Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
SSJ Gray
Chaac
Level 154
God Stats
3W - 0L
1,637 SR
Queue Stats
17W - 5L
1,671 Elo+
Party 1
Team Averages
Level 141
1,546 SR
1,557 Elo+

VS

Team Averages
Level 81
1,496 SR
1,427 Elo+
Zeus
Zeus
Gees973
Zeus
Level 129
God Stats
16W - 19L
1,532 SR
Queue Stats
977W - 1,017L
1,506 Elo+
Solo
Apollo
Apollo
GurtleTurtle
Apollo
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 263L
1,401 Elo+
Party 2
Bellona
Bellona
Hitorro
Bellona
Level 46
God Stats
91W - 109L
1,457 SR
Queue Stats
179W - 248L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
6 / 1 / 16
10,122
779
9,260
14,601
15,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
 
Jormungandr
14
6 / 4 / 14
10,029
771
10,156
17,649
14,107
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
SSJ Gray
Chaac
16
10 / 0 / 12
11,000
846
17,510
17,702
15,591
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Gees973
Zeus
13
3 / 6 / 1
8,938
688
13,454
11,010
3,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
13
1 / 8 / 3
8,472
652
7,593
16,221
5,329
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
Hitorro
Bellona
12
1 / 8 / 2
8,142
626
5,217
13,427
11,567
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
11
22
Kills
5
5
Deaths
22
42
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
1
16
14
W
Jormungandr
 
Jormungandr
6
4
14
3.25
L
Zeus
Gees973
Zeus
3
6
1
0.58
L
Apollo
1
8
3
0.31
L
Bellona
Hitorro
Bellona
1
8
2
0.25
W
Chaac
SSJ Gray
Chaac
10
0
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,926
Damage
26,264
49,952
Taken
40,658
45,376
Mitigated
20,450
15,879
Healing
3,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
9,260
1,595
0
1,672
14,601
15,678
515
4,472
9,717
2,271
24,142
W
Jormungandr
 
Jormungandr
10,156
1,248
320
4,346
17,649
14,107
421
4,551
12,650
27,213
0
L
Zeus
Gees973
Zeus
13,454
617
0
330
11,010
3,554
0
4,513
6,334
34,565
0
L
Apollo
7,593
3,008
0
1,441
16,221
5,329
0
3,997
11,851
0
26,757
L
Bellona
Hitorro
Bellona
5,217
1,243
298
1,088
13,427
11,567
0
4,582
8,592
0
16,659
W
Chaac
SSJ Gray
Chaac
17,510
1,778
961
8,580
17,702
15,591
1,053
4,582
12,779
4,603
43,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,151
Gold Earned
25,552
128
Minions Killed
113
5
Camps Cleared
6
717,501
Distance Traveled
602,778
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,122
779
22
2
2
232,566
2
W
Jormungandr
10,029
771
39
3
2
222,252
1
L
Zeus
8,938
688
49
4
3
205,808
2
L
Apollo
8,472
652
37
3
0
200,091
1
L
Bellona
8,142
626
27
2
3
196,879
0
W
Chaac
11,000
846
67
5
1
262,683
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role