Player Matchup

Medusa
Medusa
Bautrix666
Medusa
Level 26
God Stats
3W - 0L
1,811 SR
Queue Stats
27W - 18L
1,505 Elo+
Party 2
Yemoja
Yemoja
Franco7L
Yemoja
Level 28
God Stats
4W - 2L
1,493 SR
Queue Stats
59W - 48L
1,508 Elo+
Party 2
Fenrir
Fenrir
Sr_Fr4nk-09
Fenrir
Level 116
God Stats
3W - 1L
1,646 SR
Queue Stats
163W - 145L
1,494 Elo+
Party 2
Janus
Janus
aaron220700
Janus
Level 65
God Stats
4W - 2L
1,417 SR
Queue Stats
62W - 43L
1,499 Elo+
Party 2
He Bo
He Bo
matiazur123
He Bo
Level 123
God Stats
2W - 1L
1,210 SR
Queue Stats
203W - 180L
1,525 Elo+
Party 2
Team Averages
Level 72
1,515 SR
1,506 Elo+

VS

Team Averages
Level 40
1,490 SR
1,517 Elo+
Agni
Agni
 
Agni
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
CapBan
Tsukuyomi
Level 43
God Stats
39W - 43L
1,487 SR
Queue Stats
135W - 139L
1,464 Elo+
Solo
Heimdallr
Heimdallr
CuidadoFrágil
Heimdallr
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,452 Elo+
Party 1
Geb
Geb
RonGrin
Geb
Level 48
God Stats
2W - 5L
1,464 SR
Queue Stats
27W - 35L
1,422 Elo+
Party 3
Tyr
Tyr
neguin011
Tyr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,747 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bautrix666
Medusa
14
5 / 4 / 0
8,164
583
10,005
9,145
2,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
Franco7L
Yemoja
12
2 / 0 / 7
7,597
543
3,129
8,194
7,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
13
1 / 2 / 5
7,589
542
4,077
8,876
3,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 1 / 1
7,877
563
4,089
4,933
1,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
10 / 1 / 0
8,819
630
10,169
7,940
2,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
2 / 2 / 1
6,674
477
7,269
5,352
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
CapBan
Tsukuyomi
13
4 / 7 / 3
8,115
580
8,648
11,804
3,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
CuidadoFrágil
Heimdallr
11
2 / 4 / 2
6,712
479
2,538
9,429
2,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Geb
9
0 / 1 / 3
5,887
421
2,822
9,671
5,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 5 / 2
6,480
463
2,520
10,069
6,695
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
19
Kills
8
8
Deaths
19
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
2
1
1.25
W
Medusa
Bautrix666
Medusa
5
4
0
1.25
L
Tsukuyomi
CapBan
Tsukuyomi
4
7
3
0.79
L
Heimdallr
CuidadoFrágil
Heimdallr
2
4
2
0.75
W
Yemoja
Franco7L
Yemoja
2
0
7
5.5
L
Geb
0
1
3
1.5
W
Fenrir
1
2
5
1.75
W
1
1
1
1.5
W
10
1
0
10
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,469
Damage
23,797
39,088
Taken
46,325
16,850
Mitigated
19,812
10,743
Healing
10,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
7,269
138
0
602
5,352
1,492
0
1,856
3,424
49,471
0
W
Medusa
Bautrix666
Medusa
10,005
4,093
4
2,002
9,145
2,517
3,918
2,191
6,954
0
59,242
L
Tsukuyomi
CapBan
Tsukuyomi
8,648
1,511
0
2,428
11,804
3,252
0
4,500
7,194
0
46,181
L
Heimdallr
CuidadoFrágil
Heimdallr
2,538
1,117
0
1,564
9,429
2,757
11
3,345
6,056
0
32,319
W
Yemoja
Franco7L
Yemoja
3,129
729
2,066
2,693
8,194
7,447
216
2,841
5,353
14,459
0
L
Geb
2,822
157
769
2,988
9,671
5,616
0
2,496
7,149
10,260
0
W
Fenrir
4,077
738
0
779
8,876
3,257
0
994
7,882
0
50,020
W
4,089
108
0
407
4,933
1,288
717
2,376
2,557
54,374
0
W
10,169
532
83
2,709
7,940
2,341
289
1,689
6,251
47,675
0
L
2,520
424
0
1,691
10,069
6,695
247
4,954
5,115
0
21,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,046
Gold Earned
33,868
401
Minions Killed
292
0
Camps Cleared
0
1,330,302
Distance Traveled
1,350,221
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,674
477
86
6
0
277,109
7
W
Medusa
8,164
583
109
8
0
234,813
2
L
Tsukuyomi
8,115
580
78
6
0
287,236
0
L
Heimdallr
6,712
479
66
5
0
249,247
0
W
Yemoja
7,597
543
21
2
0
263,582
3
L
Geb
5,887
421
18
1
0
314,222
4
W
Fenrir
7,589
542
85
6
0
312,007
3
W
Janus
7,877
563
120
9
0
277,253
8
W
He Bo
8,819
630
66
5
0
242,647
4
L
Tyr
6,480
463
44
3
0
222,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role