Player Matchup

Achilles
Achilles
BeckiiBlue
Achilles
Level 129
God Stats
1W - 0L
1,733 SR
Queue Stats
41W - 42L
1,542 Elo+
Party 1
Arachne
Arachne
Kuhlux
Arachne
Level 106
God Stats
8W - 7L
1,485 SR
Queue Stats
383W - 341L
1,528 Elo+
Solo
Sol
Sol
Spantzz_
Sol
Level 152
God Stats
11W - 6L
1,610 SR
Queue Stats
349W - 314L
1,505 Elo+
Party 1
Chaac
Chaac
lildruidess
Chaac
Level 108
God Stats
78W - 47L
1,658 SR
Queue Stats
285W - 260L
1,618 Elo+
Solo
Nu Wa
Nu Wa
redclay31
Nu Wa
Level 135
God Stats
3W - 2L
1,510 SR
Queue Stats
201W - 184L
1,612 Elo+
Solo
Team Averages
Level 126
1,599 SR
1,561 Elo+

VS

Team Averages
Level 114
1,596 SR
1,557 Elo+
Hercules
Hercules
ChuckDiLo
Hercules
Level 107
God Stats
107W - 105L
1,600 SR
Queue Stats
683W - 686L
1,594 Elo+
Party 2
Medusa
Medusa
ReloadSinc
Medusa
Level 103
God Stats
2W - 1L
1,881 SR
Queue Stats
184W - 191L
1,562 Elo+
Party 2
Chaac
Chaac
Shadrach4020
Chaac
Level 102
God Stats
14W - 11L
1,518 SR
Queue Stats
233W - 238L
1,542 Elo+
Party 2
He Bo
He Bo
SubzeroEagle00
He Bo
Level 108
God Stats
5W - 4L
1,675 SR
Queue Stats
468W - 461L
1,546 Elo+
Party 2
Freya
Freya
XxSimplicityxXI
Freya
Level 148
God Stats
2W - 7L
1,307 SR
Queue Stats
264W - 236L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BeckiiBlue
Achilles
16
2 / 0 / 2
9,844
518
12,909
17,466
25,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
Kuhlux
Arachne
19
12 / 2 / 2
11,809
622
19,236
17,182
6,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 3 / 3
11,197
589
9,971
12,058
3,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
1 / 3 / 4
8,847
466
9,267
15,777
9,292
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
redclay31
Nu Wa
19
2 / 1 / 6
11,674
614
17,213
9,113
3,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChuckDiLo
Hercules
15
1 / 3 / 0
9,480
499
10,411
18,619
22,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
ReloadSinc
Medusa
16
2 / 4 / 3
9,535
502
12,633
17,245
6,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 3 / 5
8,873
467
7,469
18,847
16,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 4 / 3
8,310
437
8,796
13,379
4,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 5 / 2
8,580
452
5,962
15,052
4,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
19
Kills
8
9
Deaths
19
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Achilles
BeckiiBlue
Achilles
2
0
2
3
L
Hercules
ChuckDiLo
Hercules
1
3
0
0.33
W
Arachne
Kuhlux
Arachne
12
2
2
6.5
L
Medusa
ReloadSinc
Medusa
2
4
3
0.88
L
2
3
5
1.5
W
2
3
3
1.17
L
2
4
3
0.88
L
1
5
2
0.4
W
1
3
4
1
W
Nu Wa
redclay31
Nu Wa
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,596
Damage
45,271
71,596
Taken
83,142
49,104
Mitigated
53,506
27,878
Healing
34,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BeckiiBlue
Achilles
12,909
5,496
0
7,150
17,466
25,433
332
958
16,416
0
52,666
L
Hercules
ChuckDiLo
Hercules
10,411
5,066
0
9,327
18,619
22,102
0
1,347
15,719
0
65,783
W
Arachne
Kuhlux
Arachne
19,236
14,935
0
4,640
17,182
6,557
441
4,564
12,222
0
98,543
L
Medusa
ReloadSinc
Medusa
12,633
6,018
0
7,707
17,245
6,247
0
6,160
10,951
0
77,740
L
7,469
610
262
7,605
18,847
16,574
0
6,915
11,530
0
46,862
W
9,971
3,416
0
6,300
12,058
3,981
1,369
2,912
8,708
88,624
3,002
L
8,796
723
0
3,679
13,379
4,160
0
3,115
10,078
57,777
0
L
5,962
1,911
0
6,237
15,052
4,423
0
8,256
6,454
61,658
0
W
9,267
1,634
352
7,260
15,777
9,292
1,284
4,134
10,396
0
49,122
W
Nu Wa
redclay31
Nu Wa
17,213
3,671
0
2,176
9,113
3,841
1,329
2,190
6,792
93,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,371
Gold Earned
44,778
632
Minions Killed
607
0
Camps Cleared
0
1,911,738
Distance Traveled
1,770,405
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,844
518
105
6
0
396,209
1
L
Hercules
9,480
499
148
8
0
343,091
1
W
Arachne
11,809
622
132
7
0
419,557
1
L
Medusa
9,535
502
150
8
0
339,758
3
L
Chaac
8,873
467
90
5
0
371,038
2
W
Sol
11,197
589
170
9
0
335,179
1
L
He Bo
8,310
437
99
5
0
389,781
0
L
Freya
8,580
452
120
6
0
326,737
4
W
Chaac
8,847
466
70
4
0
399,769
4
W
Nu Wa
11,674
614
155
8
0
361,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role