Player Matchup

Bakasura
Bakasura
Dragonborn5897
Bakasura
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 64L
1,441 Elo+
Party 2
Tiamat
Tiamat
Kai-DaDon
Tiamat
Level 89
God Stats
2W - 3L
1,348 SR
Queue Stats
222W - 227L
1,433 Elo+
Party 1
Artio
Artio
Keoki
Artio
Level 148
God Stats
4W - 2L
1,639 SR
Queue Stats
304W - 310L
1,446 Elo+
Party 1
Artemis
Artemis
maniacal-cheeks
Artemis
Level 128
God Stats
3W - 2L
1,498 SR
Queue Stats
349W - 384L
1,374 Elo+
Party 1
Mulan
Mulan
rainbowkitty7
Mulan
Level 29
God Stats
9W - 8L
1,656 SR
Queue Stats
41W - 47L
1,439 Elo+
Party 2
Team Averages
Level 101
1,528 SR
1,427 Elo+

VS

Team Averages
Level 109
1,461 SR
1,414 Elo+
Jing Wei
Jing Wei
DETHinc
Jing Wei
Level 128
God Stats
0W - 1L
1,698 SR
Queue Stats
32W - 38L
1,396 Elo+
Party 3
Atlas
Atlas
Kotic24
Atlas
Level 101
God Stats
0W - 1L
1,296 SR
Queue Stats
21W - 23L
1,411 Elo+
Party 3
Loki
Loki
VloneGhoul_
Loki
Level 78
God Stats
19W - 27L
1,473 SR
Queue Stats
135W - 151L
1,421 Elo+
Party 4
Janus
Janus
XSunken_LotusX
Janus
Level 118
God Stats
1W - 4L
1,326 SR
Queue Stats
174W - 183L
1,448 Elo+
Party 4
Achilles
Achilles
babygamerthe12th
Achilles
Level 122
God Stats
6W - 5L
1,514 SR
Queue Stats
26W - 32L
1,393 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
20
6 / 5 / 4
12,330
560
12,457
18,823
8,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
Kai-DaDon
Tiamat
19
6 / 3 / 8
12,529
570
10,912
12,566
7,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
Keoki
Artio
18
6 / 1 / 14
12,892
586
14,214
27,374
37,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
6 / 1 / 6
12,449
566
14,751
15,913
7,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
2 / 3 / 3
12,103
550
5,887
17,632
11,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DETHinc
Jing Wei
15
0 / 7 / 1
8,918
405
8,138
16,760
4,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
Kotic24
Atlas
16
3 / 1 / 0
10,756
489
13,023
14,606
14,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
2 / 5 / 6
11,108
505
9,807
17,545
6,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 8 / 4
10,992
500
11,261
14,421
3,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
3 / 5 / 2
10,779
490
11,233
18,762
12,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
26
26
Kills
13
13
Deaths
26
35
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DETHinc
Jing Wei
0
7
1
0.07
W
Bakasura
6
5
4
1.6
W
Tiamat
Kai-DaDon
Tiamat
6
3
8
3.33
W
Artio
Keoki
Artio
6
1
14
13
L
Atlas
Kotic24
Atlas
3
1
0
3
L
2
5
6
1
L
5
8
4
0.88
L
3
5
2
0.8
W
6
1
6
9
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,221
Damage
53,462
92,308
Taken
82,094
71,311
Mitigated
41,692
37,096
Healing
14,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DETHinc
Jing Wei
8,138
5,172
0
2,804
16,760
4,859
664
6,255
9,975
0
64,526
W
Bakasura
12,457
7,433
0
7,185
18,823
8,051
1,138
4,133
14,274
0
76,873
W
Tiamat
Kai-DaDon
Tiamat
10,912
456
0
5,472
12,566
7,430
594
3,694
8,556
80,026
0
W
Artio
Keoki
Artio
14,214
1,619
2,644
11,842
27,374
37,227
100
7,821
19,000
41,436
0
L
Atlas
Kotic24
Atlas
13,023
4,316
0
1,225
14,606
14,443
0
5,684
8,814
52,553
0
L
9,807
2,340
0
6,028
17,545
6,226
0
2,146
14,096
0
78,016
L
11,261
337
0
950
14,421
3,951
401
6,446
7,455
65,253
0
L
11,233
2,612
0
3,945
18,762
12,213
881
4,772
13,108
0
62,549
W
14,751
7,421
0
6,397
15,913
7,569
1,495
6,402
9,162
0
97,816
W
5,887
769
0
3,556
17,632
11,034
1,258
1,423
15,675
0
80,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,303
Gold Earned
52,553
605
Minions Killed
558
0
Camps Cleared
0
2,115,884
Distance Traveled
2,089,151
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,918
405
115
5
0
408,130
3
W
Bakasura
12,330
560
141
6
0
448,177
0
W
Tiamat
12,529
570
134
6
0
416,866
6
W
Artio
12,892
586
35
2
0
446,896
9
L
Atlas
10,756
489
75
3
0
415,400
6
L
Loki
11,108
505
120
5
0
427,938
1
L
Janus
10,992
500
122
6
0
403,668
2
L
Achilles
10,779
490
126
6
0
434,015
4
W
Artemis
12,449
566
141
6
0
402,699
0
W
Mulan
12,103
550
154
7
0
401,246
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role