Player Matchup

Susano
Susano
 
Susano
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
JFKGotMercked
Anhur
Level 89
God Stats
2W - 3L
1,467 SR
Queue Stats
77W - 85L
1,483 Elo+
Solo
Cthulhu
Cthulhu
Snacks64
Cthulhu
Level 29
God Stats
44W - 51L
1,438 SR
Queue Stats
52W - 64L
1,356 Elo+
Party 3
Nike
Nike
mspatriot03
Nike
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 61L
1,324 Elo+
Party 1
Scylla
Scylla
zxnox_v
Scylla
Level 28
God Stats
5W - 8L
1,413 SR
Queue Stats
14W - 28L
1,275 Elo+
Party 1
Team Averages
Level 63
1,464 SR
1,388 Elo+

VS

Team Averages
Level 55
1,440 SR
1,258 Elo+
Ravana
Ravana
CrispyNinja
Ravana
Level 29
God Stats
7W - 9L
1,348 SR
Queue Stats
79W - 102L
1,310 Elo+
Party 4
Chang'e
Chang'e
Euestan
Chang'e
Level 48
God Stats
8W - 12L
1,355 SR
Queue Stats
149W - 189L
1,282 Elo+
Party 4
Sol
Sol
bizzlol
Sol
Level 120
God Stats
22W - 7L
1,595 SR
Queue Stats
55W - 68L
1,378 Elo+
Party 2
Mercury
Mercury
t2wavy
Mercury
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
951 Elo+
Party 4
Chiron
Chiron
zombiePwnr
Chiron
Level 70
God Stats
4W - 8L
1,401 SR
Queue Stats
114W - 143L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
9
4 / 3 / 4
6,478
589
4,967
7,859
2,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 5 / 2
5,561
506
5,199
6,767
1,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Snacks64
Cthulhu
8
2 / 2 / 4
5,542
504
3,101
8,138
4,644
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 1 / 1
6,200
564
2,462
5,583
3,872
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
zxnox_v
Scylla
10
1 / 2 / 2
5,922
538
1,160
5,027
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
12
1 / 0 / 2
7,022
638
3,123
3,172
1,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
Euestan
Chang'e
11
0 / 2 / 5
6,170
561
3,614
6,198
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sol
13
9 / 3 / 1
8,425
766
6,285
7,648
2,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
t2wavy
Mercury
8
0 / 4 / 0
5,425
493
345
6,944
1,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
zombiePwnr
Chiron
10
3 / 2 / 0
6,126
557
4,854
7,294
1,719
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
21
11
Kills
13
13
Deaths
11
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
4
3
4
2
W
Ravana
1
0
2
2
W
Chang'e
Euestan
Chang'e
0
2
5
1.25
L
2
5
2
0.6
L
Cthulhu
Snacks64
Cthulhu
2
2
4
2
W
Sol
9
3
1
3.17
L
2
1
1
2.5
W
Mercury
t2wavy
Mercury
0
4
0
0
W
Chiron
zombiePwnr
Chiron
3
2
0
1.5
L
Scylla
zxnox_v
Scylla
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,889
Damage
18,221
33,374
Taken
31,256
14,323
Mitigated
9,734
7,320
Healing
13,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
4,967
1,130
0
2,542
7,859
2,557
0
2,735
5,124
0
27,018
W
Ravana
3,123
449
0
1,175
3,172
1,330
80
235
2,935
0
30,968
W
Chang'e
Euestan
Chang'e
3,614
246
1,064
2,507
6,198
2,338
319
902
5,296
24,744
0
L
5,199
1,274
0
681
6,767
1,865
0
2,339
4,428
0
22,126
L
Cthulhu
Snacks64
Cthulhu
3,101
166
539
2,678
8,138
4,644
0
2,551
5,587
14,002
0
W
Sol
6,285
2,774
0
3,695
7,648
2,639
1,374
1,191
6,417
39,595
5,405
L
2,462
163
0
880
5,583
3,872
116
1,133
4,450
0
23,526
W
Mercury
t2wavy
Mercury
345
230
0
2,358
6,944
1,708
0
335
6,605
0
22,515
W
Chiron
zombiePwnr
Chiron
4,854
1,365
567
2,308
7,294
1,719
364
1,552
5,530
0
28,997
L
Scylla
zxnox_v
Scylla
1,160
236
0
0
5,027
1,385
0
572
4,455
23,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,703
Gold Earned
33,168
203
Minions Killed
316
0
Camps Cleared
0
1,029,702
Distance Traveled
1,104,945
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,478
589
54
5
0
222,815
1
W
Ravana
7,022
638
71
6
0
227,419
2
W
Chang'e
6,170
561
48
4
0
245,221
1
L
Anhur
5,561
506
36
3
0
189,305
2
L
Cthulhu
5,542
504
13
1
0
223,691
2
W
Sol
8,425
766
87
8
0
214,629
1
L
Nike
6,200
564
60
5
0
217,356
0
W
Mercury
5,425
493
51
5
0
200,339
0
W
Chiron
6,126
557
59
5
0
217,337
1
L
Scylla
5,922
538
40
4
0
176,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role