Player Matchup

Medusa
Medusa
Afpha
Medusa
Level 68
God Stats
0W - 3L
1,317 SR
Queue Stats
17W - 29L
1,415 Elo+
Party 2
Scylla
Scylla
AnddyMyst
Scylla
Level 116
God Stats
0W - 1L
1,204 SR
Queue Stats
80W - 112L
1,321 Elo+
Party 2
Cerberus
Cerberus
Luizmarlon
Cerberus
Level 116
God Stats
0W - 3L
1,195 SR
Queue Stats
14W - 23L
1,435 Elo+
Party 2
Team Averages
Level 100
1,238 SR
1,391 Elo+

VS

Team Averages
Level 90
1,800 SR
1,919 Elo+
Erlang Shen
Erlang Shen
IGNACIOlk
Erlang Shen
Level 126
God Stats
29W - 8L
1,805 SR
Queue Stats
645W - 236L
1,857 Elo+
Party 1
Hercules
Hercules
Kuv0
Hercules
Level 17
God Stats
6W - 0L
1,833 SR
Queue Stats
50W - 3L
2,016 Elo+
Party 1
Ra
Ra
bLiinki181
Ra
Level 126
God Stats
32W - 12L
1,762 SR
Queue Stats
513W - 147L
1,885 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Afpha
Medusa
13
3 / 5 / 4
9,019
820
6,061
11,807
4,357
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
AnddyMyst
Scylla
11
1 / 7 / 7
8,002
727
6,195
10,045
3,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
Luizmarlon
Cerberus
12
3 / 5 / 4
8,468
770
6,705
17,925
17,101
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
IGNACIOlk
Erlang Shen
13
6 / 3 / 9
9,661
878
9,575
11,736
5,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Hercules
Kuv0
Hercules
13
8 / 3 / 8
9,797
891
11,101
14,711
11,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

14
3 / 2 / 12
9,317
847
12,757
7,638
2,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
46
7
Kills
17
17
Deaths
8
15
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Medusa
Afpha
Medusa
3
5
4
1
L
Scylla
AnddyMyst
Scylla
1
7
7
0.64
W
Erlang Shen
IGNACIOlk
Erlang Shen
6
3
9
3.5
W
Hercules
Kuv0
Hercules
8
3
8
4
L
Cerberus
Luizmarlon
Cerberus
3
5
4
1
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,961
Damage
33,433
39,777
Taken
34,085
24,799
Mitigated
18,903
5,761
Healing
12,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Afpha
Medusa
6,061
2,896
0
259
11,807
4,357
0
3,544
8,155
0
32,212
L
Scylla
AnddyMyst
Scylla
6,195
388
366
837
10,045
3,341
0
4,005
5,852
15,876
0
W
Erlang Shen
IGNACIOlk
Erlang Shen
9,575
5,464
943
3,011
11,736
5,072
642
4,544
7,005
0
32,885
W
Hercules
Kuv0
Hercules
11,101
3,735
0
4,107
14,711
11,317
263
5,514
8,900
462
19,585
L
Cerberus
Luizmarlon
Cerberus
6,705
661
0
4,299
17,925
17,101
0
5,219
12,452
21,680
0
W
12,757
1,119
2,173
1,908
7,638
2,514
1,385
3,059
4,467
48,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,489
Gold Earned
28,775
107
Minions Killed
145
0
Camps Cleared
10
547,943
Distance Traveled
645,213
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,019
820
58
5
0
183,062
4
L
Scylla
8,002
727
18
2
0
171,081
1
W
Erlang Shen
9,661
878
40
4
2
228,365
3
W
Hercules
9,797
891
23
2
2
199,168
1
L
Cerberus
8,468
770
31
3
0
193,800
3
W
Ra
9,317
847
82
7
6
217,680
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role