Player Matchup

Ymir
Ymir
BackOuttttt
Ymir
Level 73
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 33L
1,268 Elo+
Party 1
Loki
Loki
TD061
Loki
Level 57
God Stats
2W - 1L
1,494 SR
Queue Stats
54W - 75L
1,287 Elo+
Solo
Zeus
Zeus
Wickathor
Zeus
Level 26
God Stats
5W - 8L
1,396 SR
Queue Stats
9W - 16L
1,217 Elo+
Party 1
Team Averages
Level 52
1,464 SR
1,257 Elo+

VS

Team Averages
Level 96
1,383 SR
1,355 Elo+
Gilgamesh
Gilgamesh
BCG l BNK3R
Gilgamesh
Level 65
God Stats
63W - 83L
1,428 SR
Queue Stats
242W - 427L
1,170 Elo+
Party 2
Fenrir
Fenrir
D3adDragon97
Fenrir
Level 104
God Stats
0W - 4L
1,327 SR
Queue Stats
5W - 7L
1,746 Elo+
Solo
Agni
Agni
Dirk Strongwood
Agni
Level 120
God Stats
5W - 6L
1,394 SR
Queue Stats
381W - 642L
1,148 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 14
9,890
659
6,345
18,042
15,267
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
TD061
Loki
15
7 / 4 / 9
10,732
715
12,008
10,348
3,920
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zeus
17
8 / 0 / 9
11,516
768
17,236
8,969
3,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BCG l BNK3R
Gilgamesh
13
2 / 6 / 5
9,145
610
11,122
19,925
11,992
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
12
1 / 5 / 5
8,732
582
4,382
11,272
3,829
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
6 / 6 / 2
10,190
679
13,918
12,864
3,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
17
Kills
9
9
Deaths
17
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BCG l BNK3R
Gilgamesh
2
6
5
0.75
W
2
5
14
1.8
L
Fenrir
1
5
5
0.7
L
6
6
2
1.17
W
Loki
TD061
Loki
7
4
9
2.88
W
Zeus
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,589
Damage
29,422
37,359
Taken
44,061
23,116
Mitigated
19,488
7,471
Healing
5,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BCG l BNK3R
Gilgamesh
11,122
1,600
163
2,153
19,925
11,992
0
9,201
10,724
0
19,335
W
6,345
1,078
286
3,564
18,042
15,267
0
5,936
11,557
19,687
0
L
Fenrir
4,382
828
0
701
11,272
3,829
0
7,396
3,876
0
20,925
L
13,918
1,022
422
2,090
12,864
3,667
0
7,886
4,978
38,834
0
W
Loki
TD061
Loki
12,008
3,631
0
1,048
10,348
3,920
186
3,784
6,183
0
38,307
W
Zeus
17,236
2,895
246
2,327
8,969
3,929
585
3,588
5,164
41,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,138
Gold Earned
28,067
147
Minions Killed
119
7
Camps Cleared
4
754,462
Distance Traveled
689,579
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,145
610
19
1
1
261,843
0
W
Ymir
9,890
659
26
2
0
227,946
2
L
Fenrir
8,732
582
33
2
3
218,061
4
L
Agni
10,190
679
67
4
0
209,675
2
W
Loki
10,732
715
62
4
5
244,645
0
W
Zeus
11,516
768
59
4
2
281,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role