Player Matchup

Ymir
Ymir
A Lewser Goblin
Ymir
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 22L
1,458 Elo+
Party 3
Kali
Kali
Casualkilla
Kali
Level 81
God Stats
12W - 7L
1,579 SR
Queue Stats
226W - 190L
1,555 Elo+
Party 2
Odin
Odin
StrangOwl
Odin
Level 82
God Stats
1W - 1L
1,312 SR
Queue Stats
159W - 120L
1,550 Elo+
Party 2
Anubis
Anubis
TheGoblinLord
Anubis
Level 145
God Stats
17W - 11L
1,693 SR
Queue Stats
98W - 114L
1,519 Elo+
Party 3
Medusa
Medusa
heysus01
Medusa
Level 130
God Stats
22W - 13L
1,623 SR
Queue Stats
427W - 385L
1,509 Elo+
Solo
Team Averages
Level 109
1,541 SR
1,518 Elo+

VS

Team Averages
Level 120
1,558 SR
1,551 Elo+
Chiron
Chiron
 
Chiron
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Baconnate
Janus
Level 134
God Stats
2W - 5L
1,431 SR
Queue Stats
123W - 110L
1,562 Elo+
Party 1
Jing Wei
Jing Wei
EmperorFrost909
Jing Wei
Level 144
God Stats
1W - 2L
1,564 SR
Queue Stats
371W - 369L
1,556 Elo+
Solo
Kumbhakarna
Kumbhakarna
ItsHydroKrim
Kumbhakarna
Level 88
God Stats
1W - 1L
1,835 SR
Queue Stats
283W - 249L
1,607 Elo+
Solo
Gilgamesh
Gilgamesh
N4dy4
Gilgamesh
Level 109
God Stats
3W - 7L
1,457 SR
Queue Stats
168W - 175L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
5,838
584
2,653
6,893
4,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 3 / 0
5,840
584
5,727
10,108
3,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odin
10
3 / 2 / 2
6,135
614
4,244
5,396
2,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 1 / 1
6,551
655
3,528
4,462
1,890
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
heysus01
Medusa
9
2 / 2 / 1
5,476
548
5,850
3,906
1,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
7
1 / 2 / 3
4,955
496
2,445
4,446
1,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Baconnate
Janus
10
5 / 1 / 1
6,317
632
4,973
5,388
886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
10
3 / 1 / 2
5,749
575
4,224
5,218
1,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kumbhakarna
ItsHydroKrim
Kumbhakarna
9
0 / 2 / 4
5,560
556
2,019
9,302
6,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
N4dy4
Gilgamesh
9
1 / 4 / 2
5,314
531
2,303
7,096
2,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
10
Kills
10
10
Deaths
10
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
2
3
1.25
W
1
2
1
0.75
L
Janus
Baconnate
Janus
5
1
1
5.5
W
2
3
0
0.67
L
Jing Wei
3
1
2
4
L
Kumbhakarna
ItsHydroKrim
Kumbhakarna
0
2
4
1
L
Gilgamesh
N4dy4
Gilgamesh
1
4
2
0.5
W
Odin
3
2
2
2
W
2
1
1
2.5
W
Medusa
heysus01
Medusa
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,002
Damage
15,964
30,765
Taken
31,450
13,226
Mitigated
12,422
7,313
Healing
9,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
2,445
1,042
85
971
4,446
1,002
0
2,262
2,184
0
12,614
W
2,653
498
0
1,220
6,893
4,285
72
1,411
5,482
15,790
0
L
Janus
Baconnate
Janus
4,973
465
0
1,984
5,388
886
0
1,266
4,086
26,567
0
W
5,727
2,757
0
2,921
10,108
3,104
0
2,535
7,507
0
35,256
L
Jing Wei
4,224
3,181
0
1,645
5,218
1,365
0
780
4,438
0
32,511
L
Kumbhakarna
ItsHydroKrim
Kumbhakarna
2,019
509
363
2,422
9,302
6,449
0
1,873
7,429
15,170
0
L
Gilgamesh
N4dy4
Gilgamesh
2,303
507
0
1,536
7,096
2,720
0
0
6,748
0
20,097
W
Odin
4,244
1,482
0
1,504
5,396
2,929
0
998
4,116
0
23,029
W
3,528
227
0
1,668
4,462
1,890
278
1,084
3,344
39,517
138
W
Medusa
heysus01
Medusa
5,850
3,312
0
0
3,906
1,018
312
964
2,942
0
30,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,840
Gold Earned
27,895
280
Minions Killed
202
0
Camps Cleared
0
1,019,584
Distance Traveled
908,573
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
4,955
496
17
2
0
134,224
0
W
Ymir
5,838
584
29
3
0
193,931
3
L
Janus
6,317
632
50
5
0
206,570
4
W
Kali
5,840
584
59
6
0
237,062
3
L
Jing Wei
5,749
575
67
7
0
214,477
2
L
Kumbhakarna
5,560
556
23
2
0
189,632
3
L
Gilgamesh
5,314
531
45
5
0
163,670
1
W
Odin
6,135
614
55
6
0
207,298
0
W
Anubis
6,551
655
79
8
0
187,426
0
W
Medusa
5,476
548
58
6
0
193,867
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role