Player Matchup

Chaac
Chaac
DARK VILE
Chaac
Level 129
God Stats
17W - 8L
1,614 SR
Queue Stats
201W - 224L
1,348 Elo+
Party 1
Gilgamesh
Gilgamesh
Jake9876544
Gilgamesh
Level 87
God Stats
10W - 10L
1,489 SR
Queue Stats
155W - 181L
1,347 Elo+
Party 1
Neith
Neith
KCrow94
Neith
Level 6
God Stats
3W - 3L
1,560 SR
Queue Stats
3W - 3L
1,453 Elo+
Party 1
Team Averages
Level 74
1,554 SR
1,383 Elo+

VS

Team Averages
Level 52
1,587 SR
1,381 Elo+
Poseidon
Poseidon
Derek_Robles
Poseidon
Level 86
God Stats
1W - 0L
1,878 SR
Queue Stats
127W - 160L
1,359 Elo+
Party 2
Bellona
Bellona
I-assasin-you
Bellona
Level 19
God Stats
3W - 0L
1,573 SR
Queue Stats
14W - 12L
1,386 Elo+
Party 2
Fenrir
Fenrir
Rudyy-Blue
Fenrir
Level 50
God Stats
7W - 14L
1,311 SR
Queue Stats
125W - 148L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DARK VILE
Chaac
20
12 / 5 / 6
21,551
673
35,262
31,494
26,986
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
Jake9876544
Gilgamesh
20
6 / 7 / 9
20,230
632
24,297
24,514
15,841
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
KCrow94
Neith
20
1 / 6 / 10
18,431
576
14,635
21,765
6,886
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Derek_Robles
Poseidon
20
13 / 6 / 2
22,721
710
29,433
26,702
10,435
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
20
0 / 7 / 14
19,468
608
12,656
31,161
32,574
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Rudyy-Blue
Fenrir
20
5 / 6 / 11
20,136
629
14,903
35,938
32,087
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
45
19
Kills
18
18
Deaths
19
25
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chaac
DARK VILE
Chaac
12
5
6
3
W
Poseidon
Derek_Robles
Poseidon
13
6
2
2.33
W
Bellona
0
7
14
1
L
Gilgamesh
Jake9876544
Gilgamesh
6
7
9
1.5
L
Neith
KCrow94
Neith
1
6
10
1
W
Fenrir
Rudyy-Blue
Fenrir
5
6
11
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,194
Damage
56,992
77,773
Taken
93,801
49,713
Mitigated
75,096
18,341
Healing
34,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
DARK VILE
Chaac
35,262
4,961
0
11,046
31,494
26,986
1,216
12,119
19,064
0
112,095
W
Poseidon
Derek_Robles
Poseidon
29,433
4,117
2,302
10,956
26,702
10,435
2,029
598
26,104
170,604
0
W
Bellona
12,656
4,198
1,309
6,887
31,161
32,574
283
208
30,953
0
67,879
L
Gilgamesh
Jake9876544
Gilgamesh
24,297
4,252
392
2,847
24,514
15,841
1,140
9,031
15,131
0
60,696
L
Neith
KCrow94
Neith
14,635
1,824
323
3,733
21,765
6,886
1,407
8,478
13,069
0
59,214
W
Fenrir
Rudyy-Blue
Fenrir
14,903
1,520
943
12,087
35,938
32,087
987
245
35,693
0
51,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,212
Gold Earned
62,325
260
Minions Killed
335
9
Camps Cleared
13
1,554,188
Distance Traveled
1,660,754
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
21,551
673
113
4
6
494,552
1
W
Poseidon
22,721
710
209
7
8
561,151
8
W
Bellona
19,468
608
71
2
3
553,993
6
L
Gilgamesh
20,230
632
43
1
3
546,037
6
L
Neith
18,431
576
104
3
0
513,599
10
W
Fenrir
20,136
629
55
2
2
545,610
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role