Player Matchup

Loki
Loki
CachazaCR
Loki
Level 77
God Stats
9W - 13L
1,439 SR
Queue Stats
221W - 243L
1,495 Elo+
Party 1
Anhur
Anhur
Giova-Jedi11
Anhur
Level 129
God Stats
6W - 7L
1,514 SR
Queue Stats
233W - 269L
1,513 Elo+
Party 1
Geb
Geb
NotBerms
Geb
Level 88
God Stats
15W - 18L
1,534 SR
Queue Stats
379W - 335L
1,542 Elo+
Party 1
Bacchus
Bacchus
adrimont125
Bacchus
Level 45
God Stats
8W - 3L
1,589 SR
Queue Stats
79W - 95L
1,511 Elo+
Party 1
Merlin
Merlin
carlomira
Merlin
Level 111
God Stats
1W - 3L
1,268 SR
Queue Stats
255W - 238L
1,517 Elo+
Party 1
Team Averages
Level 90
1,469 SR
1,516 Elo+

VS

Team Averages
Level 64
1,539 SR
1,513 Elo+
Tiamat
Tiamat
Silencer856
Tiamat
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 28L
1,415 Elo+
Solo
Neith
Neith
Slothy0313
Neith
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 96L
1,542 Elo+
Party 2
King Arthur
King Arthur
Superlogy
King Arthur
Level 104
God Stats
66W - 71L
1,626 SR
Queue Stats
241W - 245L
1,550 Elo+
Party 2
Cerberus
Cerberus
froatbite
Cerberus
Level 82
God Stats
15W - 24L
1,411 SR
Queue Stats
194W - 242L
1,503 Elo+
Party 2
Serqet
Serqet
iN1nja
Serqet
Level 49
God Stats
10W - 8L
1,656 SR
Queue Stats
43W - 33L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
9 / 1 / 5
11,584
579
13,184
12,578
5,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
9 / 1 / 7
12,431
622
16,808
13,507
5,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 3 / 11
10,494
525
15,215
18,996
20,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bacchus
adrimont125
Bacchus
14
1 / 1 / 6
9,243
462
5,173
14,133
18,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
carlomira
Merlin
17
5 / 0 / 3
10,605
530
14,768
7,337
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
0 / 4 / 0
7,783
389
5,654
13,030
5,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
13
1 / 9 / 1
8,334
417
12,780
14,476
4,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Superlogy
King Arthur
14
1 / 7 / 3
8,960
448
13,176
26,752
16,483
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
froatbite
Cerberus
12
0 / 3 / 2
8,379
419
4,792
17,647
15,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Serqet
iN1nja
Serqet
16
3 / 3 / 0
9,534
477
7,956
17,754
6,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
11
26
Kills
5
6
Deaths
26
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Loki
9
1
5
11.5
W
9
1
7
12.5
W
2
3
11
2.5
L
Tiamat
0
4
0
0
L
Neith
1
9
1
0.17
L
King Arthur
Superlogy
King Arthur
1
7
3
0.36
W
Bacchus
adrimont125
Bacchus
1
1
6
4
W
Merlin
carlomira
Merlin
5
0
3
6.5
L
Cerberus
froatbite
Cerberus
0
3
2
0.33
L
Serqet
iN1nja
Serqet
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,148
Damage
44,358
66,551
Taken
89,659
52,731
Mitigated
49,187
15,386
Healing
23,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
13,184
3,298
0
1,172
12,578
5,175
0
969
11,504
0
85,471
W
16,808
9,038
0
6,054
13,507
5,686
1,391
1,380
12,127
0
104,328
W
15,215
1,376
0
3,196
18,996
20,157
403
2,084
15,921
65,933
0
L
Tiamat
5,654
608
0
2,995
13,030
5,690
0
6,457
6,465
45,233
0
L
Neith
12,780
4,273
0
2,283
14,476
4,649
0
4,325
10,151
0
48,803
L
King Arthur
Superlogy
King Arthur
13,176
1,210
0
6,646
26,752
16,483
0
9,189
16,516
0
64,761
W
Bacchus
adrimont125
Bacchus
5,173
734
187
3,423
14,133
18,738
180
3,939
9,156
23,249
0
W
Merlin
carlomira
Merlin
14,768
480
0
1,354
7,337
2,975
344
1,441
5,410
86,784
0
L
Cerberus
froatbite
Cerberus
4,792
472
3,456
4,640
17,647
15,979
0
8,322
9,142
21,873
0
L
Serqet
iN1nja
Serqet
7,956
1,273
0
2,983
17,754
6,386
558
5,222
11,776
0
66,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,357
Gold Earned
42,990
597
Minions Killed
428
0
Camps Cleared
0
2,032,475
Distance Traveled
1,950,829
32
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,584
579
113
6
0
468,171
12
W
Anhur
12,431
622
181
9
0
360,866
7
W
Geb
10,494
525
117
6
0
410,894
2
L
Tiamat
7,783
389
90
5
0
362,274
5
L
Neith
8,334
417
62
3
0
343,573
2
L
King Arthur
8,960
448
105
5
0
368,588
1
W
Bacchus
9,243
462
35
2
0
394,333
10
W
Merlin
10,605
530
151
8
0
398,211
1
L
Cerberus
8,379
419
51
3
0
399,609
7
L
Serqet
9,534
477
120
6
0
476,785
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role