Player Matchup

Merlin
Merlin
Platinum III
 
Merlin
Platinum III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Platinum V
 
Hades
Platinum V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum V
CAMPANOXYLOPHONE
Tyr
Platinum V
Level 149
God Stats
19W - 12L
1,519 SR
Queue Stats
181W - 175L
1,847 MMR
Party 1
Cernunnos
Cernunnos
Platinum II
Ludo00
Cernunnos
Platinum II
Level 129
God Stats
1W - 4L
1,356 SR
Queue Stats
228W - 237L
1,739 MMR
Solo
Mercury
Mercury
Gold IV
NachoXulo
Mercury
Gold IV
Level 124
God Stats
4W - 5L
1,534 SR
Queue Stats
169W - 170L
1,646 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,482 SR
1,646 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 156
1,609 SR
1,644 MMR
Terra
Terra
Platinum IV
 
Terra
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum V
 
Geb
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
EtherMuse
Gilgamesh
Platinum III
Level 151
God Stats
3W - 0L
1,934 SR
Queue Stats
346W - 337L
1,747 MMR
Solo
Artemis
Artemis
Gold III
NigelFarage
Artemis
Gold III
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 54L
1,679 MMR
Solo
Raijin
Raijin
Platinum IV
Paincy
Raijin
Platinum IV
Level 160
God Stats
9W - 10L
1,612 SR
Queue Stats
359W - 383L
1,792 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 1 / 1
6,910
576
6,022
5,043
1,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
 
Hades
10
2 / 2 / 1
6,374
531
4,751
7,956
3,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

12
0 / 3 / 1
7,012
584
6,440
10,838
6,317
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cernunnos
Ludo00
Cernunnos
13
0 / 2 / 1
7,272
606
3,048
7,099
2,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mercury
NachoXulo
Mercury
12
1 / 2 / 2
6,654
555
3,881
9,233
2,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
DanzaburouAchillesAthenaMulan

VS

Bans
CliodhnaAtlasLokiBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
4 / 1 / 3
7,724
644
8,812
14,890
7,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Geb
 
Geb
12
3 / 0 / 6
7,018
585
4,938
7,487
5,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
EtherMuse
Gilgamesh
11
1 / 1 / 5
6,562
547
4,218
8,145
3,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
NigelFarage
Artemis
12
0 / 1 / 2
6,807
567
3,265
6,858
1,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
Paincy
Raijin
12
2 / 1 / 3
7,379
615
4,823
6,186
2,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
10
10
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
1
1.5
L
Hades
 
Hades
2
2
1
1.25
W
Terra
 
Terra
4
1
3
5.5
W
Geb
 
Geb
3
0
6
6
L
0
3
1
0.17
W
Gilgamesh
EtherMuse
Gilgamesh
1
1
5
3.5
L
Cernunnos
Ludo00
Cernunnos
0
2
1
0.25
L
Mercury
NachoXulo
Mercury
1
2
2
1
W
Artemis
NigelFarage
Artemis
0
1
2
1
W
Raijin
Paincy
Raijin
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,142
Damage
26,056
40,169
Taken
43,566
16,971
Mitigated
20,066
12,440
Healing
17,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,022
398
0
1,265
5,043
1,790
0
3,241
1,662
43,352
1,990
L
Hades
 
Hades
4,751
966
350
3,530
7,956
3,828
0
3,890
4,007
18,165
0
W
Terra
 
Terra
8,812
2,125
1,117
8,311
14,890
7,008
0
1,902
12,988
47,357
0
W
Geb
 
Geb
4,938
862
0
2,507
7,487
5,928
0
2,574
4,913
16,389
0
L
6,440
1,768
0
3,243
10,838
6,317
0
7,278
3,540
0
43,265
W
Gilgamesh
EtherMuse
Gilgamesh
4,218
1,043
0
745
8,145
3,051
0
2,080
6,065
0
41,194
L
Cernunnos
Ludo00
Cernunnos
3,048
1,080
0
3,252
7,099
2,072
0
844
6,255
0
58,419
L
Mercury
NachoXulo
Mercury
3,881
985
0
800
9,233
2,964
0
2,947
6,132
0
47,838
W
Artemis
NigelFarage
Artemis
3,265
1,165
0
3,744
6,858
1,851
0
1,800
5,058
0
51,096
W
Raijin
Paincy
Raijin
4,823
270
73
1,382
6,186
2,228
168
2,214
3,972
50,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,222
Gold Earned
35,490
445
Minions Killed
424
0
Camps Cleared
0
1,265,197
Distance Traveled
1,317,776
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,910
576
102
9
0
251,489
5
L
Hades
6,374
531
19
2
0
260,347
5
W
Terra
7,724
644
102
9
0
264,362
1
W
Geb
7,018
585
16
1
0
287,612
9
L
Tyr
7,012
584
102
9
0
239,472
7
W
Gilgamesh
6,562
547
84
7
0
292,491
2
L
Cernunnos
7,272
606
131
11
0
225,257
3
L
Mercury
6,654
555
91
8
0
288,632
3
W
Artemis
6,807
567
98
8
0
228,460
4
W
Raijin
7,379
615
124
10
0
244,851
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role