Player Matchup

Agni
Agni
AgileAutumn929
Agni
Level 149
God Stats
6W - 1L
1,903 SR
Queue Stats
74W - 57L
1,724 Elo+
Party 1
Danzaburou
Danzaburou
Vague x light
Danzaburou
Level 127
God Stats
1W - 1L
1,483 SR
Queue Stats
101W - 98L
1,664 Elo+
Party 1
Sylvanus
Sylvanus
owwey
Sylvanus
Level 91
God Stats
14W - 9L
1,624 SR
Queue Stats
53W - 35L
1,649 Elo+
Party 1
Team Averages
Level 122
1,670 SR
1,679 Elo+

VS

Team Averages
Level 109
1,605 SR
1,616 Elo+
Nike
Nike
SirGrilliam
Nike
Level 80
God Stats
4W - 6L
1,519 SR
Queue Stats
213W - 221L
1,547 Elo+
Solo
Agni
Agni
chaospoppy
Agni
Level 104
God Stats
1W - 1L
1,702 SR
Queue Stats
210W - 152L
1,663 Elo+
Party 2
Kali
Kali
humpdaysmyday
Kali
Level 142
God Stats
16W - 10L
1,593 SR
Queue Stats
555W - 445L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 6
9,562
869
10,014
7,851
3,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Vague x light
Danzaburou
14
6 / 0 / 11
9,244
840
11,157
10,789
5,570
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Sylvanus
owwey
Sylvanus
13
3 / 1 / 13
9,541
867
4,891
10,286
11,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 1
6,815
620
7,742
15,516
9,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 4 / 0
7,319
665
8,519
7,940
2,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 5 / 2
6,898
627
6,299
10,163
4,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
17
Kills
2
2
Deaths
17
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
8
1
6
11
L
1
8
1
0.19
W
Danzaburou
Vague x light
Danzaburou
6
0
11
11.5
L
1
4
0
0.25
L
0
5
2
0.2
W
Sylvanus
owwey
Sylvanus
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,062
Damage
22,560
28,926
Taken
33,619
20,564
Mitigated
16,316
12,081
Healing
5,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,014
1,559
83
2,534
7,851
3,188
1,090
1,074
6,537
40,862
0
L
7,742
1,094
165
3,023
15,516
9,957
0
7,234
8,057
0
18,915
W
Danzaburou
Vague x light
Danzaburou
11,157
3,985
0
2,334
10,789
5,570
1,393
4,030
6,572
0
43,005
L
8,519
697
0
1,043
7,940
2,341
0
2,876
4,998
28,541
0
L
6,299
2,335
0
943
10,163
4,018
0
4,529
5,442
0
15,991
W
Sylvanus
owwey
Sylvanus
4,891
740
3,200
3,930
10,286
11,806
162
4,082
5,710
11,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,347
Gold Earned
21,032
138
Minions Killed
106
8
Camps Cleared
3
602,000
Distance Traveled
540,858
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,562
869
66
6
7
198,908
4
L
Nike
6,815
620
25
2
1
182,695
3
W
Danzaburou
9,244
840
61
6
0
198,811
3
L
Agni
7,319
665
60
5
1
186,323
2
L
Kali
6,898
627
21
2
1
171,840
0
W
Sylvanus
9,541
867
11
1
1
204,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role