Player Matchup

Yemoja
Yemoja
CreepenChicken
Yemoja
Level 29
God Stats
0W - 3L
1,574 SR
Queue Stats
12W - 18L
1,384 Elo+
Party 1
Hun Batz
Hun Batz
Iced Lunar
Hun Batz
Level 17
God Stats
1W - 2L
1,413 SR
Queue Stats
3W - 7L
1,346 Elo+
Party 1
Artemis
Artemis
SeaSwing3073733
Artemis
Level 27
God Stats
0W - 4L
1,265 SR
Queue Stats
10W - 13L
1,416 Elo+
Party 1
Jing Wei
Jing Wei
TheAirmanANG
Jing Wei
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 32L
1,418 Elo+
Party 1
Olorun
Olorun
olympiuss
Olorun
Level 107
God Stats
0W - 1L
1,628 SR
Queue Stats
13W - 17L
1,400 Elo+
Party 1
Team Averages
Level 60
1,476 SR
1,393 Elo+

VS

Team Averages
Level 91
1,684 SR
1,539 Elo+
Nu Wa
Nu Wa
I-_Prometheus_
Nu Wa
Level 127
God Stats
3W - 3L
1,668 SR
Queue Stats
175W - 172L
1,496 Elo+
Party 2
Bacchus
Bacchus
TheDonDon95
Bacchus
Level 69
God Stats
5W - 3L
1,549 SR
Queue Stats
110W - 93L
1,546 Elo+
Party 3
Sol
Sol
Vezokma
Sol
Level 149
God Stats
12W - 3L
1,734 SR
Queue Stats
173W - 156L
1,556 Elo+
Party 3
Loki
Loki
XxSnip3FixX
Loki
Level 60
God Stats
5W - 1L
1,844 SR
Queue Stats
18W - 8L
1,582 Elo+
Party 3
Mulan
Mulan
xVaLen01-
Mulan
Level 51
God Stats
4W - 3L
1,625 SR
Queue Stats
50W - 33L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,662
466
1,843
8,385
3,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hun Batz
Iced Lunar
Hun Batz
7
0 / 4 / 0
4,581
458
1,203
6,434
1,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 6 / 0
4,027
403
2,268
6,229
1,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jing Wei
TheAirmanANG
Jing Wei
11
1 / 0 / 0
6,246
625
3,663
4,782
1,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
olympiuss
Olorun
8
1 / 3 / 0
5,115
512
1,978
7,238
2,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 0 / 1
6,803
680
8,017
3,285
950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
TheDonDon95
Bacchus
10
1 / 0 / 9
6,210
621
5,751
6,793
6,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
10
4 / 0 / 3
6,244
624
4,226
3,446
916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 1 / 3
5,803
580
3,407
6,121
1,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
xVaLen01-
Mulan
11
1 / 1 / 0
6,188
619
3,430
6,203
3,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
2
Kills
15
15
Deaths
2
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
7
0
1
7.5
L
Hun Batz
Iced Lunar
Hun Batz
0
4
0
0
L
0
6
0
0
L
Jing Wei
TheAirmanANG
Jing Wei
1
0
0
1
W
Bacchus
TheDonDon95
Bacchus
1
0
9
5.5
W
Sol
4
0
3
5.5
W
2
1
3
3.5
L
Olorun
olympiuss
Olorun
1
3
0
0.33
W
Mulan
xVaLen01-
Mulan
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,955
Damage
24,831
33,068
Taken
25,848
11,017
Mitigated
13,976
7,763
Healing
9,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,843
297
831
978
8,385
3,539
0
4,982
3,229
11,936
0
W
8,017
2,576
0
500
3,285
950
346
849
2,321
32,668
0
L
Hun Batz
Iced Lunar
Hun Batz
1,203
395
0
0
6,434
1,691
0
2,322
3,916
0
17,259
L
2,268
713
65
270
6,229
1,827
0
4,867
1,060
0
9,908
L
Jing Wei
TheAirmanANG
Jing Wei
3,663
3,352
0
3,044
4,782
1,527
505
273
4,301
0
36,825
W
Bacchus
TheDonDon95
Bacchus
5,751
1,242
164
2,086
6,793
6,799
0
1,235
5,558
14,454
0
W
Sol
4,226
889
0
1,913
3,446
916
3,040
730
2,716
35,693
0
W
3,407
1,115
0
2,791
6,121
1,770
0
794
5,327
0
27,739
L
Olorun
olympiuss
Olorun
1,978
561
73
2,502
7,238
2,433
0
4,617
2,351
26,000
2,796
W
Mulan
xVaLen01-
Mulan
3,430
591
0
1,547
6,203
3,541
0
0
6,203
0
31,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,631
Gold Earned
31,248
225
Minions Killed
289
0
Camps Cleared
0
910,896
Distance Traveled
1,022,557
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,662
466
13
1
0
185,077
0
W
Nu Wa
6,803
680
64
6
0
200,118
2
L
Hun Batz
4,581
458
39
4
0
183,105
0
L
Artemis
4,027
403
18
2
0
176,200
1
L
Jing Wei
6,246
625
91
9
0
197,966
3
W
Bacchus
6,210
621
12
1
0
211,945
1
W
Sol
6,244
624
73
7
0
186,529
4
W
Loki
5,803
580
60
6
0
227,507
1
L
Olorun
5,115
512
64
6
0
168,548
1
W
Mulan
6,188
619
80
8
0
196,458
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role