Player Matchup

Tyr
Tyr
 
Tyr
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Demonseed2703
Rama
Level 118
God Stats
2W - 5L
1,409 SR
Queue Stats
337W - 339L
1,464 Elo+
Solo
Sol
Sol
Ita1ianSta77ion
Sol
Level 127
God Stats
2W - 6L
1,361 SR
Queue Stats
521W - 572L
1,428 Elo+
Solo
Ares
Ares
Jared44
Ares
Level 59
God Stats
2W - 6L
1,282 SR
Queue Stats
61W - 88L
1,389 Elo+
Party 1
Hun Batz
Hun Batz
jfist8
Hun Batz
Level 70
God Stats
5W - 8L
1,464 SR
Queue Stats
174W - 243L
1,405 Elo+
Party 1
Team Averages
Level 105
1,403 SR
1,437 Elo+

VS

Team Averages
Level 113
1,576 SR
1,463 Elo+
Izanami
Izanami
Iso Hydrist
Izanami
Level 107
God Stats
22W - 17L
1,536 SR
Queue Stats
476W - 468L
1,475 Elo+
Solo
Bakasura
Bakasura
Ripree
Bakasura
Level 160
God Stats
3W - 5L
1,289 SR
Queue Stats
687W - 713L
1,485 Elo+
Solo
Ares
Ares
SAM_THE_MAN222
Ares
Level 83
God Stats
5W - 3L
1,743 SR
Queue Stats
91W - 90L
1,445 Elo+
Solo
Chaac
Chaac
joshalston__
Chaac
Level 115
God Stats
9W - 2L
1,583 SR
Queue Stats
138W - 130L
1,481 Elo+
Solo
Bacchus
Bacchus
liltabarek11
Bacchus
Level 100
God Stats
4W - 5L
1,729 SR
Queue Stats
521W - 548L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
4
0 / 1 / 0
3,156
631
992
2,703
842
Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 3 / 0
3,042
608
1,471
4,064
702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

4
0 / 2 / 0
2,879
576
569
2,589
531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ares
Jared44
Ares
4
0 / 3 / 0
2,994
599
937
3,860
1,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
jfist8
Hun Batz
5
0 / 0 / 0
3,185
637
155
2,505
588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Iso Hydrist
Izanami
6
1 / 0 / 2
3,743
749
2,554
1,903
316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
Ripree
Bakasura
6
3 / 0 / 0
3,845
769
1,922
2,076
527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
3 / 0 / 1
4,091
818
1,505
3,701
1,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 0 / 0
3,716
743
1,352
2,834
1,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
liltabarek11
Bacchus
6
0 / 0 / 1
3,501
700
1,021
1,897
858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
8
9
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
1
0
0
L
0
3
0
0
W
Izanami
Iso Hydrist
Izanami
1
0
2
2
L
0
2
0
0
L
Ares
Jared44
Ares
0
3
0
0
W
Bakasura
Ripree
Bakasura
3
0
0
3
W
3
0
1
3.5
L
Hun Batz
jfist8
Hun Batz
0
0
0
0
W
1
0
0
1
W
Bacchus
liltabarek11
Bacchus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,124
Damage
8,354
15,721
Taken
12,411
4,341
Mitigated
4,252
4,604
Healing
6,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
992
197
0
1,183
2,703
842
0
0
2,462
0
7,427
L
1,471
1,326
0
1,167
4,064
702
0
468
3,401
0
13,158
W
Izanami
Iso Hydrist
Izanami
2,554
1,837
0
623
1,903
316
0
126
1,777
0
17,645
L
569
110
0
1,055
2,589
531
0
702
1,767
6,344
0
L
Ares
Jared44
Ares
937
27
71
878
3,860
1,678
0
1,037
2,823
5,068
0
W
Bakasura
Ripree
Bakasura
1,922
1,607
0
755
2,076
527
0
41
2,035
0
13,131
W
1,505
68
171
1,785
3,701
1,460
0
811
2,890
5,908
0
L
Hun Batz
jfist8
Hun Batz
155
36
0
250
2,505
588
0
319
2,186
0
10,445
W
1,352
374
0
2,125
2,834
1,091
0
0
2,834
0
12,296
W
Bacchus
liltabarek11
Bacchus
1,021
331
0
543
1,897
858
0
528
1,369
12,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,256
Gold Earned
18,896
87
Minions Killed
146
0
Camps Cleared
0
401,300
Distance Traveled
504,197
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
3,156
631
17
3
0
72,224
1
L
Rama
3,042
608
23
5
0
83,647
1
W
Izanami
3,743
749
42
8
0
90,515
2
L
Sol
2,879
576
13
3
0
51,919
0
L
Ares
2,994
599
6
1
0
96,689
0
W
Bakasura
3,845
769
42
8
0
126,357
0
W
Ares
4,091
818
5
1
0
101,365
1
L
Hun Batz
3,185
637
28
6
0
96,821
1
W
Chaac
3,716
743
32
6
0
81,176
2
W
Bacchus
3,501
700
25
5
0
104,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role