Player Matchup

Scylla
Scylla
JesuisKen
Scylla
Level 103
God Stats
242W - 243L
1,591 SR
Queue Stats
257W - 268L
1,566 Elo+
Solo
Medusa
Medusa
TyeTanKs
Medusa
Level 99
God Stats
6W - 2L
1,604 SR
Queue Stats
32W - 21L
1,549 Elo+
Party 2
Cabrakan
Cabrakan
xJohnJ
Cabrakan
Level 99
God Stats
1W - 1L
1,391 SR
Queue Stats
25W - 25L
1,452 Elo+
Party 2
Team Averages
Level 100
1,528 SR
1,522 Elo+

VS

Team Averages
Level 99
1,591 SR
1,532 Elo+
Chang'e
Chang'e
Almoonds
Chang'e
Level 126
God Stats
5W - 7L
1,555 SR
Queue Stats
280W - 240L
1,675 Elo+
Party 1
Medusa
Medusa
LucianKind
Medusa
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,379 Elo+
Solo
Sun Wukong
Sun Wukong
Virchu
Sun Wukong
Level 129
God Stats
5W - 3L
1,718 SR
Queue Stats
278W - 294L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JesuisKen
Scylla
16
10 / 0 / 7
11,040
920
9,897
4,241
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
TyeTanKs
Medusa
15
8 / 1 / 9
10,006
834
13,776
8,603
3,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
xJohnJ
Cabrakan
13
1 / 5 / 16
8,878
740
5,937
14,707
17,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Almoonds
Chang'e
12
3 / 4 / 2
8,972
748
7,127
10,645
3,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Medusa
LucianKind
Medusa
12
3 / 8 / 3
8,621
718
8,028
10,336
2,878
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Virchu
Sun Wukong
11
0 / 7 / 4
7,530
628
5,842
13,075
8,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
19
Kills
6
6
Deaths
19
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Almoonds
Chang'e
3
4
2
1
W
Scylla
JesuisKen
Scylla
10
0
7
13.5
L
Medusa
LucianKind
Medusa
3
8
3
0.56
W
Medusa
TyeTanKs
Medusa
8
1
9
12.5
L
Sun Wukong
Virchu
Sun Wukong
0
7
4
0.29
W
Cabrakan
xJohnJ
Cabrakan
1
5
16
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,610
Damage
20,997
27,551
Taken
34,056
23,350
Mitigated
14,769
5,494
Healing
5,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Almoonds
Chang'e
7,127
273
873
2,444
10,645
3,788
0
3,936
6,468
30,466
0
W
Scylla
JesuisKen
Scylla
9,897
327
0
355
4,241
1,774
704
1,450
2,673
41,093
0
L
Medusa
LucianKind
Medusa
8,028
3,708
431
651
10,336
2,878
0
4,290
5,771
0
21,193
W
Medusa
TyeTanKs
Medusa
13,776
4,649
848
1,508
8,603
3,745
1,922
2,350
5,878
0
51,236
L
Sun Wukong
Virchu
Sun Wukong
5,842
1,195
0
1,148
13,075
8,103
0
7,000
5,507
97
18,339
W
Cabrakan
xJohnJ
Cabrakan
5,937
622
525
2,258
14,707
17,831
216
3,504
10,544
16,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,924
Gold Earned
25,123
162
Minions Killed
129
8
Camps Cleared
4
720,634
Distance Traveled
595,295
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,972
748
58
5
2
186,550
1
W
Scylla
11,040
920
88
7
3
252,377
5
L
Medusa
8,621
718
41
3
1
202,160
1
W
Medusa
10,006
834
58
5
4
240,401
5
L
Sun Wukong
7,530
628
30
3
1
206,585
4
W
Cabrakan
8,878
740
16
1
1
227,856
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role