Player Matchup

Raijin
Raijin
I_Mean_-
Raijin
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 163L
1,437 Elo+
Solo
Danzaburou
Danzaburou
JAVIERINCHI
Danzaburou
Level 132
God Stats
17W - 16L
1,499 SR
Queue Stats
441W - 478L
1,507 Elo+
Party 1
Amaterasu
Amaterasu
OrchidTwo
Amaterasu
Level 86
God Stats
1W - 0L
1,600 SR
Queue Stats
34W - 29L
1,443 Elo+
Solo
Ymir
Ymir
grezgaming2406
Ymir
Level 88
God Stats
65W - 66L
1,562 SR
Queue Stats
484W - 537L
1,453 Elo+
Solo
Kali
Kali
xXRapTor97
Kali
Level 108
God Stats
35W - 34L
1,472 SR
Queue Stats
382W - 485L
1,445 Elo+
Party 1
Team Averages
Level 104
1,527 SR
1,457 Elo+

VS

Team Averages
Level 70
1,522 SR
1,456 Elo+
Neith
Neith
 
Neith
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Defalco906
Sun Wukong
Level 95
God Stats
1W - 1L
1,786 SR
Queue Stats
56W - 59L
1,488 Elo+
Solo
Hachiman
Hachiman
OrbShrimp
Hachiman
Level 118
God Stats
19W - 10L
1,651 SR
Queue Stats
684W - 725L
1,469 Elo+
Solo
Zeus
Zeus
XeroTix7
Zeus
Level 99
God Stats
0W - 4L
1,196 SR
Queue Stats
477W - 513L
1,398 Elo+
Solo
Loki
Loki
mayhemmike360
Loki
Level 37
God Stats
27W - 32L
1,475 SR
Queue Stats
28W - 35L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
I_Mean_-
Raijin
14
5 / 1 / 1
8,345
596
4,129
6,311
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
JAVIERINCHI
Danzaburou
15
9 / 1 / 1
9,647
689
7,581
8,277
3,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
OrchidTwo
Amaterasu
11
0 / 1 / 1
6,606
472
3,738
8,828
8,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

11
1 / 2 / 9
7,384
527
3,124
12,461
9,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
2 / 3 / 8
7,982
570
5,535
11,369
5,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 4 / 1
6,120
437
2,236
4,259
1,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
Defalco906
Sun Wukong
13
1 / 0 / 1
7,487
535
5,800
7,141
5,435
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hachiman
OrbShrimp
Hachiman
13
3 / 4 / 0
7,773
555
5,565
7,866
1,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
12
2 / 6 / 1
7,390
528
7,253
8,246
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
1 / 3 / 1
6,898
493
3,413
8,611
2,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
17
Kills
8
8
Deaths
17
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
1
0.38
L
Sun Wukong
Defalco906
Sun Wukong
1
0
1
1.5
W
Raijin
I_Mean_-
Raijin
5
1
1
5.5
W
Danzaburou
JAVIERINCHI
Danzaburou
9
1
1
9.5
L
Hachiman
OrbShrimp
Hachiman
3
4
0
0.75
W
Amaterasu
OrchidTwo
Amaterasu
0
1
1
0.5
L
Zeus
2
6
1
0.42
W
1
2
9
2.75
L
1
3
1
0.5
W
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,107
Damage
24,267
47,246
Taken
36,123
29,585
Mitigated
12,593
14,939
Healing
7,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,236
1,150
0
403
4,259
1,326
0
2,782
1,381
0
14,172
L
Sun Wukong
Defalco906
Sun Wukong
5,800
1,593
0
1,124
7,141
5,435
96
1,093
5,615
0
45,919
W
Raijin
I_Mean_-
Raijin
4,129
408
0
1,602
6,311
2,285
178
2,426
3,885
55,103
0
W
Danzaburou
JAVIERINCHI
Danzaburou
7,581
3,773
0
2,862
8,277
3,344
2,408
0
8,277
0
66,929
L
Hachiman
OrbShrimp
Hachiman
5,565
2,321
0
1,985
7,866
1,691
0
596
7,270
0
50,247
W
Amaterasu
OrchidTwo
Amaterasu
3,738
1,073
0
3,391
8,828
8,879
0
0
8,828
0
29,869
L
Zeus
7,253
1,803
0
1,125
8,246
1,911
144
1,895
6,170
47,878
0
W
3,124
612
249
3,881
12,461
9,907
177
1,758
10,703
18,050
0
L
3,413
978
0
3,305
8,611
2,230
0
642
7,866
0
37,777
W
5,535
2,453
0
2,954
11,369
5,170
0
3,069
8,300
0
52,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,964
Gold Earned
35,668
437
Minions Killed
403
0
Camps Cleared
0
1,403,430
Distance Traveled
1,236,101
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,120
437
33
2
0
210,748
0
L
Sun Wukong
7,487
535
106
8
0
282,225
2
W
Raijin
8,345
596
117
8
0
271,736
6
W
Danzaburou
9,647
689
128
9
0
253,521
2
L
Hachiman
7,773
555
93
7
0
225,138
2
W
Amaterasu
6,606
472
69
5
0
274,498
4
L
Zeus
7,390
528
87
6
0
247,774
1
W
Ymir
7,384
527
28
2
0
277,257
2
L
Loki
6,898
493
84
6
0
270,216
0
W
Kali
7,982
570
95
7
0
326,418
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role