L
914 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
hot gay fish
Baron Samedi
Bronze III
Level 109
God Stats
1W - 0L
1,739 SR
Queue Stats
2W - 3L
1,550 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 109
1,617 SR
1,262 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,550 SR
1,330 MMR
Achilles
Achilles
Gold IV
 
Achilles
Gold IV
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ah Puch
Ah Puch
Gold V
CAR WR3CK
Ah Puch
Gold V
Level 125
God Stats
25W - 26L
1,564 SR
Queue Stats
160W - 163L
1,282 MMR
Solo
Fafnir
Fafnir
Gold V
SkilzDatKilz845
Fafnir
Gold V
Level 148
God Stats
6W - 4L
1,585 SR
Queue Stats
56W - 63L
1,209 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fennegen
Jormungandr
17
3 / 4 / 6
11,598
644
10,482
18,244
15,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
HxC Hoffmann
Guan Yu
17
3 / 1 / 8
11,921
662
13,102
17,707
20,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Baron Samedi
hot gay fish
Baron Samedi
17
5 / 2 / 5
12,486
694
20,697
12,350
5,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
IzanamiGilgameshBacchusZeusAphrodite

VS

Bans
AtlasMedusaDanzaburouAresChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
6 / 3 / 1
11,509
639
11,838
20,270
21,462
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
CAR WR3CK
Ah Puch
16
1 / 5 / 5
11,151
620
22,163
10,737
3,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 3 / 5
10,180
566
4,591
18,924
24,375
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
11
Kills
7
7
Deaths
11
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
6
3
1
2.17
L
Ah Puch
CAR WR3CK
Ah Puch
1
5
5
0.7
W
Jormungandr
Fennegen
Jormungandr
3
4
6
1.5
W
Guan Yu
HxC Hoffmann
Guan Yu
3
1
8
7
L
0
3
5
0.83
W
Baron Samedi
hot gay fish
Baron Samedi
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,281
Damage
38,592
48,301
Taken
49,931
41,685
Mitigated
49,371
17,949
Healing
10,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
11,838
816
0
1,898
20,270
21,462
0
13,650
5,980
0
26,823
L
Ah Puch
CAR WR3CK
Ah Puch
22,163
178
0
1,578
10,737
3,534
0
6,055
4,497
77,658
0
W
Jormungandr
Fennegen
Jormungandr
10,482
3,780
0
1,626
18,244
15,569
574
11,262
6,982
50,415
0
W
Guan Yu
HxC Hoffmann
Guan Yu
13,102
635
3,680
4,384
17,707
20,541
724
9,841
7,866
0
42,525
L
4,591
998
1,145
5,795
18,924
24,375
0
11,896
6,320
17,056
0
W
Baron Samedi
hot gay fish
Baron Samedi
20,697
1,090
3,194
5,065
12,350
5,575
711
6,134
6,216
52,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,005
Gold Earned
32,840
251
Minions Killed
179
7
Camps Cleared
7
993,588
Distance Traveled
890,201
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,509
639
11
1
0
320,729
2
L
Ah Puch
11,151
620
136
8
7
291,117
3
W
Jormungandr
11,598
644
113
6
2
291,049
5
W
Guan Yu
11,921
662
55
3
2
378,551
1
L
Fafnir
10,180
566
32
2
0
278,355
2
W
Baron Samedi
12,486
694
83
5
3
323,988
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role