Player Matchup

Hera
Hera
 
Hera
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Devinm
Bastet
Level 103
God Stats
5W - 4L
1,685 SR
Queue Stats
114W - 83L
1,569 Elo+
Party 1
Sylvanus
Sylvanus
M9stro
Sylvanus
Level 148
God Stats
10W - 7L
1,618 SR
Queue Stats
139W - 104L
1,576 Elo+
Party 1
Neith
Neith
MorcantDagdason
Neith
Level 81
God Stats
1W - 2L
1,495 SR
Queue Stats
70W - 56L
1,590 Elo+
Party 1
Zhong Kui
Zhong Kui
STeeezee
Zhong Kui
Level 120
God Stats
2W - 1L
1,969 SR
Queue Stats
78W - 68L
1,615 Elo+
Solo
Team Averages
Level 122
1,653 SR
1,570 Elo+

VS

Team Averages
Level 120
1,606 SR
1,540 Elo+
Neith
Neith
 
Neith
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
FUBARMVP58
Skadi
Level 141
God Stats
15W - 9L
1,677 SR
Queue Stats
118W - 117L
1,546 Elo+
Party 2
Tiamat
Tiamat
Servix
Tiamat
Level 157
God Stats
1W - 0L
1,882 SR
Queue Stats
10W - 9L
1,578 Elo+
Solo
Zhong Kui
Zhong Kui
SolidGurn
Zhong Kui
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
206W - 194L
1,524 Elo+
Solo
Fenrir
Fenrir
TheWillofOne
Fenrir
Level 128
God Stats
6W - 11L
1,471 SR
Queue Stats
18W - 19L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
1 / 2 / 1
6,382
532
5,004
6,385
1,863
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
Devinm
Bastet
10
2 / 4 / 3
6,358
530
6,247
9,684
2,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
M9stro
Sylvanus
9
3 / 3 / 3
6,110
509
4,209
8,419
5,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 3 / 2
6,771
564
4,229
5,416
1,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Zhong Kui
STeeezee
Zhong Kui
11
0 / 3 / 1
6,141
512
6,975
9,689
7,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 3 / 8
6,908
576
4,847
11,676
3,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Skadi
14
4 / 1 / 2
8,299
692
4,668
7,959
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Servix
Tiamat
12
1 / 1 / 5
6,757
563
4,291
3,924
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
SolidGurn
Zhong Kui
14
3 / 1 / 1
8,020
668
7,983
11,222
7,126
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
12
7 / 2 / 1
7,344
612
5,248
7,822
2,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
8
Kills
15
15
Deaths
8
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
2
1
0.75
W
Neith
 
Neith
0
3
8
1.33
L
Bastet
Devinm
Bastet
2
4
3
0.88
W
Skadi
4
1
2
5
L
Sylvanus
M9stro
Sylvanus
3
3
3
1.5
L
2
3
2
1
L
Zhong Kui
STeeezee
Zhong Kui
0
3
1
0.17
W
Tiamat
Servix
Tiamat
1
1
5
3.5
W
Zhong Kui
SolidGurn
Zhong Kui
3
1
1
3.5
W
Fenrir
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,664
Damage
27,037
39,593
Taken
42,603
18,700
Mitigated
17,641
11,357
Healing
19,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
5,004
987
0
350
6,385
1,863
0
1,628
4,563
45,466
0
W
Neith
 
Neith
4,847
1,574
1,272
3,474
11,676
3,223
235
4,308
7,185
0
30,026
L
Bastet
Devinm
Bastet
6,247
1,633
0
3,670
9,684
2,621
0
1,707
7,935
0
31,722
W
Skadi
4,668
2,360
0
4,638
7,959
2,468
1,224
843
7,116
0
59,537
L
Sylvanus
M9stro
Sylvanus
4,209
1,245
366
1,492
8,419
5,378
0
1,955
6,400
14,879
0
L
4,229
1,161
0
1,102
5,416
1,671
0
32
5,384
0
44,661
L
Zhong Kui
STeeezee
Zhong Kui
6,975
946
0
4,377
9,689
7,167
0
6,652
3,037
37,616
0
W
Tiamat
Servix
Tiamat
4,291
446
0
1,202
3,924
2,423
52
1,755
2,169
37,219
0
W
Zhong Kui
SolidGurn
Zhong Kui
7,983
1,484
0
6,515
11,222
7,126
375
6,199
4,247
51,590
0
W
Fenrir
5,248
1,511
0
1,943
7,822
2,401
359
2,307
5,344
0
31,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,762
Gold Earned
37,328
342
Minions Killed
412
0
Camps Cleared
0
1,142,964
Distance Traveled
1,162,323
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,382
532
97
8
0
225,808
3
W
Neith
6,908
576
65
5
0
212,460
4
L
Bastet
6,358
530
64
5
0
251,735
3
W
Skadi
8,299
692
115
10
0
222,688
3
L
Sylvanus
6,110
509
24
2
0
232,601
0
L
Neith
6,771
564
84
7
0
223,860
0
L
Zhong Kui
6,141
512
73
6
0
208,960
1
W
Tiamat
6,757
563
67
6
0
252,994
6
W
Zhong Kui
8,020
668
114
10
0
205,145
5
W
Fenrir
7,344
612
51
4
0
269,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role