Player Matchup

Merlin
Merlin
GarfieldsOnlyFan
Merlin
Level 105
God Stats
7W - 9L
1,515 SR
Queue Stats
660W - 731L
1,444 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Hasakii__
Cu Chulainn
Level 66
God Stats
22W - 28L
1,483 SR
Queue Stats
118W - 154L
1,324 Elo+
Party 2
Neith
Neith
Megatron9194
Neith
Level 91
God Stats
0W - 2L
1,635 SR
Queue Stats
3W - 5L
1,465 Elo+
Party 3
Sylvanus
Sylvanus
PIeiades__
Sylvanus
Level 90
God Stats
7W - 10L
1,478 SR
Queue Stats
421W - 490L
1,443 Elo+
Party 2
Ravana
Ravana
Riles106
Ravana
Level 66
God Stats
0W - 1L
1,575 SR
Queue Stats
3W - 5L
1,465 Elo+
Party 3
Team Averages
Level 84
1,537 SR
1,428 Elo+

VS

Team Averages
Level 85
1,590 SR
1,414 Elo+
Vamana
Vamana
HJVS_ViequesPR77
Vamana
Level 108
God Stats
12W - 8L
1,563 SR
Queue Stats
626W - 668L
1,371 Elo+
Party 1
Ra
Ra
ShadeSwornHydra
Ra
Level 81
God Stats
48W - 46L
1,534 SR
Queue Stats
305W - 305L
1,460 Elo+
Solo
Anhur
Anhur
ShortJitAdel
Anhur
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,426 Elo+
Party 1
Arachne
Arachne
Theseus-_o
Arachne
Level 113
God Stats
13W - 10L
1,569 SR
Queue Stats
53W - 68L
1,416 Elo+
Solo
Sol
Sol
WindyCityCeltic
Sol
Level 102
God Stats
3W - 0L
1,783 SR
Queue Stats
282W - 283L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 1
7,033
440
10,327
12,417
4,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Hasakii__
Cu Chulainn
15
5 / 4 / 1
8,716
545
8,835
11,674
8,388
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 3 / 2
7,269
454
7,019
9,186
3,319
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
PIeiades__
Sylvanus
12
0 / 2 / 6
7,067
442
8,010
13,898
11,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ravana
Riles106
Ravana
8
0 / 6 / 2
5,945
372
2,111
8,363
2,724
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 2
8,797
550
3,618
8,695
6,393
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

13
3 / 3 / 9
8,471
529
9,800
10,184
3,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 6 / 5
7,757
485
6,954
12,471
4,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
Theseus-_o
Arachne
16
7 / 1 / 3
9,610
601
9,225
14,837
6,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

15
5 / 2 / 3
9,103
569
10,555
12,736
5,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
10
Kills
20
20
Deaths
12
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
2
0
2
3
L
Cu Chulainn
Hasakii__
Cu Chulainn
5
4
1
1.38
L
3
3
2
1.33
L
Sylvanus
PIeiades__
Sylvanus
0
2
6
1.5
L
Ravana
Riles106
Ravana
0
6
2
0.17
W
3
3
9
2.5
W
3
6
5
0.92
W
Arachne
Theseus-_o
Arachne
7
1
3
8.5
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,302
Damage
40,152
55,538
Taken
58,923
30,106
Mitigated
25,869
13,346
Healing
26,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,327
403
0
2,434
12,417
4,633
0
5,083
7,334
45,808
1,004
W
3,618
1,738
0
4,588
8,695
6,393
689
1,001
7,694
0
45,852
L
Cu Chulainn
Hasakii__
Cu Chulainn
8,835
1,894
0
2,367
11,674
8,388
0
1,543
9,969
2,888
48,241
L
7,019
2,106
0
3,156
9,186
3,319
845
5,455
3,731
0
34,153
L
Sylvanus
PIeiades__
Sylvanus
8,010
1,963
1,217
3,809
13,898
11,042
0
5,457
8,441
27,946
9,095
L
Ravana
Riles106
Ravana
2,111
627
0
363
8,363
2,724
379
1,524
6,839
0
20,447
W
9,800
581
1,794
4,497
10,184
3,991
818
6,241
3,943
49,864
0
W
6,954
3,339
0
3,185
12,471
4,034
558
4,865
7,606
0
30,129
W
Arachne
Theseus-_o
Arachne
9,225
6,634
0
5,633
14,837
6,241
1,916
2,501
12,336
0
80,156
W
10,555
4,651
0
6,825
12,736
5,210
2,527
3,309
9,427
52,581
7,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,030
Gold Earned
43,738
311
Minions Killed
463
0
Camps Cleared
0
1,410,031
Distance Traveled
1,477,349
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,033
440
62
4
0
274,814
2
W
Vamana
8,797
550
101
6
0
302,407
3
L
Cu Chulainn
8,716
545
96
6
0
281,934
2
L
Neith
7,269
454
54
3
0
277,202
3
L
Sylvanus
7,067
442
63
4
0
276,763
0
L
Ravana
5,945
372
36
2
0
299,318
0
W
Ra
8,471
529
94
6
0
294,592
4
W
Anhur
7,757
485
45
3
0
270,769
5
W
Arachne
9,610
601
111
7
0
322,276
2
W
Sol
9,103
569
112
7
0
287,305
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role