Player Matchup

Sol
Sol
 
Sol
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
DibellasCurse
Jing Wei
Level 66
God Stats
0W - 2L
1,290 SR
Queue Stats
36W - 31L
1,442 Elo+
Party 2
Vulcan
Vulcan
TheTurk53
Vulcan
Level 101
God Stats
1W - 1L
1,728 SR
Queue Stats
107W - 96L
1,436 Elo+
Solo
He Bo
He Bo
psyren124
He Bo
Level 103
God Stats
1W - 3L
1,369 SR
Queue Stats
257W - 264L
1,472 Elo+
Party 2
Team Averages
Level 85
1,477 SR
1,470 Elo+

VS

Team Averages
Level 134
1,644 SR
1,424 Elo+
Bastet
Bastet
KR_CB
Bastet
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,319 Elo+
Solo
Merlin
Merlin
Metallicoil
Merlin
Level 158
God Stats
4W - 0L
1,712 SR
Queue Stats
260W - 279L
1,477 Elo+
Solo
Nu Wa
Nu Wa
le0n4rd0r
Nu Wa
Level 128
God Stats
3W - 3L
1,619 SR
Queue Stats
210W - 225L
1,400 Elo+
Party 3
Bakasura
Bakasura
pichuleitor666
Bakasura
Level 143
God Stats
1W - 1L
1,601 SR
Queue Stats
221W - 211L
1,426 Elo+
Party 3
Eset
Eset
tankintuesday
Eset
Level 125
God Stats
1W - 0L
1,791 SR
Queue Stats
20W - 12L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
6 / 7 / 6
9,824
893
13,748
13,179
3,957
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kukulkan
 
Kukulkan
15
3 / 7 / 6
9,100
827
9,582
11,909
3,361
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
DibellasCurse
Jing Wei
14
3 / 7 / 5
8,180
744
3,994
10,877
4,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
TheTurk53
Vulcan
15
2 / 5 / 4
8,205
746
9,210
7,429
2,389
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
psyren124
He Bo
11
1 / 9 / 5
6,851
623
5,374
10,025
2,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
KR_CB
Bastet
17
15 / 3 / 11
11,391
1,036
9,266
20,843
16,223
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
18
4 / 1 / 15
10,113
919
12,779
5,871
2,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nu Wa
le0n4rd0r
Nu Wa
18
6 / 4 / 16
10,399
945
17,199
10,145
4,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
16
4 / 2 / 8
9,505
864
3,053
15,191
7,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
6 / 5 / 12
9,772
888
9,636
11,416
4,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
97
15
Kills
35
35
Deaths
15
26
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
7
6
1.29
L
Kukulkan
 
Kukulkan
3
7
6
0.86
L
Jing Wei
DibellasCurse
Jing Wei
3
7
5
0.79
W
Bastet
KR_CB
Bastet
15
3
11
6.83
W
Merlin
4
1
15
11.5
L
Vulcan
TheTurk53
Vulcan
2
5
4
0.8
W
Nu Wa
le0n4rd0r
Nu Wa
6
4
16
3.5
W
Bakasura
4
2
8
4
L
He Bo
psyren124
He Bo
1
9
5
0.39
W
6
5
12
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,908
Damage
51,933
53,419
Taken
63,466
16,677
Mitigated
34,419
10,273
Healing
30,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,748
3,753
332
3,193
13,179
3,957
0
10,102
2,697
33,638
0
L
Kukulkan
 
Kukulkan
9,582
939
851
2,235
11,909
3,361
0
8,849
2,678
26,095
0
L
Jing Wei
DibellasCurse
Jing Wei
3,994
2,756
827
583
10,877
4,126
0
6,337
4,123
0
8,039
W
Bastet
KR_CB
Bastet
9,266
408
1,323
8,958
20,843
16,223
293
7,436
13,407
0
14,180
W
Merlin
12,779
305
451
1,236
5,871
2,334
1,541
4,075
1,796
38,605
0
L
Vulcan
TheTurk53
Vulcan
9,210
7,242
666
650
7,429
2,389
0
5,396
1,762
21,499
0
W
Nu Wa
le0n4rd0r
Nu Wa
17,199
3,677
622
2,162
10,145
4,341
567
7,728
2,417
31,284
0
W
Bakasura
3,053
1,903
429
7,280
15,191
7,431
2,035
11,482
3,709
0
8,412
L
He Bo
psyren124
He Bo
5,374
62
424
512
10,025
2,844
0
7,752
2,002
10,688
0
W
9,636
557
3,420
4,200
11,416
4,090
55
7,193
4,223
16,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,160
Gold Earned
51,180
129
Minions Killed
128
0
Camps Cleared
0
869,470
Distance Traveled
1,104,985
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,824
893
38
3
0
182,282
0
L
Kukulkan
9,100
827
43
4
0
181,807
0
L
Jing Wei
8,180
744
13
1
0
177,777
1
W
Bastet
11,391
1,036
12
1
0
238,155
0
W
Merlin
10,113
919
49
4
0
218,174
0
L
Vulcan
8,205
746
28
3
0
179,184
0
W
Nu Wa
10,399
945
31
3
0
205,102
0
W
Bakasura
9,505
864
28
3
0
220,863
1
L
He Bo
6,851
623
7
1
0
148,420
0
W
Eset
9,772
888
8
1
0
222,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role