Player Matchup

Hachiman
Hachiman
DEFNOTAWEEB
Hachiman
Level 60
God Stats
2W - 3L
1,299 SR
Queue Stats
174W - 109L
1,560 Elo+
Party 1
Cthulhu
Cthulhu
Frontlehead
Cthulhu
Level 105
God Stats
32W - 30L
1,580 SR
Queue Stats
244W - 148L
1,640 Elo+
Party 1
Sol
Sol
SuchBasic
Sol
Level 84
God Stats
5W - 0L
1,572 SR
Queue Stats
125W - 96L
1,527 Elo+
Party 1
Team Averages
Level 83
1,484 SR
1,575 Elo+

VS

Team Averages
Level 108
1,446 SR
1,610 Elo+
Nike
Nike
GankDaddyGrimm
Nike
Level 70
God Stats
1W - 2L
1,394 SR
Queue Stats
56W - 45L
1,612 Elo+
Party 2
Bastet
Bastet
GankDaddySlim
Bastet
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,619 Elo+
Party 2
Nox
Nox
TripleDotJ
Nox
Level 128
God Stats
0W - 5L
1,443 SR
Queue Stats
184W - 188L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DEFNOTAWEEB
Hachiman
15
7 / 1 / 5
9,983
768
8,872
7,330
3,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
Frontlehead
Cthulhu
14
4 / 2 / 7
9,275
713
9,038
9,298
10,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 2 / 10
8,654
666
5,573
6,375
1,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
7,261
559
6,155
11,608
6,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
1 / 5 / 2
8,191
630
2,025
8,227
3,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 2 / 1
8,578
660
6,186
6,735
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
12
Kills
4
5
Deaths
12
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hachiman
DEFNOTAWEEB
Hachiman
7
1
5
9.5
W
Cthulhu
Frontlehead
Cthulhu
4
2
7
3.75
L
0
5
3
0.3
L
1
5
2
0.4
W
1
2
10
3
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,483
Damage
14,366
23,003
Taken
26,570
15,146
Mitigated
11,745
6,322
Healing
5,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
DEFNOTAWEEB
Hachiman
8,872
4,422
0
969
7,330
3,084
772
2,457
4,522
0
32,709
W
Cthulhu
Frontlehead
Cthulhu
9,038
280
883
2,152
9,298
10,137
102
1,654
7,139
27,374
0
L
6,155
48
478
2,734
11,608
6,257
0
6,117
5,078
0
22,101
L
2,025
322
0
1,142
8,227
3,270
0
4,022
3,740
0
16,394
W
5,573
1,164
0
2,318
6,375
1,925
1,136
1,785
4,135
28,013
0
L
6,186
125
0
962
6,735
2,218
0
3,789
2,690
26,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,912
Gold Earned
24,030
148
Minions Killed
117
8
Camps Cleared
4
701,286
Distance Traveled
706,596
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,983
768
63
5
4
251,599
1
W
Cthulhu
9,275
713
37
3
1
238,317
2
L
Nike
7,261
559
21
2
1
233,148
4
L
Bastet
8,191
630
37
3
3
247,243
1
W
Sol
8,654
666
48
4
3
211,370
4
L
Nox
8,578
660
59
5
0
226,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role