Player Matchup

Mulan
Mulan
 
Mulan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
Diddlaow
Atlas
Level 128
God Stats
22W - 39L
1,473 SR
Queue Stats
412W - 420L
1,449 Elo+
Solo
Izanami
Izanami
Swagolf_Drippler
Izanami
Level 105
God Stats
0W - 2L
1,291 SR
Queue Stats
80W - 90L
1,422 Elo+
Party 3
Discordia
Discordia
emptyreckless
Discordia
Level 109
God Stats
25W - 18L
1,608 SR
Queue Stats
744W - 739L
1,472 Elo+
Party 2
Team Averages
Level 110
1,474 SR
1,469 Elo+

VS

Team Averages
Level 97
1,395 SR
1,451 Elo+
Mulan
Mulan
 
Mulan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Celik2929
Tsukuyomi
Level 69
God Stats
8W - 6L
1,581 SR
Queue Stats
30W - 28L
1,446 Elo+
Party 1
Neith
Neith
Eno2428
Neith
Level 67
God Stats
1W - 1L
1,181 SR
Queue Stats
30W - 25L
1,458 Elo+
Party 1
Hercules
Hercules
Serc24
Hercules
Level 65
God Stats
2W - 0L
1,317 SR
Queue Stats
8W - 6L
1,412 Elo+
Party 1
Janus
Janus
YM_Yessin
Janus
Level 123
God Stats
1W - 2L
1,395 SR
Queue Stats
30W - 30L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
3 / 4 / 1
7,618
586
7,367
11,910
6,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ymir
 
Ymir
10
2 / 2 / 2
6,505
500
4,628
9,065
8,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
Diddlaow
Atlas
1
0 / 0 / 0
3,937
303
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 1
6,324
486
6,461
5,809
1,661
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
emptyreckless
Discordia
11
1 / 5 / 3
6,675
513
3,566
8,452
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
3 / 1 / 3
8,064
620
4,604
8,082
4,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
Celik2929
Tsukuyomi
14
3 / 1 / 5
7,821
602
6,170
8,142
2,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Neith
Eno2428
Neith
12
1 / 1 / 2
6,664
513
5,545
5,773
1,425
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hercules
Serc24
Hercules
11
1 / 1 / 2
6,060
466
3,222
8,213
5,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
YM_Yessin
Janus
14
5 / 3 / 2
8,036
618
6,897
9,047
2,333
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
7
Kills
13
13
Deaths
7
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
3
4
1
0.88
L
Ymir
 
Ymir
2
2
2
1.5
W
Mulan
 
Mulan
3
1
3
4.5
W
Tsukuyomi
Celik2929
Tsukuyomi
3
1
5
5.5
L
Atlas
Diddlaow
Atlas
0
0
0
0
W
Neith
Eno2428
Neith
1
1
2
2
W
Hercules
Serc24
Hercules
1
1
2
2
L
1
2
1
0.75
W
Janus
YM_Yessin
Janus
5
3
2
2
L
Discordia
emptyreckless
Discordia
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,022
Damage
26,438
35,236
Taken
39,257
19,403
Mitigated
16,341
9,357
Healing
13,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
7,367
603
0
3,456
11,910
6,477
0
2,894
8,585
0
50,281
L
Ymir
 
Ymir
4,628
1,485
368
3,517
9,065
8,562
0
363
8,570
17,566
0
W
Mulan
 
Mulan
4,604
243
0
3,292
8,082
4,642
1,389
1,461
6,557
0
50,595
W
Tsukuyomi
Celik2929
Tsukuyomi
6,170
1,755
0
2,034
8,142
2,605
377
1,740
6,346
0
44,281
L
Atlas
Diddlaow
Atlas
0
0
0
0
0
0
0
0
0
0
0
W
Neith
Eno2428
Neith
5,545
1,493
0
2,425
5,773
1,425
408
945
4,828
0
45,357
W
Hercules
Serc24
Hercules
3,222
970
0
2,500
8,213
5,336
0
2,218
5,995
0
20,049
L
6,461
4,438
0
1,111
5,809
1,661
284
0
5,809
0
48,648
W
Janus
YM_Yessin
Janus
6,897
204
39
3,613
9,047
2,333
405
1,518
7,337
45,794
0
L
Discordia
emptyreckless
Discordia
3,566
121
0
905
8,452
2,703
0
3,248
4,974
34,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,059
Gold Earned
36,645
297
Minions Killed
407
0
Camps Cleared
0
948,159
Distance Traveled
1,250,998
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,618
586
100
8
0
257,833
3
L
Ymir
6,505
500
26
2
0
237,590
5
W
Mulan
8,064
620
113
9
0
202,537
3
W
Tsukuyomi
7,821
602
79
6
0
288,888
3
L
Atlas
3,937
303
0
0
0
10,336
0
W
Neith
6,664
513
92
7
0
240,388
1
W
Hercules
6,060
466
34
3
0
261,877
2
L
Izanami
6,324
486
96
7
0
218,623
3
W
Janus
8,036
618
89
7
0
257,308
2
L
Discordia
6,675
513
75
6
0
223,777
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role