Player Matchup

Mercury
Mercury
DARKoRAVEN
Mercury
Level 129
God Stats
1W - 3L
1,381 SR
Queue Stats
70W - 66L
1,570 Elo+
Party 2
Scylla
Scylla
IgnoTzz
Scylla
Level 122
God Stats
1W - 2L
1,567 SR
Queue Stats
138W - 119L
1,571 Elo+
Party 1
Atlas
Atlas
MFN Bruce Wayne
Atlas
Level 135
God Stats
1W - 1L
1,722 SR
Queue Stats
80W - 78L
1,543 Elo+
Party 2
Neith
Neith
SantillanMLG
Neith
Level 129
God Stats
0W - 1L
1,559 SR
Queue Stats
16W - 22L
1,439 Elo+
Party 1
Achilles
Achilles
TheDeathGuns
Achilles
Level 123
God Stats
4W - 9L
1,491 SR
Queue Stats
290W - 277L
1,467 Elo+
Solo
Team Averages
Level 128
1,544 SR
1,518 Elo+

VS

Team Averages
Level 104
1,446 SR
1,505 Elo+
Atlas
Atlas
Angeryjelly
Atlas
Level 106
God Stats
4W - 5L
1,393 SR
Queue Stats
156W - 151L
1,474 Elo+
Party 3
Rama
Rama
Jinx Ya DiGG
Rama
Level 81
God Stats
1W - 2L
1,179 SR
Queue Stats
183W - 200L
1,516 Elo+
Solo
Chronos
Chronos
KINGxCRIMSON_5
Chronos
Level 106
God Stats
8W - 5L
1,658 SR
Queue Stats
234W - 215L
1,542 Elo+
Party 3
Bakasura
Bakasura
Silentki11a23
Bakasura
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 159L
1,474 Elo+
Solo
Nike
Nike
carateristicw
Nike
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
213W - 196L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DARKoRAVEN
Mercury
8
0 / 1 / 1
4,542
568
2,089
4,447
1,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Scylla
IgnoTzz
Scylla
6
0 / 2 / 0
3,974
497
1,137
2,135
395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
2 / 1 / 0
4,633
579
2,449
7,353
2,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 2 / 2
4,332
542
2,415
3,866
1,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
TheDeathGuns
Achilles
1
0 / 0 / 0
3,113
389
0
196
70
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 2
4,851
606
1,024
3,797
1,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 2 / 2
5,061
633
2,263
3,765
858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
1 / 0 / 1
5,564
696
1,487
3,772
1,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
Silentki11a23
Bakasura
10
4 / 0 / 0
5,790
724
3,220
5,402
1,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 0 / 1
5,407
676
2,726
3,334
2,856
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
3
Kills
6
6
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Mercury
DARKoRAVEN
Mercury
0
1
1
0.5
L
Scylla
IgnoTzz
Scylla
0
2
0
0
W
1
2
2
1
W
1
0
1
1.5
L
2
1
0
2
L
1
2
2
1
W
Bakasura
Silentki11a23
Bakasura
4
0
0
4
L
Achilles
TheDeathGuns
Achilles
0
0
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,090
Damage
10,720
17,997
Taken
20,070
5,217
Mitigated
8,068
5,216
Healing
6,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,024
496
0
774
3,797
1,646
0
463
3,176
11,725
88
L
Mercury
DARKoRAVEN
Mercury
2,089
601
0
425
4,447
1,188
0
299
4,123
0
25,398
L
Scylla
IgnoTzz
Scylla
1,137
100
0
505
2,135
395
198
294
1,641
14,569
0
W
2,263
2,098
0
971
3,765
858
817
209
3,436
0
22,959
W
1,487
484
0
1,400
3,772
1,182
918
1,141
2,547
28,643
0
L
2,449
1,033
779
2,313
7,353
2,290
0
963
6,286
13,380
0
L
2,415
586
0
1,194
3,866
1,274
0
955
2,911
0
14,793
W
Bakasura
Silentki11a23
Bakasura
3,220
2,464
0
3,270
5,402
1,526
75
521
4,845
0
15,338
L
Achilles
TheDeathGuns
Achilles
0
0
0
0
196
70
0
0
196
0
0
W
2,726
437
0
375
3,334
2,856
13
1,160
2,138
0
24,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,594
Gold Earned
26,673
145
Minions Killed
250
0
Camps Cleared
0
621,674
Distance Traveled
835,763
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
4,851
606
32
4
0
158,122
2
L
Mercury
4,542
568
65
8
0
202,240
3
L
Scylla
3,974
497
31
4
0
94,495
1
W
Rama
5,061
633
46
6
0
142,478
3
W
Chronos
5,564
696
64
8
0
175,663
1
L
Atlas
4,633
579
21
3
0
159,572
0
L
Neith
4,332
542
28
4
0
132,587
1
W
Bakasura
5,790
724
46
6
0
192,355
2
L
Achilles
3,113
389
0
0
0
32,780
0
W
Nike
5,407
676
62
8
0
167,145
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role