Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Carnvos
Izanami
Level 119
God Stats
1W - 1L
1,725 SR
Queue Stats
73W - 75L
1,488 Elo+
Party 3
Amaterasu
Amaterasu
Kyeington
Amaterasu
Level 123
God Stats
22W - 21L
1,491 SR
Queue Stats
92W - 89L
1,483 Elo+
Party 3
Sylvanus
Sylvanus
Prauj
Sylvanus
Level 122
God Stats
20W - 11L
1,638 SR
Queue Stats
58W - 54L
1,533 Elo+
Party 3
Awilix
Awilix
Ratiol
Awilix
Level 105
God Stats
5W - 6L
1,584 SR
Queue Stats
20W - 22L
1,477 Elo+
Party 3
Team Averages
Level 107
1,588 SR
1,496 Elo+

VS

Team Averages
Level 99
1,459 SR
1,505 Elo+
Janus
Janus
DomenNoodles
Janus
Level 81
God Stats
4W - 4L
1,414 SR
Queue Stats
151W - 127L
1,509 Elo+
Party 2
Cthulhu
Cthulhu
TOBOS45
Cthulhu
Level 68
God Stats
4W - 1L
1,596 SR
Queue Stats
209W - 180L
1,515 Elo+
Party 1
Thanatos
Thanatos
TheronSentinal3
Thanatos
Level 99
God Stats
3W - 3L
1,403 SR
Queue Stats
140W - 134L
1,479 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
WyattFreakingMay
Ah Muzen Cab
Level 104
God Stats
13W - 10L
1,535 SR
Queue Stats
227W - 194L
1,529 Elo+
Party 1
Hercules
Hercules
reaper952619
Hercules
Level 144
God Stats
6W - 10L
1,346 SR
Queue Stats
548W - 584L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
2 / 3 / 0
4,220
603
2,857
4,101
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Carnvos
Izanami
6
2 / 2 / 0
3,958
565
3,500
2,952
843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Amaterasu
Kyeington
Amaterasu
1
0 / 2 / 0
2,818
403
0
1,150
339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
Prauj
Sylvanus
5
1 / 0 / 0
3,527
504
1,822
3,912
2,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Awilix
Ratiol
Awilix
8
1 / 2 / 0
4,484
641
1,012
4,879
1,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,086
584
919
2,918
626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
TOBOS45
Cthulhu
6
0 / 3 / 1
3,979
568
843
5,928
1,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
7
3 / 1 / 1
4,507
644
2,492
3,710
1,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
WyattFreakingMay
Ah Muzen Cab
7
2 / 0 / 0
4,507
644
3,722
4,810
1,126
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
reaper952619
Hercules
8
3 / 1 / 1
5,205
744
1,490
3,382
2,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
6
Kills
8
9
Deaths
6
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
3
0
0.67
L
Izanami
Carnvos
Izanami
2
2
0
1
W
0
1
1
0.5
L
Amaterasu
Kyeington
Amaterasu
0
2
0
0
L
Sylvanus
Prauj
Sylvanus
1
0
0
1
L
Awilix
Ratiol
Awilix
1
2
0
0.5
W
Cthulhu
TOBOS45
Cthulhu
0
3
1
0.17
W
Thanatos
3
1
1
3.5
W
Ah Muzen Cab
WyattFreakingMay
Ah Muzen Cab
2
0
0
2
W
Hercules
reaper952619
Hercules
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,191
Damage
9,466
16,994
Taken
20,748
6,214
Mitigated
7,480
5,279
Healing
9,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,857
231
0
920
4,101
1,638
14
904
3,114
13,528
0
L
Izanami
Carnvos
Izanami
3,500
2,233
115
799
2,952
843
0
216
2,736
0
19,959
W
919
188
0
750
2,918
626
0
903
1,879
17,605
0
L
Amaterasu
Kyeington
Amaterasu
0
0
0
0
1,150
339
0
0
1,150
0
0
L
Sylvanus
Prauj
Sylvanus
1,822
594
189
1,688
3,912
2,043
0
236
3,676
6,399
0
L
Awilix
Ratiol
Awilix
1,012
308
0
1,568
4,879
1,351
0
323
4,556
0
18,147
W
Cthulhu
TOBOS45
Cthulhu
843
35
709
1,616
5,928
1,932
0
928
4,820
7,406
0
W
Thanatos
2,492
717
0
2,915
3,710
1,245
0
1,016
2,576
0
15,870
W
Ah Muzen Cab
WyattFreakingMay
Ah Muzen Cab
3,722
1,916
0
1,801
4,810
1,126
162
1,045
3,579
0
22,235
W
Hercules
reaper952619
Hercules
1,490
584
0
1,327
3,382
2,551
336
147
3,215
0
19,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,007
Gold Earned
22,284
131
Minions Killed
170
0
Camps Cleared
0
550,626
Distance Traveled
707,225
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,220
603
26
4
0
138,918
3
L
Izanami
3,958
565
39
6
0
121,910
2
W
Janus
4,086
584
37
5
0
139,943
1
L
Amaterasu
2,818
403
0
0
0
38,750
0
L
Sylvanus
3,527
504
18
3
0
110,988
0
L
Awilix
4,484
641
48
7
0
140,060
0
W
Cthulhu
3,979
568
9
1
0
131,408
2
W
Thanatos
4,507
644
35
5
0
148,976
1
W
Ah Muzen Cab
4,507
644
45
6
0
150,555
1
W
Hercules
5,205
744
44
6
0
136,343
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role