Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
KamFrmHeaven
Awilix
Level 68
God Stats
4W - 1L
1,742 SR
Queue Stats
60W - 39L
1,629 Elo+
Party 1
Horus
Horus
Skullhunter206
Horus
Level 157
God Stats
6W - 6L
1,559 SR
Queue Stats
531W - 363L
1,620 Elo+
Party 1
Sol
Sol
issacjimenez
Sol
Level 125
God Stats
12W - 9L
1,611 SR
Queue Stats
300W - 262L
1,690 Elo+
Party 1
Ymir
Ymir
xXbutt_juice420
Ymir
Level 46
God Stats
10W - 2L
1,756 SR
Queue Stats
159W - 30L
1,885 Elo+
Party 1
Team Averages
Level 110
1,634 SR
1,665 Elo+

VS

Team Averages
Level 88
1,633 SR
1,490 Elo+
Agni
Agni
ARCTICT DIVA
Agni
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,363 Elo+
Solo
Ymir
Ymir
Bugsyl17l
Ymir
Level 24
God Stats
4W - 4L
1,565 SR
Queue Stats
19W - 20L
1,527 Elo+
Party 2
Arachne
Arachne
Jyuhnn
Arachne
Level 143
God Stats
4W - 4L
1,592 SR
Queue Stats
339W - 317L
1,509 Elo+
Party 2
Bellona
Bellona
lTheShadyLemurl
Bellona
Level 67
God Stats
8W - 5L
1,740 SR
Queue Stats
133W - 117L
1,551 Elo+
Party 2
Apollo
Apollo
xCory95
Apollo
Level 159
God Stats
3W - 2L
1,770 SR
Queue Stats
171W - 142L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
7
1 / 0 / 2
3,892
778
1,329
1,887
514
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Awilix
5
1 / 1 / 0
3,386
677
936
3,091
625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
2 / 0 / 2
4,212
842
1,767
3,460
1,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 2 / 2
3,735
747
2,474
2,482
241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
1 / 1 / 1
3,940
788
2,200
3,114
1,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 1 / 0
2,531
506
197
543
70
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
5
0 / 2 / 2
3,420
684
367
3,493
1,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Jyuhnn
Arachne
6
0 / 1 / 2
3,370
674
2,196
3,695
921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

5
2 / 1 / 0
3,367
673
2,669
3,588
1,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
xCory95
Apollo
6
2 / 1 / 0
3,628
726
3,260
2,823
621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
6
Kills
4
4
Deaths
6
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
1
0
2
2
L
0
1
0
0
L
Ymir
0
2
2
0.5
L
Arachne
Jyuhnn
Arachne
0
1
2
1
W
Awilix
1
1
0
1
W
2
0
2
3
W
1
2
2
1
L
2
1
0
2
L
Apollo
xCory95
Apollo
2
1
0
2
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,706
Damage
8,689
14,034
Taken
14,142
4,047
Mitigated
4,640
5,109
Healing
4,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
1,329
590
0
330
1,887
514
574
0
1,887
0
19,460
L
197
0
0
59
543
70
0
0
543
1,087
0
L
Ymir
367
32
0
195
3,493
1,143
0
1,945
1,548
3,827
0
L
Arachne
Jyuhnn
Arachne
2,196
1,478
0
1,811
3,695
921
0
495
3,200
0
10,195
W
Awilix
936
450
0
932
3,091
625
0
195
2,854
0
8,600
W
1,767
715
832
1,954
3,460
1,005
0
215
3,245
0
7,420
W
2,474
1,842
0
311
2,482
241
0
112
2,370
18,122
0
L
2,669
896
0
1,251
3,588
1,885
0
1,705
1,883
0
9,333
L
Apollo
xCory95
Apollo
3,260
2,174
0
1,578
2,823
621
0
529
2,294
0
20,832
W
2,200
1,234
0
750
3,114
1,662
0
0
3,114
12,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,165
Gold Earned
16,316
134
Minions Killed
106
0
Camps Cleared
0
515,150
Distance Traveled
406,964
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
3,892
778
37
7
0
97,525
0
L
Agni
2,531
506
4
1
0
23,132
0
L
Ymir
3,420
684
15
3
0
93,316
0
L
Arachne
3,370
674
28
6
0
97,498
0
W
Awilix
3,386
677
25
5
0
111,929
0
W
Horus
4,212
842
13
3
0
114,947
1
W
Sol
3,735
747
37
7
0
93,539
1
L
Bellona
3,367
673
23
5
0
104,974
0
L
Apollo
3,628
726
36
7
0
88,044
2
W
Ymir
3,940
788
22
4
0
97,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role