Player Matchup

Osiris
Osiris
Gold III
 
Osiris
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver V
AintNoOtherMan
Merlin
Silver V
Level 125
God Stats
1W - 1L
1,555 SR
Queue Stats
27W - 44L
685 MMR
Solo
Pele
Pele
Gold V
Zourem
Pele
Gold V
Level 122
God Stats
2W - 3L
1,548 SR
Queue Stats
65W - 72L
1,133 MMR
Solo
Artemis
Artemis
Bronze IV
justreaper38
Artemis
Bronze IV
Level 104
God Stats
1W - 2L
1,410 SR
Queue Stats
191W - 230L
-349 MMR
Solo
Terra
Terra
Silver II
saidula007
Terra
Silver II
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
191W - 198L
987 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,503 SR
791 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,534 SR
737 MMR
Vamana
Vamana
Bronze I
Davidatorix
Vamana
Bronze I
Level 109
God Stats
3W - 4L
1,383 SR
Queue Stats
109W - 135L
174 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver III
JoNZooM
Morgan Le Fay
Silver III
Level 93
God Stats
0W - 1L
1,713 SR
Queue Stats
38W - 48L
1,009 MMR
Solo
Atlas
Atlas
Bronze II
MilkAndCookies
Atlas
Bronze II
Level 120
God Stats
3W - 1L
1,612 SR
Queue Stats
297W - 330L
172 MMR
Solo
Thanatos
Thanatos
Silver II
Rftrocha
Thanatos
Silver II
Level 66
God Stats
0W - 6L
1,496 SR
Queue Stats
25W - 35L
1,060 MMR
Solo
Charybdis
Charybdis
Silver I
baudelaire
Charybdis
Silver I
Level 158
God Stats
0W - 3L
1,469 SR
Queue Stats
506W - 510L
1,268 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
2 / 1 / 0
5,088
727
4,350
5,309
3,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 0 / 1
4,084
583
844
1,126
280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
Zourem
Pele
7
1 / 2 / 1
4,302
615
2,654
6,718
2,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Artemis
justreaper38
Artemis
5
0 / 3 / 0
3,535
505
2,922
4,751
580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
6
0 / 0 / 0
4,115
588
2,052
4,357
2,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bans
MulanSolCliodhnaBastet

VS

Bans
OdinYmirGebTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
8
1 / 1 / 0
4,623
660
2,019
5,833
4,887
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morgan Le Fay
JoNZooM
Morgan Le Fay
8
1 / 1 / 0
4,530
647
3,914
5,020
1,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 0 / 1
4,567
652
1,352
4,048
1,397
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Rftrocha
Thanatos
2
0 / 2 / 1
3,206
458
423
1,733
339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
baudelaire
Charybdis
9
2 / 0 / 1
4,743
678
3,984
5,582
1,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
5
6
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
1
0
2
W
0
0
1
0.5
L
Vamana
1
1
0
1
L
Morgan Le Fay
JoNZooM
Morgan Le Fay
1
1
0
1
L
1
0
1
1.5
L
Thanatos
Rftrocha
Thanatos
0
2
1
0.25
W
Pele
Zourem
Pele
1
2
1
0.75
L
Charybdis
baudelaire
Charybdis
2
0
1
2.5
W
Artemis
justreaper38
Artemis
0
3
0
0
W
Terra
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,822
Damage
11,692
22,261
Taken
22,216
9,353
Mitigated
9,510
8,412
Healing
10,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,350
2,545
0
2,525
5,309
3,861
0
0
5,309
0
24,946
W
844
38
40
861
1,126
280
0
444
588
19,321
0
L
Vamana
2,019
936
0
3,110
5,833
4,887
0
0
5,833
0
23,592
L
Morgan Le Fay
JoNZooM
Morgan Le Fay
3,914
186
0
1,899
5,020
1,486
0
741
4,209
23,959
0
L
1,352
597
1,084
1,461
4,048
1,397
0
954
3,058
12,055
0
L
Thanatos
Rftrocha
Thanatos
423
201
0
565
1,733
339
0
0
1,733
0
3,085
W
Pele
Zourem
Pele
2,654
790
0
1,179
6,718
2,016
0
2,301
4,303
0
24,065
L
Charybdis
baudelaire
Charybdis
3,984
2,424
0
2,622
5,582
1,401
0
1,095
4,487
0
31,585
W
Artemis
justreaper38
Artemis
2,922
1,562
0
1,348
4,751
580
0
544
4,207
0
12,019
W
Terra
2,052
114
668
1,791
4,357
2,616
0
1,675
2,588
14,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,124
Gold Earned
21,669
180
Minions Killed
202
0
Camps Cleared
0
736,261
Distance Traveled
591,767
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
5,088
727
45
6
0
156,352
2
W
Merlin
4,084
583
41
6
0
150,002
4
L
Vamana
4,623
660
50
7
0
144,053
1
L
Morgan Le Fay
4,530
647
50
7
0
142,630
3
L
Atlas
4,567
652
14
2
0
127,615
1
L
Thanatos
3,206
458
11
2
0
45,085
0
W
Pele
4,302
615
45
6
0
144,321
3
L
Charybdis
4,743
678
77
11
0
132,384
0
W
Artemis
3,535
505
28
4
0
123,966
1
W
Terra
4,115
588
21
3
0
161,620
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role