Player Matchup

Danzaburou
Danzaburou
CORVIKNIGHT
Danzaburou
Level 159
God Stats
4W - 2L
1,849 SR
Queue Stats
289W - 282L
1,473 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Deadterrorist3
Ah Muzen Cab
Level 122
God Stats
5W - 6L
1,495 SR
Queue Stats
788W - 794L
1,526 Elo+
Solo
Geb
Geb
M_x62
Geb
Level 133
God Stats
2W - 2L
1,647 SR
Queue Stats
220W - 230L
1,462 Elo+
Solo
Kali
Kali
RattleBonesX
Kali
Level 89
God Stats
0W - 1L
1,819 SR
Queue Stats
22W - 24L
1,520 Elo+
Solo
Neith
Neith
Tsuikkeli
Neith
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,622 Elo+
Solo
Team Averages
Level 130
1,662 SR
1,521 Elo+

VS

Team Averages
Level 137
1,556 SR
1,523 Elo+
Medusa
Medusa
 
Medusa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Liamm Moore
Thor
Level 157
God Stats
2W - 0L
1,589 SR
Queue Stats
43W - 36L
1,571 Elo+
Party 1
Arachne
Arachne
SpuRQimeN
Arachne
Level 123
God Stats
2W - 0L
1,693 SR
Queue Stats
123W - 122L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CORVIKNIGHT
Danzaburou
18
7 / 4 / 1
9,901
707
12,176
11,272
3,671
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Muzen Cab
Deadterrorist3
Ah Muzen Cab
14
2 / 5 / 4
8,648
618
6,991
12,017
3,916
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Geb
M_x62
Geb
17
0 / 1 / 10
8,608
615
8,238
18,818
9,560
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
2 / 7 / 4
8,633
617
6,303
14,346
4,827
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
Tsuikkeli
Neith
16
0 / 3 / 5
8,555
611
8,174
10,959
4,206
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
5 / 2 / 5
10,552
754
10,370
10,689
5,356
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
 
Merlin
18
2 / 1 / 11
10,249
732
14,113
7,508
3,865
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
 
Chaac
17
1 / 3 / 16
9,869
705
15,725
20,945
31,966
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
2 / 2 / 12
9,837
703
15,576
11,108
7,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
SpuRQimeN
Arachne
18
10 / 3 / 4
11,237
803
8,492
11,801
7,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
68
11
Kills
20
20
Deaths
11
24
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
2
5
3.75
W
Merlin
 
Merlin
2
1
11
7.5
W
Chaac
 
Chaac
1
3
16
3
L
Danzaburou
CORVIKNIGHT
Danzaburou
7
4
1
1.88
L
Ah Muzen Cab
Deadterrorist3
Ah Muzen Cab
2
5
4
0.8
W
2
2
12
4
L
Geb
M_x62
Geb
0
1
10
5
L
2
7
4
0.57
W
Arachne
SpuRQimeN
Arachne
10
3
4
4
L
Neith
Tsuikkeli
Neith
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,882
Damage
64,276
67,412
Taken
62,051
26,180
Mitigated
56,306
31,335
Healing
19,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,370
2,737
799
1,946
10,689
5,356
3,910
1,349
9,340
0
42,617
W
Merlin
 
Merlin
14,113
469
1,784
544
7,508
3,865
350
784
6,724
30,287
0
W
Chaac
 
Chaac
15,725
600
1,665
6,147
20,945
31,966
558
2,196
18,749
0
23,832
L
Danzaburou
CORVIKNIGHT
Danzaburou
12,176
3,745
1,226
3,498
11,272
3,671
0
3,156
7,448
0
26,118
L
Ah Muzen Cab
Deadterrorist3
Ah Muzen Cab
6,991
1,339
644
3,575
12,017
3,916
0
2,331
9,187
0
16,016
W
15,576
757
2,187
1,432
11,108
7,973
274
1,595
9,513
0
22,539
L
Geb
M_x62
Geb
8,238
190
2,438
10,174
18,818
9,560
0
3,861
13,873
17,506
0
L
6,303
1,412
1,167
3,192
14,346
4,827
0
2,026
11,454
0
17,174
W
Arachne
SpuRQimeN
Arachne
8,492
5,943
1,008
2,333
11,801
7,146
392
2,314
9,487
0
12,490
L
Neith
Tsuikkeli
Neith
8,174
3,026
1,201
4,220
10,959
4,206
0
1,533
8,733
0
30,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,345
Gold Earned
51,744
169
Minions Killed
176
0
Camps Cleared
0
1,275,183
Distance Traveled
1,310,817
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,552
754
77
6
0
257,814
3
W
Merlin
10,249
732
48
3
0
233,645
1
W
Chaac
9,869
705
19
1
0
300,001
2
L
Danzaburou
9,901
707
43
3
0
236,643
0
L
Ah Muzen Cab
8,648
618
35
3
0
226,766
0
W
Thor
9,837
703
14
1
0
248,058
0
L
Geb
8,608
615
15
1
0
305,568
4
L
Kali
8,633
617
16
1
0
266,769
1
W
Arachne
11,237
803
18
1
0
271,299
5
L
Neith
8,555
611
60
4
0
239,437
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role