Player Matchup

Thoth
Thoth
Accel4JoVy
Thoth
Level 128
God Stats
9W - 15L
1,539 SR
Queue Stats
577W - 516L
1,622 Elo+
Party 2
King Arthur
King Arthur
Amaurythebeast02
King Arthur
Level 101
God Stats
4W - 3L
1,714 SR
Queue Stats
153W - 142L
1,618 Elo+
Party 2
Chernobog
Chernobog
eatmylead3242
Chernobog
Level 109
God Stats
1W - 1L
1,875 SR
Queue Stats
166W - 157L
1,588 Elo+
Party 1
Loki
Loki
iVitium
Loki
Level 157
God Stats
6W - 5L
1,585 SR
Queue Stats
152W - 134L
1,613 Elo+
Party 1
Horus
Horus
truehornet
Horus
Level 160
God Stats
3W - 4L
1,520 SR
Queue Stats
59W - 66L
1,578 Elo+
Party 1
Team Averages
Level 131
1,647 SR
1,604 Elo+

VS

Team Averages
Level 141
1,622 SR
1,648 Elo+
Nemesis
Nemesis
ChiefYirax
Nemesis
Level 108
God Stats
3W - 0L
1,541 SR
Queue Stats
18W - 10L
1,628 Elo+
Party 4
Charybdis
Charybdis
TyXanz
Charybdis
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,684 Elo+
Party 4
Chronos
Chronos
xStud McMuffin
Chronos
Level 125
God Stats
1W - 2L
1,543 SR
Queue Stats
75W - 61L
1,566 Elo+
Party 3
Sobek
Sobek
ºEmulous
Sobek
Level 160
God Stats
5W - 5L
1,661 SR
Queue Stats
214W - 174L
1,624 Elo+
Party 3
Sun Wukong
Sun Wukong
ºWarden
Sun Wukong
Level 158
God Stats
1W - 1L
1,864 SR
Queue Stats
320W - 227L
1,739 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
19
2 / 6 / 5
12,047
482
11,522
12,987
3,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Amaurythebeast02
King Arthur
16
0 / 6 / 3
10,240
410
5,855
17,857
15,095
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chernobog
eatmylead3242
Chernobog
20
3 / 4 / 4
12,879
515
11,433
22,026
8,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Loki
iVitium
Loki
18
8 / 2 / 1
11,881
475
14,384
15,919
6,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
15
0 / 2 / 7
10,242
410
5,240
20,389
20,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChiefYirax
Nemesis
18
4 / 4 / 6
12,223
489
10,736
16,903
6,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
TyXanz
Charybdis
20
6 / 3 / 3
14,411
576
19,115
14,534
5,462
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
1 / 6 / 5
12,336
493
9,075
18,729
7,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
ºEmulous
Sobek
16
3 / 1 / 6
11,778
471
8,858
24,069
31,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
ºWarden
Sun Wukong
20
6 / 0 / 5
15,551
622
17,047
20,003
28,978
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
45
13
Kills
20
20
Deaths
14
20
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Thoth
2
6
5
0.75
L
King Arthur
Amaurythebeast02
King Arthur
0
6
3
0.25
W
Nemesis
ChiefYirax
Nemesis
4
4
6
1.75
W
Charybdis
TyXanz
Charybdis
6
3
3
2.5
L
Chernobog
eatmylead3242
Chernobog
3
4
4
1.25
L
Loki
iVitium
Loki
8
2
1
4.25
L
Horus
0
2
7
1.75
W
1
6
5
0.58
W
Sobek
ºEmulous
Sobek
3
1
6
6
W
Sun Wukong
ºWarden
Sun Wukong
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,434
Damage
64,831
89,178
Taken
94,238
54,624
Mitigated
79,733
25,129
Healing
28,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
11,522
871
0
1,560
12,987
3,928
0
3,636
9,351
81,321
0
L
King Arthur
Amaurythebeast02
King Arthur
5,855
589
0
2,052
17,857
15,095
0
1,595
16,262
0
40,149
W
Nemesis
ChiefYirax
Nemesis
10,736
2,782
0
6,582
16,903
6,595
26
1,591
15,179
0
81,229
W
Charybdis
TyXanz
Charybdis
19,115
9,683
0
3,452
14,534
5,462
3,304
1,849
12,615
0
113,524
L
Chernobog
eatmylead3242
Chernobog
11,433
6,415
0
7,953
22,026
8,258
0
2,884
17,930
0
98,515
L
Loki
iVitium
Loki
14,384
3,535
0
6,808
15,919
6,485
734
2,897
12,903
0
113,567
L
Horus
5,240
1,866
1,433
5,323
20,389
20,858
90
6,090
14,138
4,115
25,646
W
9,075
1,339
0
4,524
18,729
7,152
3,698
2,913
15,498
98,610
0
W
Sobek
ºEmulous
Sobek
8,858
232
656
7,955
24,069
31,546
0
4,211
19,517
40,759
1,952
W
Sun Wukong
ºWarden
Sun Wukong
17,047
3,138
0
5,799
20,003
28,978
0
1,030
17,789
0
118,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,289
Gold Earned
66,299
614
Minions Killed
743
0
Camps Cleared
0
2,431,411
Distance Traveled
2,395,332
16
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
12,047
482
158
6
0
455,823
4
L
King Arthur
10,240
410
83
3
0
463,769
2
W
Nemesis
12,223
489
110
4
0
526,553
9
W
Charybdis
14,411
576
208
8
0
433,400
0
L
Chernobog
12,879
515
167
7
0
483,476
2
L
Loki
11,881
475
170
7
0
535,723
5
L
Horus
10,242
410
36
1
0
492,620
3
W
Chronos
12,336
493
161
6
0
452,574
3
W
Sobek
11,778
471
30
1
0
503,303
12
W
Sun Wukong
15,551
622
234
9
0
479,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role