Player Matchup

Neith
Neith
HIPERJ3RRY
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,721 Elo+
Party 1
Thoth
Thoth
Sweeetro
Thoth
Level 158
God Stats
2W - 1L
1,554 SR
Queue Stats
17W - 23L
1,561 Elo+
Party 1
Sylvanus
Sylvanus
Winterela
Sylvanus
Level 128
God Stats
1W - 3L
1,616 SR
Queue Stats
4W - 7L
1,518 Elo+
Party 1
Team Averages
Level 98
1,557 SR
1,600 Elo+

VS

Team Averages
Level 94
1,390 SR
1,442 Elo+
Ra
Ra
Drbillium
Ra
Level 47
God Stats
1W - 2L
1,267 SR
Queue Stats
26W - 27L
1,420 Elo+
Party 2
Freya
Freya
ModernNighlmare
Freya
Level 128
God Stats
1W - 2L
1,365 SR
Queue Stats
82W - 71L
1,452 Elo+
Party 2
Chaac
Chaac
jonathontheone
Chaac
Level 108
God Stats
3W - 0L
1,539 SR
Queue Stats
84W - 79L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 5 / 5
7,090
591
3,586
7,161
2,517
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
Sweeetro
Thoth
13
4 / 4 / 3
8,225
685
10,300
9,017
2,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Winterela
Sylvanus
14
4 / 1 / 3
8,337
695
5,179
9,501
7,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 7
8,401
700
5,800
5,323
1,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
6 / 3 / 1
8,994
750
6,935
11,781
3,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 3 / 7
8,469
706
9,207
11,307
10,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
8
Kills
10
10
Deaths
8
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
L
Neith
0
5
5
0.5
W
6
3
1
2.17
L
Thoth
Sweeetro
Thoth
4
4
3
1.38
L
Sylvanus
Winterela
Sylvanus
4
1
3
5.5
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,065
Damage
21,942
25,679
Taken
28,411
13,077
Mitigated
15,971
6,360
Healing
10,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,800
553
1,368
1,427
5,323
1,747
156
3,564
1,547
30,952
0
L
Neith
3,586
1,557
0
175
7,161
2,517
0
4,100
2,700
0
8,704
W
6,935
2,247
0
3,355
11,781
3,631
85
5,658
5,817
44,420
0
L
Thoth
Sweeetro
Thoth
10,300
583
0
1,649
9,017
2,779
0
3,951
4,815
30,763
0
L
Sylvanus
Winterela
Sylvanus
5,179
1,369
1,361
3,175
9,501
7,781
0
4,890
4,165
21,987
4,031
W
9,207
762
0
3,914
11,307
10,593
22
5,435
5,520
0
20,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,652
Gold Earned
25,864
109
Minions Killed
145
4
Camps Cleared
8
543,272
Distance Traveled
630,873
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,401
700
68
6
0
212,158
0
L
Neith
7,090
591
24
2
1
151,447
0
W
Freya
8,994
750
54
5
6
193,872
2
L
Thoth
8,225
685
51
4
1
195,182
4
L
Sylvanus
8,337
695
34
3
2
196,643
4
W
Chaac
8,469
706
23
2
2
224,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role