Player Matchup

Charybdis
Charybdis
SunnyDayDay
Charybdis
Level 129
God Stats
7W - 7L
1,588 SR
Queue Stats
60W - 58L
1,598 Elo+
Party 2
Janus
Janus
TrenKing9739
Janus
Level 62
God Stats
7W - 1L
1,618 SR
Queue Stats
50W - 40L
1,577 Elo+
Party 2
Guan Yu
Guan Yu
iLoveTrapHentai
Guan Yu
Level 120
God Stats
7W - 5L
1,624 SR
Queue Stats
110W - 129L
1,480 Elo+
Party 2
Team Averages
Level 104
1,610 SR
1,551 Elo+

VS

Team Averages
Level 154
1,457 SR
1,571 Elo+
Agni
Agni
IamMatt 1926
Agni
Level 157
God Stats
1W - 1L
1,489 SR
Queue Stats
96W - 78L
1,607 Elo+
Party 1
Danzaburou
Danzaburou
Mazmune34
Danzaburou
Level 156
God Stats
0W - 3L
1,327 SR
Queue Stats
115W - 129L
1,459 Elo+
Party 1
Odin
Odin
Sgt_Miller007
Odin
Level 148
God Stats
2W - 1L
1,555 SR
Queue Stats
65W - 50L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
SunnyDayDay
Charybdis
18
6 / 1 / 9
12,102
756
15,544
10,948
3,705
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 6 / 5
10,872
680
10,733
10,274
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
6 / 1 / 6
11,202
700
8,679
14,548
11,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 8 / 0
11,196
700
13,030
12,627
3,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Mazmune34
Danzaburou
15
1 / 3 / 4
10,417
651
8,682
12,512
3,850
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 5 / 6
9,714
607
8,577
16,922
13,850
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
16
Kills
8
8
Deaths
16
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
7
8
0
0.88
L
Danzaburou
Mazmune34
Danzaburou
1
3
4
1
L
0
5
6
0.6
W
Charybdis
SunnyDayDay
Charybdis
6
1
9
10.5
W
4
6
5
1.08
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,956
Damage
30,289
35,770
Taken
42,061
17,848
Mitigated
21,049
10,694
Healing
4,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,030
252
0
720
12,627
3,349
0
3,544
8,794
37,802
0
L
Danzaburou
Mazmune34
Danzaburou
8,682
2,748
0
2,620
12,512
3,850
54
3,825
8,565
0
41,282
L
8,577
1,012
259
1,196
16,922
13,850
0
3,808
12,649
0
27,697
W
Charybdis
SunnyDayDay
Charybdis
15,544
7,821
0
3,532
10,948
3,705
1,877
2,395
8,345
0
56,802
W
10,733
62
0
365
10,274
2,831
330
5,476
4,378
38,451
0
W
8,679
294
1,907
4,890
14,548
11,312
652
4,474
9,782
0
26,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,176
Gold Earned
31,327
197
Minions Killed
183
9
Camps Cleared
6
859,474
Distance Traveled
838,404
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,196
700
66
4
4
247,900
3
L
Danzaburou
10,417
651
71
4
0
273,816
2
L
Odin
9,714
607
46
3
2
316,688
5
W
Charybdis
12,102
756
110
7
3
270,516
4
W
Janus
10,872
680
64
4
3
265,625
0
W
Guan Yu
11,202
700
23
1
3
323,333
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role