Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Dark880
Hercules
Level 126
God Stats
0W - 2L
1,697 SR
Queue Stats
49W - 44L
1,581 Elo+
Solo
Bacchus
Bacchus
Doedoe21
Bacchus
Level 147
God Stats
6W - 7L
1,678 SR
Queue Stats
73W - 87L
1,538 Elo+
Solo
Raijin
Raijin
OGwasd
Raijin
Level 87
God Stats
2W - 4L
1,599 SR
Queue Stats
302W - 270L
1,557 Elo+
Solo
Heimdallr
Heimdallr
xXthekilla507Xx
Heimdallr
Level 86
God Stats
18W - 30L
1,540 SR
Queue Stats
358W - 362L
1,516 Elo+
Solo
Team Averages
Level 115
1,603 SR
1,539 Elo+

VS

Team Averages
Level 138
1,447 SR
1,531 Elo+
Chiron
Chiron
 
Chiron
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
MechMauler
Jormungandr
Level 147
God Stats
1W - 1L
1,297 SR
Queue Stats
174W - 176L
1,561 Elo+
Solo
Khepri
Khepri
ZzHoruzZ
Khepri
Level 142
God Stats
5W - 7L
1,399 SR
Queue Stats
230W - 236L
1,498 Elo+
Solo
Loki
Loki
rebelmaul
Loki
Level 160
God Stats
9W - 12L
1,494 SR
Queue Stats
600W - 601L
1,564 Elo+
Party 1
Sol
Sol
xROGUEANGELx
Sol
Level 97
God Stats
9W - 12L
1,545 SR
Queue Stats
345W - 379L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
0 / 4 / 0
3,918
490
2,341
5,212
1,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
Dark880
Hercules
8
1 / 1 / 0
4,362
545
2,966
6,084
3,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
Doedoe21
Bacchus
6
0 / 2 / 1
4,187
523
2,925
3,850
2,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
OGwasd
Raijin
7
0 / 3 / 0
4,289
536
1,634
4,395
868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
xXthekilla507Xx
Heimdallr
8
2 / 1 / 1
4,670
584
5,354
4,076
1,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
8
4 / 0 / 2
5,339
667
4,243
5,021
1,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
MechMauler
Jormungandr
9
1 / 1 / 1
5,147
643
3,902
6,004
4,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Khepri
ZzHoruzZ
Khepri
6
0 / 1 / 3
4,272
534
1,290
5,512
1,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
8
3 / 0 / 2
5,179
647
2,134
2,991
681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
2 / 2 / 0
4,368
546
2,004
5,017
1,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
3
Kills
10
11
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
4
0
0
W
Chiron
 
Chiron
4
0
2
5
L
Hercules
Dark880
Hercules
1
1
0
1
L
Bacchus
Doedoe21
Bacchus
0
2
1
0.25
W
Jormungandr
MechMauler
Jormungandr
1
1
1
1.5
L
Raijin
OGwasd
Raijin
0
3
0
0
W
Khepri
ZzHoruzZ
Khepri
0
1
3
1.5
W
Loki
3
0
2
4
W
2
2
0
1
L
Heimdallr
xXthekilla507Xx
Heimdallr
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,220
Damage
13,573
23,617
Taken
24,545
9,350
Mitigated
9,103
8,341
Healing
11,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,341
862
0
1,611
5,212
1,314
0
393
4,819
0
13,715
W
Chiron
 
Chiron
4,243
1,740
87
2,346
5,021
1,635
0
1,747
3,092
0
21,461
L
Hercules
Dark880
Hercules
2,966
349
0
3,603
6,084
3,579
0
3,581
2,503
0
18,909
L
Bacchus
Doedoe21
Bacchus
2,925
530
0
744
3,850
2,323
0
1,695
2,155
6,968
0
W
Jormungandr
MechMauler
Jormungandr
3,902
1,468
0
2,817
6,004
4,081
0
0
5,544
27,227
0
L
Raijin
OGwasd
Raijin
1,634
112
0
612
4,395
868
0
0
4,395
23,396
0
W
Khepri
ZzHoruzZ
Khepri
1,290
58
962
1,571
5,512
1,508
0
777
4,735
7,532
0
W
Loki
2,134
678
0
1,930
2,991
681
0
108
2,825
0
21,499
W
2,004
761
0
1,921
5,017
1,198
0
1,719
3,298
14,807
2,762
L
Heimdallr
xXthekilla507Xx
Heimdallr
5,354
3,334
0
1,771
4,076
1,266
0
1,376
2,700
0
29,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,426
Gold Earned
24,305
185
Minions Killed
188
0
Camps Cleared
0
711,483
Distance Traveled
752,740
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,918
490
36
5
0
111,869
0
W
Chiron
5,339
667
40
5
0
146,955
0
L
Hercules
4,362
545
37
5
0
165,134
2
L
Bacchus
4,187
523
9
1
0
148,735
3
W
Jormungandr
5,147
643
62
8
0
135,497
0
L
Raijin
4,289
536
47
6
0
145,607
0
W
Khepri
4,272
534
6
1
0
151,469
3
W
Loki
5,179
647
50
6
0
187,052
0
W
Sol
4,368
546
30
4
0
131,767
0
L
Heimdallr
4,670
584
56
7
0
140,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role